14:11:00.573 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'sicily':
14:11:00.573 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.558563, military_balance_plus_enemies 0.558563, alliance_military_balance 0.558563, free_strength_balance 1.09555
14:11:00.573 [ai.ltgd] [info] <0> faction standing: faction_standing 0.3, target_faction_standing 0.3, global_standing 0, target_global_standing 0
14:11:00.573 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.573 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.573 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.574 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.574 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.574 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 1
14:11:00.574 [ai.ltgd] [info] <0> misc: production_balance 0.472856, target_religion 0, target_faction sicily, num_settlements 1
14:11:00.574 [ai.ltgd] [info] <0> rand 0.495315, difficulty very_hard, turn_number 0
14:11:00.574 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.574 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.575 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'milan':
14:11:00.575 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.36396, military_balance_plus_enemies 1.36396, alliance_military_balance 1.36396, free_strength_balance 2809
14:11:00.575 [ai.ltgd] [info] <0> faction standing: faction_standing -0.2, target_faction_standing -0.2, global_standing 0, target_global_standing 0
14:11:00.575 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.575 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.575 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.575 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.575 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
14:11:00.576 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 1
14:11:00.576 [ai.ltgd] [info] <0> misc: production_balance 1, target_religion 0, target_faction milan, num_settlements 1
14:11:00.576 [ai.ltgd] [info] <0> rand 0.739189, difficulty very_hard, turn_number 0
14:11:00.576 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.576 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.576 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'papal_states':
14:11:00.576 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 2.30823, military_balance_plus_enemies 2.30823, alliance_military_balance 2.30823, free_strength_balance 2809
14:11:00.576 [ai.ltgd] [info] <0> faction standing: faction_standing 0.3, target_faction_standing 0.4, global_standing 0, target_global_standing 0
14:11:00.577 [ai.ltgd] [info] <0> diplomacy: stance Allied, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.577 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 1, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.577 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.577 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.577 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.577 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.577 [ai.ltgd] [info] <0> misc: production_balance 1, target_religion 0, target_faction papal_states, num_settlements 1
14:11:00.577 [ai.ltgd] [info] <0> rand 0.47911, difficulty very_hard, turn_number 0
14:11:00.578 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.578 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_fortified, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.578 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'denmark':
14:11:00.578 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.25916, military_balance_plus_enemies 1.25916, alliance_military_balance 1.25916, free_strength_balance 2809
14:11:00.578 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.578 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.578 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.578 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.579 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.579 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.579 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.579 [ai.ltgd] [info] <0> misc: production_balance 0.851275, target_religion 0, target_faction denmark, num_settlements 1
14:11:00.579 [ai.ltgd] [info] <0> rand 0.656911, difficulty very_hard, turn_number 0
14:11:00.579 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.579 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.580 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'egypt':
14:11:00.580 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.618837, military_balance_plus_enemies 0.618837, alliance_military_balance 0.618837, free_strength_balance 0.831557
14:11:00.580 [ai.ltgd] [info] <0> faction standing: faction_standing -0.2, target_faction_standing -0.4, global_standing 0, target_global_standing 0
14:11:00.580 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.580 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.580 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.580 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.580 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.581 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.581 [ai.ltgd] [info] <0> misc: production_balance 0.26176, target_religion 2, target_faction egypt, num_settlements 1
14:11:00.581 [ai.ltgd] [info] <0> rand 0.99469, difficulty very_hard, turn_number 0
14:11:00.581 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.581 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.581 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'scotland':
14:11:00.581 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.23579, military_balance_plus_enemies 1.23579, alliance_military_balance 1.23579, free_strength_balance 0.449728
14:11:00.581 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.581 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.581 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.582 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.582 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.582 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.582 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.582 [ai.ltgd] [info] <0> misc: production_balance 1.06184, target_religion 0, target_faction scotland, num_settlements 1
14:11:00.582 [ai.ltgd] [info] <0> rand 0.675924, difficulty very_hard, turn_number 0
14:11:00.582 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.583 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.583 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'cumans':
14:11:00.583 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.465861, military_balance_plus_enemies 0.465861, alliance_military_balance 0.465861, free_strength_balance 2809
14:11:00.583 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.583 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.583 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.583 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.583 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.584 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.584 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.584 [ai.ltgd] [info] <0> misc: production_balance 0.61264, target_religion 3, target_faction cumans, num_settlements 1
14:11:00.584 [ai.ltgd] [info] <0> rand 0.12421, difficulty very_hard, turn_number 0
14:11:00.584 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.584 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.584 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'mongols':
14:11:00.584 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 8522, military_balance_plus_enemies 8522, alliance_military_balance 8522, free_strength_balance 2809
14:11:00.585 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.585 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.585 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.585 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.585 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.585 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.585 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.586 [ai.ltgd] [info] <0> misc: production_balance 601, target_religion 3, target_faction mongols, num_settlements 1
14:11:00.586 [ai.ltgd] [info] <0> rand 0.0760216, difficulty very_hard, turn_number 0
14:11:00.586 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.586 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.586 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'turks':
14:11:00.586 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.256347, military_balance_plus_enemies 0.256347, alliance_military_balance 0.256347, free_strength_balance 2809
14:11:00.586 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.586 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.586 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.586 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.587 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.587 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.587 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.587 [ai.ltgd] [info] <0> misc: production_balance 0.168536, target_religion 2, target_faction turks, num_settlements 1
14:11:00.587 [ai.ltgd] [info] <0> rand 0.51149, difficulty very_hard, turn_number 0
14:11:00.587 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.587 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.587 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'france':
14:11:00.587 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.792449, military_balance_plus_enemies 0.792449, alliance_military_balance 0.792449, free_strength_balance 2809
14:11:00.588 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.588 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.588 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.588 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.588 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.588 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.589 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.589 [ai.ltgd] [info] <0> misc: production_balance 0.386247, target_religion 0, target_faction france, num_settlements 1
14:11:00.589 [ai.ltgd] [info] <0> rand 0.28901, difficulty very_hard, turn_number 0
14:11:00.589 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.589 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.589 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'hre':
14:11:00.589 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.432611, military_balance_plus_enemies 0.432611, alliance_military_balance 0.620031, free_strength_balance 2809
14:11:00.589 [ai.ltgd] [info] <0> faction standing: faction_standing -0.3, target_faction_standing -0.3, global_standing 0, target_global_standing 0
14:11:00.590 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.590 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.590 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.590 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.590 [ai.ltgd] [info] <0> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
14:11:00.590 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.590 [ai.ltgd] [info] <0> misc: production_balance 0.236521, target_religion 0, target_faction hre, num_settlements 1
14:11:00.590 [ai.ltgd] [info] <0> rand 0.335185, difficulty very_hard, turn_number 0
14:11:00.590 [ai.ltgd] [info] <0> most_desirable 1, target_human 0, target_is_shadow 0
14:11:00.591 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.591 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'england':
14:11:00.591 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.590821, military_balance_plus_enemies 0.590821, alliance_military_balance 0.590821, free_strength_balance 2809
14:11:00.591 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.591 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.591 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.591 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.591 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.592 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.592 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.592 [ai.ltgd] [info] <0> misc: production_balance 0.425939, target_religion 0, target_faction england, num_settlements 1
14:11:00.592 [ai.ltgd] [info] <0> rand 0.669362, difficulty very_hard, turn_number 0
14:11:00.592 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.592 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.592 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'portugal':
14:11:00.592 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.28712, military_balance_plus_enemies 1.28712, alliance_military_balance 1.28712, free_strength_balance 0.795525
14:11:00.593 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.593 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.593 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.593 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.593 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.593 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.593 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.594 [ai.ltgd] [info] <0> misc: production_balance 4.26241, target_religion 0, target_faction portugal, num_settlements 1
