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Thread: What things in other Mods would you like to see brought into Third Age 2

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  1. #1

    Default What things in other Mods would you like to see brought into Third Age 2

    There are quite a lot of mods for total war games, I was wondering what things in other Mods would people like to see in Third Age. Just thought of this as im waiting for RRRC to be updated for TA2.1 so I have been playing some Broken Crescent 2.
    Off the top of my head I would like to see
    1.I think SS had a army supply model system that was very good, one couldnt just have a army in the field wandering around for years and years, its morale/supplies needed to be "restocked" at a town.
    2. Broken cresent- I really liked the scope of the map, one campaign to another could focus on entirely different parts of the map, TA doesnt have that wide expanse feeling like SS or BC.
    3.Navies, and the importance of sea power

    if anyone has a TA mod recommendation for me please dont be shy

  2. #2

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    I agree with you but the fact is that TATW, even if it is fantasy at the beginning, doesn't allow so much creative stuff because of the LORE... navy wasn't very important during the third age, all battles were on the grassy fields... plus the army supply model system works good for SS but here there is no place for huge and epic war campaigns were powerful armies walk around half of the world to conquer a city (except evil crusades but here you get extra soldiers and money bonus) , it is much more battles for cities that are always very near...

    But I am sure that there must be a lot of other mods contents that people would like to see in TATW (personnaly I would love the titles system of SS like Lord of Mirkwood or stuff like that but for all generals that manage a city)

  3. #3
    JorisofHolland's Avatar Primicerius
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Navies can't really be considered important, the only naval struggle was between Umbar and Gondor.

    There are to few known settlements to make the TATW map any 'larger', I'm afraid.

    Really liked the supply system, too bad it's no longer in SS6.3.

    Something I would like to see would be an RC system, fulle intergrated into the mod
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  4. #4

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    There may be few settlements to add, but i wouldnt be opposed to an alternate time period...theres still 3 ages in middle earth history that it could allow for more factions/campaigns. I know people expressed interest in these and are creating submods for them...they just have to finish

  5. #5
    Dago Red's Avatar Primicerius
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by JorisofHolland View Post
    There are to few known settlements to make the TATW map any 'larger', I'm afraid.
    That's not true at all -- at least not anymore. With locales established under license, Turbine has made a massive map of middle earth for LOTRO.

    For starters there isn't even an East Farthing on this map (Which could have Stock as it's capitol or Budgeford though i'm impressed they have Staddle way off by Bree. There is no Buckland or the Old Forest. I haven't been up to Forochel but you could have an entire faction created from the Lossoth up there and various villages (though that's a stretch).

    There is little to nothing in the weather hills through the lone lands into the ettenmoors and the Trollshaws. Roughly between Amon Sul and Hoarwell but to the north there's an abandoned castle which is cool but there could be some inhabited Rhudar fortress instead. There's no reason the Elves can't have outposts through the Trollshaws as the Orcs do in the Misty Mountains -- Bruinen Gorge, N Trollshaws, etc.

    There's plenty more where that came from and all of that is west of the Misty Mountains.

  6. #6
    Colonel Cleg McLeg's Avatar Decanus
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by Dago Red View Post
    That's not true at all -- at least not anymore. With locales established under license, Turbine has made a massive map of middle earth for LOTRO.
    Using Turbine or ICE isn't much better than just making places up, really. Had I created the map, I would have stuck to plucking settlements out of thin air to fill up the gaps, myself - its every bit as valid as anything created for LOTRO, and arguably takes less effort.
    Quote Originally Posted by Dago Red View Post
    For starters there isn't even an East Farthing on this map (Which could have Stock as it's capitol or Budgeford though i'm impressed they have Staddle way off by Bree. There is no Buckland or the Old Forest. I haven't been up to Forochel but you could have an entire faction created from the Lossoth up there and various villages (though that's a stretch).
    None of those locations are created for LOTRO - they were all there from the beginning. Still, I don't think there's any desperate need for more provinces in that part of Eriador - three provinces for the Shire is more than enough. Your points are more valid when applied to eastern Eriador, but I still wouldn't use LOTRO if I could help it. Something about that game just doesn't agree with my view of Middle-earth.

  7. #7
    Dago Red's Avatar Primicerius
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by Colonel Cleg McLeg View Post
    None of those locations are created for LOTRO - they were all there from the beginning.
    Yeah I know, I was just citing areas that are original Tolkien creations (which happen to be rendered in Lotro) that are not in TATW or are only there in partial capacity.

    Quote Originally Posted by Colonel Cleg McLeg View Post
    Still, I don't think there's any desperate need for more provinces in that part of Eriador - three provinces for the Shire is more than enough. Your points are more valid when applied to eastern Eriador, but I still wouldn't use LOTRO if I could help it. Something about that game just doesn't agree with my view of Middle-earth.
    Three for the Shire is enough I agree, just pointing out missing spots - there must be more. As for usingLotro's additions to the lore as a base, I think it's a great resource, it's there, they did the work (again, under license from the Tolkien estate) and they did a wonderful job creating the world. I have a driver incompatibility so I had to revert to crappydx9 graphics but if you look at the screens I posted you can still tell the world looks really great. Imagine it with ultra high textures, dynamic shadows and interactive water and it's a real joy to walk around in and explore these locations. It's free to play now so you could create an account and tour a virtual Middle Earth to get ideas.

