I think using a new thread for this is appropriate, although it has a lot to deal with modding it's not a submod in itself but rather a larger general quesiton that'll probably concern other potential modders and also the general players.
So here's the thing...
As I'm editing through the EDB I realized that almost nothing can actually be built by slaves, aka rebels. part of the problem of course is that slaves control region all over the map and thus if you don't have careful entries of AOR on units concerning them (meaning that most of their entries will need to be independent) they'll build things way out of the places they're suppose to, like a knight in the stepps or a viking in the desert or... well you get the idea.
But I wonder if this has much to do with the general inactivity of rebels? because they can't actually build more units they'll very quickly be overmatched by player or AI faction in terms of troops number , and even if the AI / player choose the leave a very lightly defended garrison right next to them they really don't have much troops to take advantage anyway.
So I wonder, has anyone else experimented on this? what if I write in the EDB entires neccesary for rebels to build troops like they're suppose to in the selected region? what impact will this have on the game? or do they just bankrupt themself so quickly that it wouldn't matter anyway? (but that could be helped with king's purse no?)





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