How do you make the faction leader get a ancillary after the faction gaining,for example, 8 settlements?
Code:WhenToTest CharacterTurnStart Condition IsFactionLeader and CharFactionType england and I_NumberOfSettlements england > 11 AcquireAncillary ancillary_name chance 100Identifier: I_NumberOfSettlements
Trigger requirements:
Parameters: number of settlements
Sample use: I_NumberOfSettlements thrace > 3
Description: How many settlements does the faction hold?
Battle or Strat: Strat
Class: I_NUMBER_OF_SETTLEMENTS
Implemented: Yes
Author: Guy
Does a code for a trait trigger like this work?
Condition CharacterReligon islam
and not IsFactionLeader
and HasAncType Coward
or HasAncType Frighetened
Affects Traitname 1 Chance 100
This is just an example, what I am intrested in is if the "or" bit in it would work. Does it?![]()
You make 2 triggers for same anc.