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  1. #1

    Default Reducing naval battles.

    Just started a fresh campaign as the Romans and find myself dealing more with the naval battles than land ones. Is there anyway to reduce the Carth/Greek navy as they are real ball busters. Really the naval part doesn't interest me at all.

    Regards..
    "Official stalker of Mandy Moore."

  2. #2

    Default Re: Reducing naval battles.

    Nevermind, figured it out.
    "Official stalker of Mandy Moore."

  3. #3

    Default Re: Reducing naval battles.

    what did you do?
    i almost lost a army.

  4. #4

    Default Re: Reducing naval battles.

    I have the game installed via steam so I took this route:

    Program files (x86)-Steam-steamapps-common-rome total war gold-data-world-maps-imperial campaign-open descr_strat with notepad and scroll down to the offending factions which for me were Egypt, Creece, and Carthage. Under their faction names you will see something like this,

    unit naval triremes exp 6 armour 2 weapon_lvl 1
    unit naval triremes exp 6 armour 2 weapon_lvl 1


    only you will see the above 7-8 times. I just deleted all the rows until I would have what's just above. Likw I said before, I did the same thing for the three main offending factions. Of course they will rebuild their navies (I think) but at least at the beginning of the game you have some breathing space until you can build up your own navy. I'm not a big fan of the navy aspect of the game, but it is needed to transport your armies to islands and Africa.
    "Official stalker of Mandy Moore."

  5. #5
    czePowerslave's Avatar Primicerius
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    Default Re: Reducing naval battles.

    =/
    id call that cheating

    Roman Rebel
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  6. #6
    Civis
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    Default Re: Reducing naval battles.

    Personally, my faction leader drowned with his legion, sunk in the middle of the Mediterranean sea

    From now on, when I sail a legion, I board only in a full life quinquireme (I think a full life quinquireme cannot be sunk in one shot, it need to lose at least two battles before being destroyed), and I surround my ship with 7/8 other quinquireme, the one holding my legion staying protected at the center.

    Often, the ennemy will attack one or two of your surrounding boats, but will not bring down your transport on time.

    That way, you never need to ensure naval supremacy, at least in the early stages of the game, when your money would be best spent in Legions anyway.
    I think it is the way Lt designed the game, since he once said Rome never was a naval superpower, hence why their boats are twice smaller in crew as other nations.
    Into my SQPR 8.0 campaign....

  7. #7

    Default Re: Reducing naval battles.

    Quote Originally Posted by czePowerslave View Post
    =/
    id call that cheating
    Well of course it is.
    "Official stalker of Mandy Moore."

  8. #8

    Default Re: Reducing naval battles.

    It is supposed to be a game, after all. I say go for it. You know how to change it back if you ever want to get your backside handed to you on the open ocean.

  9. #9
    MrManFreak's Avatar Libertus
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    Default Re: Reducing naval battles.

    I think it is the way Lt designed the game, since he once said Rome never was a naval superpower, hence why their boats are twice smaller in crew as other nations.
    lol i personally believe that half of the crews is just for adding challenge,rome defeated carthage in land and water the king of the mediterranean sea as long as i know.

    altough i agree with LT rome wasn't a naval superpower because only on rare ocasions it needed too, when rome was at it's peak it controlled almost every sea settlement that it needed and the ones who didn't were mostly barbarian like the germans,and there were other factions who weren't naval superpowers but still get super navys or at least navys with regular crews.

    i personally hate that rome has only half of the crews it makes it almost impossible to get naval supremacy because unlike land battles you can't fight the battles wich eventually leads to me abandoning any naval warfare and let the enemy block my port's.

  10. #10

    Default Re: Reducing naval battles.

    Actually its EASY to get Sea Control. Basically what you need to do is use a FULL compliment of Ships for Transport also better quality ships. Remember the Nations will lose their ships later to pirates etc.And then you get the 1 ship attack thing. Even the pirates only use 3 ships max, so if it was left balanced sea battles would be more a distraction than a threat.

