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  1. #1

    Default What hidden bonuses do the AI get?

    simple question because I'm starting to get fed up with it.

    I play Harad and attack a unit of basic Gondor Millitia with Spearmen and lose.
    I play Gondor and attack a basic unit of Harad Spearmen with my Gondor Millitia and sure enough I lose.

    Also what's the deal with defending sieges? Once the enemy break the gate they just pile everyone in. Now I figure you defend it like you do classic TW, wall of pikes/spears with infantry on the sides. Put them just inside the gate and the enemy pile into a deathzone.
    However I try that tactic here and it doesn't matter what I put inside the gate OR what the enemy attack me with they just push straight through causing more casualties then they take.

    I'm fed up with the AI cheating. They build buildings quicker then you, so probably recruit quicker too? Anyone point me in the direction of the script to reduce my annoyance?

  2. #2
    Laetus
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    Default Re: What hidden bonuses do the AI get?

    I don't know if the AI gets stats bonuses on his troops but this http://www.twcenter.net/forums/showthread.php?t=292161
    might help,it tells you how to remove some scripts that help the AI.Althought I would suggest to just lower the difficulty if you cant handle it.

  3. #3

    Default Re: What hidden bonuses do the AI get?

    Here are some:
    - the garrison script ~.~
    - morale bonus (depends on the battle difficulty)
    - money bonus (depends on the campaign difficulty)
    - the garrison script >.<
    - movement points for generals
    - 50% battle surgery for armies with a general (too high in my opinion)
    - other bonuses for generals which I forgot
    - the garrison script -.-'
    - ...and I think much more

    For your problem with gates, use units with shield wall. Should help
    Omnomnom

  4. #4

    Default Re: What hidden bonuses do the AI get?

    You are forgeting the cities growth bonus. None of my castle can become a fortress, the ennemy has plenty of citadels.

  5. #5

    Default Re: What hidden bonuses do the AI get?

    Quote Originally Posted by Blackader View Post
    You are forgeting the cities growth bonus. None of my castle can become a fortress, the ennemy has plenty of citadels.
    Right, never attack a wooden castle before AI upgraded!
    Quote Originally Posted by Cambyses
    Both your army and the AI get a lot of bonuses from generals, so its worth checking their traits out before a fight
    Additional to these general traits they have fix, hidden traits like the 50% battle surgery.
    Quote Originally Posted by Cambyses
    On harder difficulties the AI gets very big bonuses to attack
    Only in vanilla, in TA it's only the morale boost...
    Quote Originally Posted by patrician1
    where can i tweak the battle surgery?
    I forgot, sorry... but you should find it with the search function... somewhere
    Omnomnom

  6. #6

    Default Re: What hidden bonuses do the AI get?

    The garrison script and the surgery are the most annoying imo. I mean, i kill like 800 and only 400 of that filthy enemies actually die. That's cheating (really hard) if you don't take all enemies as prisoners and slaughter them.

  7. #7
    Hero of the West's Avatar Artifex
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    Default Re: What hidden bonuses do the AI get?

    Quote Originally Posted by wohnzimmer View Post
    Here are some:
    - the garrison script ~.~
    - morale bonus (depends on the battle difficulty)
    - money bonus (depends on the campaign difficulty)
    - the garrison script >.<
    - movement points for generals
    - 50% battle surgery for armies with a general (too high in my opinion)
    - other bonuses for generals which I forgot
    - the garrison script -.-'
    - ...and I think much more

    For your problem with gates, use units with shield wall. Should help
    where can i tweak the battle surgery? because i want to start testing the game a bit and make it a bit more like i think it's correct..

  8. #8
    JorisofHolland's Avatar Primicerius
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    Default Re: What hidden bonuses do the AI get?

    Quote Originally Posted by patrician1 View Post
    where can i tweak the battle surgery? because i want to start testing the game a bit and make it a bit more like i think it's correct..
    It is an 'effect' of traits and ancillaries, you could tweak it with hidden traits.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  9. #9

    Default Re: What hidden bonuses do the AI get?

