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Thread: LF a timescale + buildtime adjustment mod

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  1. #1

    Icon6 LF a timescale + buildtime adjustment mod

    I'd like to play a 6 months a year campaign and I know how to change the files to do so. Unfortunately I realized after searching these forums, the major flaw are the pop growth as well as the money earned are not adjusted (as well as build times for buildings).

    Are there any mods that adjust all the above (growth, income, build times: all adjusted for 6 months per turn) for Vanilla M2TW? (I found a mod called "2TPY The Way It should Be" but it sounds like it really only works for Stainless Steel and is still in beta.)

    I've tried using the forums search tool, but I'm finding too many random posts with no good answers.

  2. #2

    Default Re: LF a timescale + buildtime adjustment mod

    I use the Kingdoms Grand Campaign Mod as it has the 6 month per turn with the game adjusted. It lets you play as any faction from kingdoms on a huge map, a bunch of fixes like pike men and Gunpowder troops are fixed. Slightly better battlefield and Campaign AI. Plus you don't lose the overall flavor of Vanilla M2TW. you need the kingdoms expansion though...

    Hope this helps

  3. #3

    Default Re: LF a timescale + buildtime adjustment mod


    To Text Editing and Scripting Section

  4. #4

    Default Re: LF a timescale + buildtime adjustment mod

    Thanks for the idea. I have the kingdoms expansion, but I don't have access to the cd atm (it's in storage). I may have to give that mod a try at some point.

    Apologies for posting in the wrong sub forum. I'm fairly new to these forums. Thanks for moving this thread.

  5. #5

    Default Re: LF a timescale + buildtime adjustment mod

    Descr_strat.txt file in it change the time scale to 0.50 to set 6 months.

    And descr_settlement_mechanics.xml file here reduce the population growth.

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