    Also keep in mind Rome use Land battles on Sea to win, they were never great sailors, I wanted the player to USE ships to Protect their invasions, this costs money. If the Game wasnt broke the AI would combine fleets and thus would be a challenge, but it doesnt which gives the player an advantage. Remember also during cleopatra that Rome almost LOST that battle, so their were other nations that COULD threaten them by sea. I just added the Greeks for Invasion purposes. Really I never found the HUGE navies a Problem, I stayed away until I was able to launch a sea war to clean the seas.

    Your choice, personally if you change everything in the game that makes a challenge maybe you should play another mod. I really dont know why you would want to play my mod if you dont like the challenge, there are Many wonderful mods that are easier and have wonderful or BETTER graphics than SPQR. I always believe when you cheat, you only cheat yourself. What you do in a game will transfer into your real life and in real life you cant always cheat your way out.....
    Lt_1956
    Creator of SPQR:Total War mod since 2004

  11. #11

    Default Re: Reducing naval battles.

    Quote Originally Posted by lt1956 View Post
    there are Many wonderful mods that are easier and have wonderful or BETTER graphics than SPQR.
    For example? I tought that SPQR has the best graphics and units... I saw some mods and SPQR has better looking units... Just wondering. Aint gonna quit SPQR cuz I have spent a lot of time on my Campaign and I would be an idiot if I quit...

    And for naval battles. I recruited a full navy of Roman quintiremes and attacked not full carthages navy triremes with 6 exp I think, and I got "close defeat"
    Last edited by Legio IX; November 30, 2010 at 02:39 PM.

  12. #12

    Default Re: Reducing naval battles.

    I completely disagree with you on that and I'll stick with the mod.
    "Official stalker of Mandy Moore."

  13. #13
    czePowerslave's Avatar Primicerius
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    Default Re: Reducing naval battles.

    I completely agree with LT.

    Roman Rebel
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    We shall stand side by side even unto death. SPQR for life.
    Mgr. Šohaj Pavel

  14. #14
    Civis
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    Default Re: Reducing naval battles.

    To quote saienga, cause I find his statement particularly true :

    Quote Originally Posted by saienga View Post
    I love (and sometimes hate) that the way this mod is designed, you're often forced to make strategic decisions about what to save and what to abandon. So many off-the-shelf games are so have-your-cake-and-eat-it that it encourages the cheap thrill of easy victory and denies the pleasure of a challenge.
    And it is especially true on the navy 'issue', I mean at the beginning, you simply cannot support a strong navy and enough Legion to defend your territory.
    So, you are faced with one of these strategic decision that makes SPQR so different from other mods/games, and you may very well have to decide not to get any navy at the beginning, and focus only on land invasion.
    Anyway, the only navy you may need in the first 60 turns is to transport troops to Sicilia, and you only need one boat making a bridge over the one-square-see detroit, and then back to harbour safety.

    Oh, cause maybe it is part of your problem, but do you know how to protect your boats ? By bringing them to one of your harbour, the enemy can blockade the harbour, but cannot attack your boat, they are therefore safe ^^
    Into my SQPR 8.0 campaign....

  15. #15

    Default Re: Reducing naval battles.

    Yeah, I tend to see all the enemy boat movements and want to deal with it straight away instead of ignoring them. I should learn to ignore them more. For me reducing the the naval aspect in the beginning of the campaign lets me focus all my attention on the land military and economic aspect of the game. It's the only thing I have messed with so to each his own.
    "Official stalker of Mandy Moore."

  16. #16
    czePowerslave's Avatar Primicerius
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    Default Re: Reducing naval battles.

    Trust us, play mod as it is.
    Ignore naval threat in the beginning, take Sicily and expand towards Gauls and Iberia.

    Roman Rebel
    Installation FAQ + troubleshooting
    We shall stand side by side even unto death. SPQR for life.
    Mgr. Šohaj Pavel

  17. #17

    Default Re: Reducing naval battles.

    Alright, I'll start from scratch.
    "Official stalker of Mandy Moore."

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