I. Introduction.
I gathered all the informations, that i know about the accuracy factor in land and naval battles.
I would like to write a tutorial about the basics and some of the advanced aspects of accuracy in Empire: Total War.
Credits goes to Kaunitz for his accuracy test and research.
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II. Accuracy overview.
Every unit in Empire: Total War has its own accuracy level.
If you "mouse cursor over" unit card, you will see the unit accuracy level.
The unit is less accurate in battle when it is tired, or use old type of musket (misslock).
In example: most of line infantry have accuracy 45.
The unit become more accurate when it gains experience.
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III. Accuracy mechanics.
The accuracy system is controlled mostly from kv_rules db table.
You could affect the unit accuracy, without changing its default overall accuracy level in units_stats_land.
The accuracy is of course smaller, when shooting from certain distance.
Shooting from max distance will inflicts few or no casualties in enemy lines.
ETW infantry units, have the tendency to shot above the enemy heads (yes, they are aiming too high).
But if you place on the battlefield two units (one friendly and one enemy), and they will be stationary all the time, in constant distant, in flat terrain - the results of musket fire will be the same.
Of course, if the terrain is not completely flat (contains of hills ,etc) there could be a small difference between your unit casualties and enemy casualties.
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IV. Modding accuracy.
In order to modify the accuracy mechanism, you will need to open and edit the kv_rules table (or with Pack File Manager or with DB Editor).
Not all entries all "well known", but some of them all quite obvious.
Changing the "projectile calibration" (the is not the exactly line name) you will make stronger effect of unit overall accuracy (default value for projectile calibration is 1).
Changing the "distance_to_half_chance_hit" will make the unit more accurate when distant or less.
If you put i.e 20 (default value is 70), there will be no difference between very accurate unit and the low accurate unit when firing from max distance.
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V. Summary.
If i made any errors, or i missed some very important or basic informations about accuracy, please correct me as soon as possible.
I simply gathered all the info about the accuracy system, credits goes to Kaunitz for his help in modding accuracy.
Note: i 'm open to "constructive criticism", ideas and proposals --> but not for complaining.
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