14:11:00.594 [ai.ltgd] [info] <0> rand 0.922269, difficulty very_hard, turn_number 0
14:11:00.594 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.594 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.594 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'poland':
14:11:00.594 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.59498, military_balance_plus_enemies 1.59498, alliance_military_balance 1.59498, free_strength_balance 2809
14:11:00.595 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.595 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.595 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.595 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.595 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.595 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.595 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.595 [ai.ltgd] [info] <0> misc: production_balance 0.606458, target_religion 0, target_faction poland, num_settlements 1
14:11:00.595 [ai.ltgd] [info] <0> rand 0.877377, difficulty very_hard, turn_number 0
14:11:00.596 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.596 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.596 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'byzantium':
14:11:00.596 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.241259, military_balance_plus_enemies 0.241259, alliance_military_balance 0.241259, free_strength_balance 0.715669
14:11:00.596 [ai.ltgd] [info] <0> faction standing: faction_standing -0.5, target_faction_standing -0.5, global_standing 0, target_global_standing 0
14:11:00.596 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.596 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.596 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.596 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.596 [ai.ltgd] [info] <0> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 1, borders_all_our_regions 1
14:11:00.597 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 1
14:11:00.597 [ai.ltgd] [info] <0> misc: production_balance 0.170207, target_religion 1, target_faction byzantium, num_settlements 1
14:11:00.597 [ai.ltgd] [info] <0> rand 0.930662, difficulty very_hard, turn_number 0
14:11:00.597 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.597 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.597 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'moors':
14:11:00.597 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.396686, military_balance_plus_enemies 0.396686, alliance_military_balance 0.396686, free_strength_balance 0.28926
14:11:00.597 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.598 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.598 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.598 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.598 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.598 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.598 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.598 [ai.ltgd] [info] <0> misc: production_balance 0.221281, target_religion 2, target_faction moors, num_settlements 1
14:11:00.598 [ai.ltgd] [info] <0> rand 0.334727, difficulty very_hard, turn_number 0
14:11:00.598 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.599 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.599 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'russia':
14:11:00.599 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.11268, military_balance_plus_enemies 1.11268, alliance_military_balance 1.11268, free_strength_balance 2809
14:11:00.599 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.599 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.599 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.599 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.599 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.600 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.600 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.600 [ai.ltgd] [info] <0> misc: production_balance 0.811066, target_religion 1, target_faction russia, num_settlements 1
14:11:00.600 [ai.ltgd] [info] <0> rand 0.971191, difficulty very_hard, turn_number 0
14:11:00.600 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.600 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.601 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'spain':
14:11:00.601 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.05015, military_balance_plus_enemies 1.05015, alliance_military_balance 1.05015, free_strength_balance 2809
14:11:00.601 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.601 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.601 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.601 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.601 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.601 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.601 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.602 [ai.ltgd] [info] <0> misc: production_balance 0.531388, target_religion 0, target_faction spain, num_settlements 1
14:11:00.602 [ai.ltgd] [info] <0> rand 0.394208, difficulty very_hard, turn_number 0
14:11:00.602 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.602 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.602 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'hungary':
14:11:00.602 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.849397, military_balance_plus_enemies 0.849397, alliance_military_balance 0.849397, free_strength_balance 2809
14:11:00.602 [ai.ltgd] [info] <0> faction standing: faction_standing 0.2, target_faction_standing 0.2, global_standing 0, target_global_standing 0
14:11:00.602 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.602 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.602 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.603 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.603 [ai.ltgd] [info] <0> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
14:11:00.603 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 0
14:11:00.603 [ai.ltgd] [info] <0> misc: production_balance 0.386247, target_religion 0, target_faction hungary, num_settlements 1
14:11:00.603 [ai.ltgd] [info] <0> rand 0.992737, difficulty very_hard, turn_number 0
14:11:00.603 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.604 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.604 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'aragon':
14:11:00.604 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.929436, military_balance_plus_enemies 0.929436, alliance_military_balance 0.929436, free_strength_balance 1.01007
14:11:00.604 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.604 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.604 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.604 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.604 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.605 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.605 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.605 [ai.ltgd] [info] <0> misc: production_balance 1.4108, target_religion 0, target_faction aragon, num_settlements 1
14:11:00.605 [ai.ltgd] [info] <0> rand 0.50029, difficulty very_hard, turn_number 0
14:11:00.605 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.605 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.605 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'lithuania':
14:11:00.606 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.42199, military_balance_plus_enemies 1.42199, alliance_military_balance 1.42199, free_strength_balance 2809
14:11:00.606 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.606 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.606 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.606 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.606 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.606 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.606 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.607 [ai.ltgd] [info] <0> misc: production_balance 4.26241, target_religion 3, target_faction lithuania, num_settlements 1
14:11:00.607 [ai.ltgd] [info] <0> rand 0.85107, difficulty very_hard, turn_number 0
14:11:00.607 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.607 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.607 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'kievan_rus':
14:11:00.607 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.10474, military_balance_plus_enemies 1.10474, alliance_military_balance 1.10474, free_strength_balance 2809
14:11:00.607 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.607 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.608 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.608 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.608 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.608 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.608 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.608 [ai.ltgd] [info] <0> misc: production_balance 0.710402, target_religion 1, target_faction kievan_rus, num_settlements 1
14:11:00.608 [ai.ltgd] [info] <0> rand 0.330149, difficulty very_hard, turn_number 0
14:11:00.608 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.608 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.609 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'teutonic_order':
14:11:00.609 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 8522, military_balance_plus_enemies 8522, alliance_military_balance 8522, free_strength_balance 2809
14:11:00.609 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.609 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.609 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.609 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.609 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.610 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.610 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.610 [ai.ltgd] [info] <0> misc: production_balance 601, target_religion 0, target_faction teutonic_order, num_settlements 1
14:11:00.610 [ai.ltgd] [info] <0> rand 0.342998, difficulty very_hard, turn_number 0
14:11:00.610 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.610 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.610 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'timurids':
14:11:00.610 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 8522, military_balance_plus_enemies 8522, alliance_military_balance 8522, free_strength_balance 2809
14:11:00.611 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.611 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.611 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.611 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.611 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.611 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.611 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.611 [ai.ltgd] [info] <0> misc: production_balance 601, target_religion 2, target_faction timurids, num_settlements 1
14:11:00.611 [ai.ltgd] [info] <0> rand 0.320688, difficulty very_hard, turn_number 0
14:11:00.612 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.612 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.612 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'norway':
14:11:00.612 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.970726, military_balance_plus_enemies 0.970726, alliance_military_balance 0.970726, free_strength_balance 2.97879
14:11:00.612 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.612 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.612 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.612 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.612 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.613 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.613 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.613 [ai.ltgd] [info] <0> misc: production_balance 1.42755, target_religion 0, target_faction norway, num_settlements 1
14:11:00.613 [ai.ltgd] [info] <0> rand 0.738853, difficulty very_hard, turn_number 0
14:11:00.613 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.613 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.613 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'jerusalem':
14:11:00.613 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.289864, military_balance_plus_enemies 0.289864, alliance_military_balance 0.289864, free_strength_balance 2809
14:11:00.614 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0.4, global_standing 0, target_global_standing 0
