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  1. #1

    Default Missile Units and Spear wall

    Hello. I have two questions.
    The first one is about missile units. I used to use ctrl + M to select all archers and crossbowmen before but in this mod they seem to count as infantry(Making it a bit awkward, having to deselect some units and so on ). I wonder if there is someway to change this back? Otherwise, it'll do.

    The second question is about the Spearwall halberds and pikeneers use. It doesn't seem to work for me. When I order them to use spearwall they just stand there. Doesn't form up or anything. I have been searching around the forum without finding any info about this.
    When units start with spearwall in deployment, then they stand in formation, pikes/halberds outward. But as soon as I order them around I can't get them to get back like that. Is this a bug or do I need to do something else but toggle spearwall on/off?

    Great mod. This will rack up some days or weeks. Good job!

  2. #2

    Default Re: Missile Units and Spear wall

    Cant help you with your first question...

    But if you toggle speer wall on and want that they always get into formation you must also toggle guard mode on. So switch both of them on and they form up. You should do so anyway if you plan on holding a position - so in they dont leave the battle line. With just speerwall on they form up only when you are near an enemy - like all other units getting into "ready" formation when near an enemy.
    Pay attention if you have speer wall and guard mode on - if you do as much as touch the edge of your own speers with your cav they die. That is also the case if you come from behind (not facing the speers) as soon as you get in front cav dies. I learned that lesson the hard way if you know what I mean.

  3. #3

    Default Re: Missile Units and Spear wall

    Thanks Arowaner. Will keep that in mind Welcome to Total War Center aswell!

  4. #4
    TeutonicKnight's Avatar Miles
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    Default Re: Missile Units and Spear wall

    I'm curious about shield wall as well, in addition to spear wall.
    "Artillery lends dignity to what might otherwise be a vulgar brawl."

    ~Frederick the Great

  5. #5
    Medkirtys's Avatar Senator
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    Default Re: Missile Units and Spear wall

    Um, no, your cavalry doesn't die when it hits pike wall, the only way is stakes

  6. #6

    Default Re: Missile Units and Spear wall

    Quote Originally Posted by Medkirtys View Post
    Um, no, your cavalry doesn't die when it hits pike wall, the only way is stakes
    they die, but no like flyes. Also they usually stop b4 hitting pike wall.

  7. #7

    Default Re: Missile Units and Spear wall

    I ran my own cavalry through my own guys and they didn't die.

    In RR/RC, there are two types of missile units: Missile and Skirmishers. Javelin and crossbow units are all skirmishers. Bows can be either. Missile-type units have longer range, lower accuracy and higher rate of fire. Skirmisher-type units have shorter range, higher accuracy and lower rate of fire, and are included with the infantry by Ctrl-I.

    If you want your pikemen and halberdiers to move faster, take spearwall off. When they're in position, turn it back on. Sometimes they will be "Reforming", so press Stop and they will form spearwall. When expecting a charge, turn on Guard Mode. After the enemy has made contact and the charge is over, turn off Guard Mode so your soldiers will advance and slaughter the enemy.

    For best results, overlap spearwall-capable units. Two pikes, or two halberds, or one pike and one halberd (I like this the most).
    Last edited by k/t; November 14, 2010 at 04:32 PM.

  8. #8
    Paladin94610's Avatar Senator
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    Default Re: Missile Units and Spear wall

    Quote Originally Posted by k/t View Post
    I ran my own cavalry through my own guys and they didn't die.
    No, they won't die. But if you charge your cavalry through your pikemen they die even when you charge from the back.
    Formerly Iberia Auxilia


  9. #9

    Default Re: Missile Units and Spear wall

    I actually want to know what does shield wall do?
    In TATW it's really effective ability, virtually unbreakable
    But in SS I really don't feel the difference between on and off.

  10. #10

    Default Re: Missile Units and Spear wall

    I haven't tried it, but it's supposed to squish your troops together so more of them attack the enemy. And you can use it to push through enemy lines. Or was that the Dwarves?

  11. #11
    Tears of Destiny's Avatar Senator
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    Default Re: Missile Units and Spear wall

    Shiled wall is mainly useful if you want to keep people from shoving you away from holding a gate.

    The dismounted Athanatoi (Immortals, I forget the actual name) of the romans, or Viking Raiders, are perfect units for holding gates. One or three companies can hold off a full stack in shield wall in fro tof a gate, and let the oil murder everyone senseless.

  12. #12

    Default Re: Missile Units and Spear wall

    Dismounted Athanatoi? Those are in SS6.3? Is that so?
    In any case, I think you might be referring to Menaulatoi,
    the Roman pike unit.

  13. #13
    Tears of Destiny's Avatar Senator
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    Default Re: Missile Units and Spear wall

    Quote Originally Posted by Silver Legionary View Post
    Dismounted Athanatoi? Those are in SS6.3? Is that so?
    In any case, I think you might be referring to Menaulatoi,
    the Roman pike unit.
    No. Thank you anyways.

    I am refering to the fluff since I can not remember the actual name for the buggers, they are recruited in the royal barracks just like the rest of the specials, only in Constantinople (The fluff mentiones them being nicknamed The Immortals). They have the stupid high armor, sma look as the Athanatoi, sword and shield, can shield wall, and come in standard company sizes of 47 men.

  14. #14

    Default Re: Missile Units and Spear wall

    Oh wait... I know what unit you speak of.
    The Spartharii Tou Vasileos. That one.
    I never tried using them in shield wall;
    I didn't think they would really need it to achieve
    victory.

  15. #15
    Tears of Destiny's Avatar Senator
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    Default Re: Missile Units and Spear wall

    Quote Originally Posted by Silver Legionary View Post
    Oh wait... I know what unit you speak of.
    The Spartharii Tou Vasileos. That one.
    I never tried using them in shield wall;
    I didn't think they would really need it to achieve
    victory.
    Yes them thank you! Thank you very much!

    I would rep you again, but I need to spread more rep apparently.

    And I shield wall them mainly when I need a point to never break (Like gatehouses). I practically never do it on the field with them, heheeh

  16. #16

    Default Re: Missile Units and Spear wall

    The problem with shield wall in front of the gates is that the soldiers tend to push the enemy back ending out of the gates vulnerable to the enemy and sometimes burned by their own oil.. If the guard mode is on, things aren't better, they wont push all but some individuals will making your life difficult..

  17. #17
    Tears of Destiny's Avatar Senator
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    Default Re: Missile Units and Spear wall

    Quote Originally Posted by spH3RiCal View Post
    The problem with shield wall in front of the gates is that the soldiers tend to push the enemy back ending out of the gates vulnerable to the enemy and sometimes burned by their own oil.. If the guard mode is on, things aren't better, they wont push all but some individuals will making your life difficult..
    And yet, I lose a dozen or two, and kill a thousand or two.

    I am happy with those odds.

    Konstantinopolis shall never fall! No wait, I think I renamed it Megalos Theadoropolis
    Last edited by Tears of Destiny; November 15, 2010 at 09:58 AM. Reason: Megalos banana logic

  18. #18

    Default Re: Missile Units and Spear wall

    That's what I did. My Merchant Cavalry Militia ran through Halberd and Pike Militia and was just fine.

  19. #19

    Default Re: Missile Units and Spear wall

    I just noticed that it's only peasant and militia archers/Crossbows that class as infantry. Probably to simulate their low discipline/training or something. They count as skirmishers.

    Levy archers and peasant crossbowmen were the ones making me wonder but now I got some normal Archers and they class as missileunits. Thanks for the help

    Edit: I didn't see K/t's post where he said exactly this. Thanks K/t

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