I just had two hoplite units get owned by a couple of ai peltasts right next to my capital. And now I have to look at the battle marker for it on every turn.
Post your recent blunders.
Fortunately it didn't cost me the battle, but I sent some light cavalry to attack some Bedouin camel archers. I mean that's what counters missile units right?
Unfortunately that scare horses effect camels have was a lot more potent than I remember, and my units were routed in about 5 seconds. They recovered in time to help mop up the enemy's retreating infantry, at which point I decided elephants were a much better choice dealing with camels. Suffice to say I didn't have any more difficulties.
Makes me glad I haven't run into Parthian cataphract camels yet.![]()
Playing as Syracuse, I began the campaign by sending my faction heir and some troops to siege Messana. The rebels sallied, and I beat them back easily but accidentally captured the gate while doing it, so I had to go finish them off in the town square.
Once there, my hoplites quickly dismantled their remaining forces, and feeling like my heir should get a taste of the action, I ordered him to charge the remaining enemy when they had three heavy infantry left. Not three units, three soldiers. Three wavering, exhausted individuals on the verge of being impaled by a sea of spears.
Naturally my faction heir was killed instantly. Apparently his helmet contained a very powerful magnet which directed all three swords into it at once.
Just couldn't leave it well alone, could I....
I have an epic fail for you.
I was defending a recently conquered city as GCS and had my SRG stationed on the wall for some reason that I can't recall, but ended up getting preoccupied with the battle at the gates and forgot the besieging army had constructed sap points. They sapped the wall, which promptly collapsed beneath my SRG's feet.There were no survivors.
I remember playing a Bactra campaign awhile back and having the TSE besiege one of my towns. The thing is it was way back from my front lines and my main armies and they beseiged it with just one unit of argyraspid phalangites. So I gathered up the garrisons from surrounding towns, all eastern spearmen, and attacked. I figured, I've got them outnumbered 6 to one, what could go wrong? Massive slaughter and route ensued and I lost the town.
A couple years ago I spent about 30 or 40 turns and all my income raising a spartan army and even more time and money giving them armor and morale boosts with all the special temples and buildings in Greece to take the TSE by surprise. But when I sent them on thier expidetion, for some reason I thought it would be a good idea to send them on the couple of biremes we get at the beginning of the game. Then came the Seleucid silver amroured quinquremes.
I was playing as the gauls last night and had an army on a bridge over a river in northern Italy. The army was en route to break a roman siege on Patavium. In the AI's turn I was attacked by another roman army and chose to retreat in the face of odds about 1:1 (I wanted to relieve Patavium and I needed a full army to do that without too many losses).
My army retreated over next to Patavium (and next to the full roman stack sieging it) - naturally the army attacking me on the bridge came over to attack me again - this time the odds were about 1:2 in their favor... I did manage to barely win (and break off the siege in the process), but I lost most of my army to do it.
The morale is - when an equal size enemy attacks you on the bridge you should probably not run away. Battles are like a box of chocolates - you never know what odds you'r gonna get (sorry Forest Gump)...
Not directly an XGM blunder, but I just realized today that you can run RTW without the disk in the D drive.![]()
I had to restart a GCS campaign after I lost my Spartan Royal Guard at sea. My own fault - I sent them home on a fleet of 30 ships or less. The disaster did not really hit until I realized I could not recruit anything in Sparta for another 30 turns and there was no way I could play without my SRG!