14:11:00.614 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.614 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.614 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.614 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.614 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.614 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.615 [ai.ltgd] [info] <0> misc: production_balance 0.312046, target_religion 0, target_faction jerusalem, num_settlements 1
14:11:00.615 [ai.ltgd] [info] <0> rand 0.730857, difficulty very_hard, turn_number 0
14:11:00.615 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.615 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.615 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'kwarezm':
14:11:00.615 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.668287, military_balance_plus_enemies 0.668287, alliance_military_balance 0.668287, free_strength_balance 0.557452
14:11:00.615 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.615 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.616 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.616 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.616 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.616 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.616 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.616 [ai.ltgd] [info] <0> misc: production_balance 0.425939, target_religion 2, target_faction kwarezm, num_settlements 1
14:11:00.616 [ai.ltgd] [info] <0> rand 0.614612, difficulty very_hard, turn_number 0
14:11:00.616 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.616 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 0, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.617 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'slave':
14:11:00.617 [ai.ltgd] [info] <0> military: frontline_balance 8522, military_balance 0.0287728, military_balance_plus_enemies 0.0287728, alliance_military_balance 0.0412382, free_strength_balance 0.0523676
14:11:00.617 [ai.ltgd] [info] <0> faction standing: faction_standing -1, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.617 [ai.ltgd] [info] <0> diplomacy: stance AtWar, num_enemies 0, target_num_enemies 25, has_alliance_against 1, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.617 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.617 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.617 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.617 [ai.ltgd] [info] <0> neighbour: is_neighbour 1, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
14:11:00.618 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.618 [ai.ltgd] [info] <0> misc: production_balance 0.753133, target_religion 4, target_faction slave, num_settlements 1
14:11:00.618 [ai.ltgd] [info] <0> rand 0.0866115, difficulty very_hard, turn_number 0
14:11:00.618 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.618 [ai.ltgd] [info] <0> LTGD: (catholic) defend decision: defend = defend_frontline, defend_priority = -1, at_war = 1, want_peace = 0, want_ally = 0, want_be_protect = 0, alliance_against = 0, pts_alliance = 0
14:11:00.618 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'sicily':
14:11:00.618 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.558563, military_balance_plus_enemies 0.558563, alliance_military_balance 0.558563, free_strength_balance 1.09555
14:11:00.618 [ai.ltgd] [info] <0> faction standing: faction_standing 0.3, target_faction_standing 0.3, global_standing 0, target_global_standing 0
14:11:00.619 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.619 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.619 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.619 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.619 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.619 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 1
14:11:00.619 [ai.ltgd] [info] <0> misc: production_balance 0.472856, target_religion 0, target_faction sicily, num_settlements 1
14:11:00.619 [ai.ltgd] [info] <0> rand 0.692953, difficulty very_hard, turn_number 0
14:11:00.619 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.620 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.620 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'milan':
14:11:00.620 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.36396, military_balance_plus_enemies 1.36396, alliance_military_balance 1.36396, free_strength_balance 2809
14:11:00.620 [ai.ltgd] [info] <0> faction standing: faction_standing -0.2, target_faction_standing -0.2, global_standing 0, target_global_standing 0
14:11:00.620 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.620 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.621 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.621 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.621 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 1
14:11:00.621 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 1, is_target_faction_to_outlive 1
14:11:00.621 [ai.ltgd] [info] <0> misc: production_balance 1, target_religion 0, target_faction milan, num_settlements 1
14:11:00.621 [ai.ltgd] [info] <0> rand 0.13068, difficulty very_hard, turn_number 0
14:11:00.621 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.621 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.621 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'papal_states':
14:11:00.622 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 2.30823, military_balance_plus_enemies 2.30823, alliance_military_balance 2.30823, free_strength_balance 2809
14:11:00.622 [ai.ltgd] [info] <0> faction standing: faction_standing 0.3, target_faction_standing 0.4, global_standing 0, target_global_standing 0
14:11:00.622 [ai.ltgd] [info] <0> diplomacy: stance Allied, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.622 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 1, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.622 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.622 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.622 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.622 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.622 [ai.ltgd] [info] <0> misc: production_balance 1, target_religion 0, target_faction papal_states, num_settlements 1
14:11:00.623 [ai.ltgd] [info] <0> rand 0.576006, difficulty very_hard, turn_number 0
14:11:00.623 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.623 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.623 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'denmark':
