Hi, I've been playing RTR for a couple of years now, absolutely the best mod for RTW that I've seen, I wish someone would do something like this for M2TW as well, but I digress. I have, with great enthusiasm followed the development since TIC came out (although not a big fan of that, no celts, no romans, no germans), FOE was very exciting for me (although sadly, still no germans, but the celts are a fine substitute), and I'm looking forward to the GC. I just joined the forum in order to post up the following question:
I saw the first preview for the Grand Campaign, and it looks excellent. One thing surprised me, however: The list of playable factions. I saw a lot of greeks, a lot of celts, thracians, romans, iberians, carthaginians, and africans... I didn't see a germanian faction though.
Is there a specific reason why we won't be able to play as the hairy forrest-dwelling devils of Germania? I want to send painted raiding parties into celtic and thracian lands, and then retreat back to Germania and fade into the woods. (which reminds me, I have a suggestion, the ability to raid and pillage settlements without taking possession of them)
As a scandinavian, germanic factions are THE most exciting factions for me, and considering the large amount of celtic, greek and iberian factions that are playable, the choice to leave out the germanic culture was a bit puzzling (In fact, I wish someone would make a Total Realism mod for Scandinavia for M2TW, the petty kingdoms of Scandinavia, and the rise of the three kingdoms between the fall of the roman empire and 1300, would be absolutely perfect for the Total War Engine, except M2, or perhaps Empire, would be a better choice due to the time-period in question, that's how much I dig germanic culture).
Btw, I noticed that the playable factions were a "WIP", but that just underlined the need to shout out to the devs the fact that we need a playable germanic faction, before they are set in stone.
Aule_the_creator




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