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  1. #1
    Shot's Avatar Tiro
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    Default Whats the difference in texture options?

    Title says.The Trilinear,Bilinear,and Anisotropic x2,4,8,16 in texture options.
    I don't know whats the difference so can anyone tell me

    -Believe in yourself-

  2. #2

    Default Re: Whats the difference in texture options?

    Quote Originally Posted by Shot View Post
    Title says.The Trilinear,Bilinear,and Anisotropic x2,4,8,16 in texture options.
    I don't know whats the difference so can anyone tell me
    Being a player there is no need for you to go technical about it all it does is improves graphical quality of the image in simpleton theory of distant environment.

    First came Bilinear then Trilinear and then the Papa Anisotropic filtering.

    See the pic to get the whole idea about it.
    Spoiler Alert, click show to read: 

  3. #3

    Default Re: Whats the difference in texture options?

    2x, 4x, 8x, and 16x determines how detailed the anisotropic filtering is.

    For me, anti-aliasing has a very high processing cost whereas anisotropic filtering is pretty minimal.

  4. #4

    Default Re: Whats the difference in texture options?

    Firstly found a better pic for it:-
    Spoiler Alert, click show to read: 

    Quote Originally Posted by painter View Post
    2x, 4x, 8x, and 16x determines how detailed the anisotropic filtering is.

    For me, anti-aliasing has a very high processing cost whereas anisotropic filtering is pretty minimal.
    Anisotropic filtering will typically give you a better overall experience between the two AF and AA. Without it on, textures will look muddy & dull.

    Anisotropic filtering = Sharper textures at a distance.
    Antialiasing = Jagged edges of rendered 3d objects are smoothed.
    Spoiler for Antialiasing


    In most games, One will have anisotropic filtering maxed (16x) and AA off/2x or 4x depending on the game. Beyond 4xAA you see diminishing returns and the performance hit (which often comes with mouse lag on less powerful cards(main culprit)) isn't worth the difference between say, 4xAA and higher antialiasing.
    Last edited by Ishan; November 13, 2010 at 01:24 PM.

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