14:11:00.623 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.25916, military_balance_plus_enemies 1.25916, alliance_military_balance 1.25916, free_strength_balance 2809
14:11:00.623 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.623 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.624 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.624 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.624 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.624 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.624 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.624 [ai.ltgd] [info] <0> misc: production_balance 0.851275, target_religion 0, target_faction denmark, num_settlements 1
14:11:00.624 [ai.ltgd] [info] <0> rand 0.877957, difficulty very_hard, turn_number 0
14:11:00.624 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.624 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.625 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'egypt':
14:11:00.625 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.618837, military_balance_plus_enemies 0.618837, alliance_military_balance 0.618837, free_strength_balance 0.831557
14:11:00.625 [ai.ltgd] [info] <0> faction standing: faction_standing -0.2, target_faction_standing -0.4, global_standing 0, target_global_standing 0
14:11:00.625 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.625 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.625 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.625 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.625 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.626 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.626 [ai.ltgd] [info] <0> misc: production_balance 0.26176, target_religion 2, target_faction egypt, num_settlements 1
14:11:00.626 [ai.ltgd] [info] <0> rand 0.817743, difficulty very_hard, turn_number 0
14:11:00.626 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.626 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.626 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'scotland':
14:11:00.626 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 1.23579, military_balance_plus_enemies 1.23579, alliance_military_balance 1.23579, free_strength_balance 0.449728
14:11:00.627 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.627 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.627 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.627 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.627 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.627 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.627 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.627 [ai.ltgd] [info] <0> misc: production_balance 1.06184, target_religion 0, target_faction scotland, num_settlements 1
14:11:00.627 [ai.ltgd] [info] <0> rand 0.683767, difficulty very_hard, turn_number 0
14:11:00.628 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.628 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.628 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'cumans':
14:11:00.628 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.465861, military_balance_plus_enemies 0.465861, alliance_military_balance 0.465861, free_strength_balance 2809
14:11:00.628 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.628 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.628 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.628 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.628 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.628 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.629 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.629 [ai.ltgd] [info] <0> misc: production_balance 0.61264, target_religion 3, target_faction cumans, num_settlements 1
14:11:00.629 [ai.ltgd] [info] <0> rand 0.863002, difficulty very_hard, turn_number 0
14:11:00.629 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.629 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.629 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'mongols':
14:11:00.630 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 8522, military_balance_plus_enemies 8522, alliance_military_balance 8522, free_strength_balance 2809
14:11:00.630 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.630 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.630 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.630 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.630 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.630 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.630 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.630 [ai.ltgd] [info] <0> misc: production_balance 601, target_religion 3, target_faction mongols, num_settlements 1
14:11:00.631 [ai.ltgd] [info] <0> rand 0.992859, difficulty very_hard, turn_number 0
14:11:00.631 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.631 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0
14:11:00.631 [ai.ltgd] [info] <0> LTGD: decision parameters 'venice' (ai_label:catholic) vs faction 'turks':
14:11:00.631 [ai.ltgd] [info] <0> military: frontline_balance 1, military_balance 0.256347, military_balance_plus_enemies 0.256347, alliance_military_balance 0.256347, free_strength_balance 2809
14:11:00.631 [ai.ltgd] [info] <0> faction standing: faction_standing 0, target_faction_standing 0, global_standing 0, target_global_standing 0
14:11:00.631 [ai.ltgd] [info] <0> diplomacy: stance Neutral, num_enemies 0, target_num_enemies 0, has_alliance_against 0, num_turns_allied 0, num_turns_ceasefire -1
14:11:00.631 [ai.ltgd] [info] <0> trusted_allies: trusted_ally 0, trusted_ally_enemy 0, trusted_ally_protectorate 0
14:11:00.632 [ai.ltgd] [info] <0> protectorate: is_protectorate 0, is_protectorate_of_catholic 0
14:11:00.632 [ai.ltgd] [info] <0> papal: excommunicated 0, enemy_excommunicated 0, has_ceasehostilities 0
14:11:00.632 [ai.ltgd] [info] <0> neighbour: is_neighbour 0, target_weakest_neighbour 0, strongest_neighbour 0, borders_all_our_regions 0
14:11:00.632 [ai.ltgd] [info] <0> win conditions: is_faction_to_outlive_target 0, is_target_faction_to_outlive 0
14:11:00.632 [ai.ltgd] [info] <0> misc: production_balance 0.168536, target_religion 2, target_faction turks, num_settlements 1
14:11:00.632 [ai.ltgd] [info] <0> rand 0.102115, difficulty very_hard, turn_number 0
14:11:00.632 [ai.ltgd] [info] <0> most_desirable 0, target_human 0, target_is_shadow 0
14:11:00.633 [ai.ltgd] [info] <0> LTGD: (catholic) invade decision: invade = invade_none, invade_priority = -1, want_offer_protect = 0, alliance_against = 0, can_force_invade = 0