    I agree their view of Middle Earth has some really lame mmorpg constraints placed on it and other things necessary to be able to play a game there, but the world is very well done overall - from both a cartographical and artistic viewpoint.

  8. #8
    JorisofHolland's Avatar Primicerius
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Total conversions take quite some time, you know.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  9. #9

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    I'd like to see some aor type units. Nothing extreme, just mid-level allied units. E.g; Riders of Rohan recruitable in Rohan for the good factions, Rhovanion Knights in the lands between Rhun and Mirkwood, Elven rangers, that sort of thing. Something almost like auxiliary units, though I'd make them specific to Good or Evil factions.
    Utúlie'n aurë! Aiya Eldalie ar Atanatári, Utúlie'n auré!

  10. #10

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    The supply system in SS only made the game slower and less interesting IMO. Plus only the player had to pander to the supply system and I feel that TATW already has too many features designed to artificially hamper the player.

    Edit:

    I too would like more AOR units.

  11. #11

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by Slyspy View Post
    The supply system in SS only made the game slower and less interesting IMO. Plus only the player had to pander to the supply system and I feel that TATW already has too many features designed to artificially hamper the player.

    Edit:

    I too would like more AOR units.
    hence the point of Submods. Either that, or give us 2 TATW campaigns...one for hardcore realism and micromanagement...and a TATW "lite" campaign to cater to the more casual people. That in itself would be interesting, though i always prefer the realism. But options are always a good thing.

    What i would like to see added, or changed, in a submod at least is more minor factions. One of the few novel ideas that Empire brought to the series is that there were tons of little factions to assimilate. I say we split the current elf factions up even more...

  12. #12
    Laetus
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    I think it's best to keep the main game as simple as possible and leave the rest to submods.

    That way everyone can design his game the way he wants it to be and it won't slow down, which I believe is very important. You always have to think about the people with slower PCs. If you put too many content into the mod, the game will be unplayable for some people.
    I have experienced that myself when I had SS + RR/RC installed and had to wait up to 3 minutes between turns.

  13. #13

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by ZuFFuLuZ View Post
    I think it's best to keep the main game as simple as possible and leave the rest to submods.

    That way everyone can design his game the way he wants it to be and it won't slow down, which I believe is very important. You always have to think about the people with slower PCs. If you put too many content into the mod, the game will be unplayable for some people.
    I have experienced that myself when I had SS + RR/RC installed and had to wait up to 3 minutes between turns.
    Lots of scripts running. Though as i said it would be nice to have a built in option. TATW seems to have a nice balance though, performance for me is on par with vanilla kingdoms.
    My biggest wish though is to add more units, and remove some units from certain factions (Snagas!) so as to have more of a unique feel. If not adding more units, there could at least be a few new models thrown in for variety (visible armor upgrades would be great).

  14. #14

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by ZuFFuLuZ View Post
    I think it's best to keep the main game as simple as possible and leave the rest to submods.

    That way everyone can design his game the way he wants it to be and it won't slow down, which I believe is very important. You always have to think about the people with slower PCs. If you put too many content into the mod, the game will be unplayable for some people.
    I have experienced that myself when I had SS + RR/RC installed and had to wait up to 3 minutes between turns.
    I disagree - balancing content and performance is one of the major challenges of making a good Mod. I always play the mods in vanilla mode ... until it's time to make a few edits and/or apply a submod. If we are all playing the same version of the game, then it becomes so much more enjoyable to discuss it, read AAR's etc.

    Having said that, then I do believe there are some great features out there that would add a lot to TATW, but ideally it should be implemented as a patch and not as a submod. There seems to be general consensus on a few features that would improve on an already great Mod - I'll add a few more below:

    - granery and riverport from EB
    - a limited AOR system (aka RTR or EB) while maintaining the great Culture requirements
    - using best of breed traits and ancillery files for the TATW basis (there are many vanilla bugs left in the TATW version of the files) ... i'm not sure what is regarded as the most solid version at the moment, but "Blood, Broards and Bastards" used to be very solid and clean i.e. fixing stuff, not introducing new features ( looks like that has changed lately)
    - seriously nerfing command and morale bonuses in T&A files - with a 10-star/10-fear general you just need a few peasants to beat anything the AI is thowing at you
    -

  15. #15

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Other ages are all ready in development. Second age and First age total war are both WIPs for kingdoms.

  16. #16

    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Europa Barbarorum is the best source for ideas since it is the best mod out for tw.
    Be of one mind and one faith, that you may conquer your enemies and lead long and happy lives.

    Conquering the world on horseback is easy; it is dismounting and governing that is hard.

    The greatest joy for a man is to defeat his enemies, to drive them before him, to take from them all they possess, to see those they love in tears, to ride their horses, and to hold their wives and daughters in his arms.

  17. #17
    Raiven's Avatar Ducenarius
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    Quote Originally Posted by Adamar View Post
    Europa Barbarorum is the best source for ideas since it is the best mod out for tw.
    Do not forget RSII, SS, BC and so on. It is matter of taste. Each have its own flaws and strong points

  18. #18
    Muffer Nl's Avatar Praefectus
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    Default Re: What things in other Mods would you like to see brought into Third Age 2

    LotRo != lore.
    TATW == lore.


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