Re: Modding Traits

Originally Posted by
Gpower
Yeah, sorry about the typo, I've checked and hadn't make that typo on the files. The strange thing is, although all the traits are identical, when I put it on 100% the CTD don't occur immediately, instead it crash after the trigger repeated itself for 20+ times.
Click the tools link in my sig and grab ATVTW it checks many bugs related to traits and ancillaries. The CTD is likely caused by putting too many points a particular attribute.

Originally Posted by
Taiji
Yes it has a significant impact. Use events, conditions and multiple triggers to minimise it.
I'd disagree with this, having played with a couple of mods that use a lot of traits/ancillary triggers it is not these triggers that slow the game down but any associated scripts the mods are running. Take EB and remove its script (i.e. so there's no background script) and run it with their regular EDCT/EDA triggers and then again with all triggers commented out. There is no noticeable difference in end of turn processing and I can't think of any mod that has more triggers in their EDCT/EDA files.
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