Results 1 to 14 of 14

Thread: Moving Unit Cards For A Single Army?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Moving Unit Cards For A Single Army?

    Out of all the time I've been playing Total War I always messed about moving soldiers into sections and then moving them together just so the unit cards would all stack together. Is there not a simpler way of just moving a card.

    Example...

    Swordsmen x2 - Archer x3 - Swordsmen x2 - Cavalry x3

    Instead I want

    Swordsmen x4 - Archer x3 - Cavalry x3
    We Came, We Saw, We Ran Away!

  2. #2

    Default Re: Moving Unit Cards For A Single Army?

    If you are talking about battle map then select all the similar units and assign them to groups by keys like Ctrl+1, Ctrl+2 etc and then using 1,2,3 keys etc to use them all together.

  3. #3
    Medkirtys's Avatar Senator
    Join Date
    Jan 2010
    Location
    Lithuania, Kaunas
    Posts
    1,033

    Default Re: Moving Unit Cards For A Single Army?

    If they're at full numbers, it's not possible, if they're weakened, then just drag over unit cards
    edit: oh wait, i didn't read it right, i failed you
    Last edited by Medkirtys; November 13, 2010 at 03:32 PM.

  4. #4

    Default Re: Moving Unit Cards For A Single Army?

    If you're talking about the campaign map and you want the units in your army organized in a certain way, then I think the only method is to actually make the units leave the army, then rejoin. At least, that's the only way I've been able to organize my armies.

    If you mean the battle map, then Ishan's got your back on that one.
    "People don't think the universe be like it is, but it do." -- Neil deGrasse Tyson


    In Soviet Russia you want Uncle Sam.

  5. #5
    Double A's Avatar person man
    Join Date
    Jan 2008
    Location
    Northern Cackalackistan
    Posts
    23,338

    Default Re: Moving Unit Cards For A Single Army?

    Quote Originally Posted by Surgeon View Post
    If you're talking about the campaign map and you want the units in your army organized in a certain way, then I think the only method is to actually make the units leave the army, then rejoin. At least, that's the only way I've been able to organize my armies.
    Yeah, this is the only permanent way. In battle, they just reorganize when you go to the campaign map. It's a bit of a hassle, but it's better than leaving them like they are.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
    super awesome music thing | political profile
    GSTK member - Join today! (We're restarting. Again.)

  6. #6
    John Doe's Avatar Primicerius
    Join Date
    Apr 2009
    Location
    Scotland
    Posts
    3,455

    Default Re: Moving Unit Cards For A Single Army?

    the card will be in the order you selected them when they were in a settlements. Once out, do as Surgeon said, the card that rejoin an army will always be at the end (except for generals, they always come in front).

  7. #7
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Moving Unit Cards For A Single Army?

    Yeah I ment campaign. I was hoping there would be an easier way as its really annoying moving them out like that.
    We Came, We Saw, We Ran Away!

  8. #8

    Default Re: Moving Unit Cards For A Single Army?

    Quote Originally Posted by Lord Dakier View Post
    Yeah I ment campaign. I was hoping there would be an easier way as its really annoying moving them out like that.
    Yes unfortunately there is no other way.
    The only workaround is sacrificing your movement points.
    That is suppose an Army is arranged like:-One general<>2 Longbows and <>Two spear militia units.

    And I want Spear units first in line instead of longbows so:- I do....
    Spoiler Alert, click show to read: 
    Step IArmy that has longbows first.

    Step II(Take out the Longbow units out of the army)

    Step III(Merge'em again and then spear units are already in front so...)


  9. #9
    Medkirtys's Avatar Senator
    Join Date
    Jan 2010
    Location
    Lithuania, Kaunas
    Posts
    1,033

    Default Re: Moving Unit Cards For A Single Army?

    But why give a for such things??

  10. #10

    Default Re: Moving Unit Cards For A Single Army?

    Quote Originally Posted by Medkirtys View Post
    But why give a for such things??
    By doing this it affects the auto-resolve and it gives a greater chance of winning.
    This was something i read recently by some user so i'm not sure.

  11. #11
    Lord Dakier's Avatar Protector Domesticus
    Join Date
    Jul 2008
    Location
    Birmingham, England
    Posts
    4,463

    Default Re: Moving Unit Cards For A Single Army?

    I doubt it affects auto resolve but its easier to acknowledge and identify units. You think CA would make something so basic happen.
    We Came, We Saw, We Ran Away!

  12. #12

    Default Re: Moving Unit Cards For A Single Army?

    There is truth to it.

    For those who may not know, the game's pseudo random number generator is somewhat fixed. Save the game, reload the game, then draw a random number. From that point on, you will always draw that same random number whenever you reload. If your assassin fails to assassinate someone, he will always fail unless you force the game to use up the bad random number(s) on some inconsequential action(s) or by other agents who have better chances of success at their assignments.

    I've been doing some empirical testing involving Robert, Rufus and a particular Spanish stack that has been idling in my lands for too long. I created an army for Robert and Rufus, placed both near that Spanish stack, saved and reloaded. To determine how the random numbers are generated, I used Robert's army as the one that I modify with "disband" and "create_unit" whereas Rufus's army is used to attack the Spanish stack via auto-resolve and the battle result is used to determine whether the random number is the same or not. From this, I have learned a few things.

    • When using the "create_unit" cheat, the random number is affected by the number of men in the created unit. For example, creating one Longbowmen (60 men) and one Mailed Knights (40 men) is the same as creating one Hobilars (40 men) and one Peasant Archers (60 men). Creating two Longbowmen (120 men) will give you a different random number that will be used in Rufus's battle against the Spanish.
    • "Disband unit" does not change the expected sequence of random numbers.
    • Changing the order of the units created or disbanded in a sequence in Robert's army does not change the expected sequence of random numbers. Rufus's battle with the Spanish will always turn out the same. (For those who are curious, Rufus lost. And have lost the same battle in the same manner for countless times to expand our collective understanding of how the world works.)


    Thus I have verified that creating and disbanding units has a deterministic effect on the random number generator. Being able to control this variable, I can now adjust the order of the units and know the battle results will only be affected by that.

    After a few quick tests, yes, the order of your troops does have an effect on the battle results of the auto-resolve. Rufus still lost anyway. The Spanish stack was three times larger and had a lot of jinetes.
    Last edited by painter; November 14, 2010 at 06:38 AM. Reason: Clarification

  13. #13

    Default Re: Moving Unit Cards For A Single Army?

    Wow, Painter I am impressed by all this info! Thanks for that info about moving the cards, I never knew that and will definitely use that strategy (moving the units to organize them) in my campaign.



  14. #14

    Default Re: Moving Unit Cards For A Single Army?

    It's too bad there isn't an easier way, but if you really need to go somewhere without using up points, you can separate from the group in the direction you're going.

    I think it looks more organized when I put my cavalry in front with the general, then all my missile units, then infantry units, and artilary (sp?) in the back. That's how I organize them on the battle map too. Cavalry rushes forward to engage, missile units get a clear shot until the enemy advances, then fall back behind infantry. Artilary (sp?) remains in the far back where they're best protected.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •