Gpower's Trait System aims to improve gameplay by rebalancing existing traits and add some new traits. This used to be called Rebalanced trait sub-mod but because it's now seperated into 3 sub-mods I changed the name.
I've started this because there are always some traits that really annoy me because I know they exist but never got them. e.g. To get level 5 Tourney Knight in vanilla or SS, it'll take the general to sit in a castle with a jousting field for 180 turns on average.
Released Sub-mods
All sub-mods are currently under development - "Rebalanced General traits" and "Authority and Corruption" are nearly done but still needs testing to remove possible bugs. Expect to be released within a week.
Planned Changes
1. This submod is going to focus on personality traits for generals, but may expand to other sections on latter versions. (to see which traits excatly I'm talking about, go to export_descr_character_traits)
2. For personality traits, all effects and threshold will be revised.
3. Existing triggers will be edited when appropriate
4. Large numbers of new triggers will be added.
5. All traits edited by this submod will give a message when a character gains it.
6. Existing traits on a general have more influence on the probability of new traits gained.
Progress Highlights
- as of now, 14 traits revised
- Generals recruiting assassins and spies can gain the AssassinMaster and SpyMaster Traits
- Generals can gain counter-spy traits when sitting in a settlement with a thieves guild or better
- When using assassins, Faction Leader have a lowered chance of receiving AssassinMaster and StrategyDread traits.
- Generals governing cities with large population but with no basic infrastructure have a chance of gaining Bad Administration traits
- Crusading Generals can gain crusade history by winning battles in the target region
- Threshold for GoodAdministration traits significantly lowered - It's now possible to actually get them
- Not educating your generals properly will lead to Ignorance traits
- Generals gain LogisticalSkills traits when fighting battles in enemy lands - this can counter the PoorLogistics traits
- Chance of gaining PublicFaith when a cathedral is built increased significantly
- Small gain of PublicFaith when sitting in a settlement with a high level church
- Increased chance of gaining TourneyKnight traits, the chance of gaining these traits is increased if the character is healthy, brave, energetic or had military education
Progress update 2
As I work my way through the personality traits, I came across the traits associated with justice and corruption. These traits is very uncommon in SS and there really isn't many easy way of implanting it realistically. After some though, I've designed the following system:
- A new global trait with 5 different levels, level 1 pathetic ruler, level 2 weak ruler, level 3 normal ruler, level 4 strong ruler, level 5 powerful ruler
- These traits directly reflects the FL's authority, so if the FL have an authority of 0-2, he gets the trait pathetic ruler, 3-4 weak ruler, 5-6 normal ruler and so on.
- Once the FL gains one of these traits, all other generals will gain a sub-trait respective to the FL's trait. The sub-trait will increase/decrease loyalty, command, law, tax collection and trade. Depending on the sub-trait, the general will also have a chance of gaining the traits Corrupt, Disloyal, Unjust, Lewd, Upright, Loyal, Just and Prim every turn.
The second thing I have planned is new triggers for the traits Kind/CruelRuler and Authoritarian/NonAuthoritarian. Basically, low tax will now give the governor KindRuler and high/very high tax will give CruelRuler (may decrease chance of getting StrategyChivalry/Dread to balance this). For Authoritarian/NonAuthoritarian traits, if the buildings in the governor's settlement gives more law bonus than happiness bonus, than there is a chance of gaining Authoritarian traits, and vice versa.
Sub-mod Announcement - Progress Update 3
The rebalanced trait sub-mod is getting out of hand. As seen in update 2, many changes are no longer the small changes I originally planned, but are quite big and isn't really rebalancing anymore. I've decide to release my sub-mod in 3 parts:
1. Rebalanced General Traits (this is all the small changes in update 1 + some others)
2. Authority and Corruption (this will be the feature of allowing the leader's authority to have a direct impact on loyalty and corruption)
3. Law and happiness (This will be the system where generals gain traits depending on settlement's law and happiness, see update 2)
Comments and suggestions welcome![]()




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