    @JorisoHolland
    Additional to these traits AI gets more fixed.
    @patrician1
    Found them again in the "export_descr_character_traits.txt"
    Trait Ai_Boost
    Characters family
    Hidden

    Level Ai_Boost
    Description Ai_Boost_desc
    EffectsDescription Ai_Boost_effects_desc
    Threshold 1

    Effect Loyalty 1
    Effect Piety 1
    Effect TroopMorale 1
    Effect LocalPopularity 1
    Effect BattleSurgery 50
    Effect Command 2
    Effect SiegeDefence 1
    Effect MovementPoints 6
    Effect LineOfSight 5
    Effect Fertility 1
    Last edited by wohnzimmer; November 13, 2010 at 08:32 AM.
    Omnomnom

  10. #10

    Default Re: What hidden bonuses do the AI get?

    Originally Posted by patrician1
    where can i tweak the battle surgery? because i want to start testing the game a bit and make it a bit more like i think it's correct..
    Quote Originally Posted by JorisofHolland View Post
    It is an 'effect' of traits and ancillaries, you could tweak it with hidden traits.
    There is a default battlesurgery factor that determines the amount of soldiers healed after each battle. I believe it's hardcoded. Would have been nice if it was determined by Command, Chivalry or maybe piety.

    Originally Posted by Cambyses
    On harder difficulties the AI gets very big bonuses to attack
    Quote Originally Posted by wohnzimmer
    Only in vanilla, in TA it's only the morale boost...
    I doubt that - AI bonus to attack is hardcoded

  11. #11

    Default Re: What hidden bonuses do the AI get?

    Pretty sure the AI "snowplow" tactic is employed in a siege despite the difficulty. I just dont defend walls anymore because ALL THE AI DO is take their ladders and siege towers, park them there, and then either climb up and do nothing, or they drop it and plow through the main gate. If i manage to kill the ram or its users, the AI bugs out and becomes completely passive, because their one viable tactic was denied Before 2.1 playing as gondor sucked because incredible stack spam made it so you had to do this every turn...in Osgiliath or Cair Andros. And if i outsmarted the AI, they just go limp, though if i venture outside the walls they swarm and kill whatever they can get to, but they never enter. Its mildly irritating to say the least.

  12. #12
    JorisofHolland's Avatar Primicerius
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    Default Re: What hidden bonuses do the AI get?

    Quote Originally Posted by King Philip II View Post
    There is a default battlesurgery factor that determines the amount of soldiers healed after each battle. I believe it's hardcoded. Would have been nice if it was determined by Command, Chivalry or maybe piety.
    Attributes like command, chivalry and piety can be 'checked' to see their level and with hidden traits it's possible to increase or decrease BattleSurgery based on those factors, would require some thinking but pretty easy to do, I think.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  13. #13

    Default Re: What hidden bonuses do the AI get?

    Both your army and the AI get a lot of bonuses from generals, so its worth checking their traits out before a fight. There are also various other bonuses like being on a hill and how tired your troops are. Fresh militias can sometimes beat exhausted elites for example. InOn harder difficulties the AI gets very big bonuses to attack and morale. In my experience you cannot expect to win 1v1 fights versus the AI unless your unit is incredibly superior. Its best to expect your units only to hold the line if they are in a 1v1 fight, meanwhile forcing a decisive 3v1 advantage on one of the flanks. Although some factions do play differently.

    And, yeah, the push through your forces after the gate is broken is extremely annoying. Especially when the AI does it successfully with his cavalry versus a spear unit. The only answer Ive found is to have a deep defence. ie 3 units standing one behind the other. But again you cant expect to win with these, just to hold the AI in place. Your archers and other troops from the sides should be able to eventually win the scramble around the gate by killing the enemy general and forcing a mass rout with fire arrows.

    I dont know about building quicker than you, but certainly the AI cities expand faster as it has a big population growth bonus. You need to accept that the AI will have superior troops to you, if its too much the solution is to capture those recruitment centres and use them yourself.

  14. #14
    JorisofHolland's Avatar Primicerius
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    Default Re: What hidden bonuses do the AI get?

    I've heard units are more controlable at large unit sizes, if you don't want to scale down to normal or small.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  15. #15

    Default Re: What hidden bonuses do the AI get?

    Garrison Script: Instant major auto-reinforcement of 'major' regions when put under siege, regardless of whether you maintain a siege or immediately assault. Applies both in Player vs AI and AI vs AI. AI may do what it likes with the force should it survive. The list is significant.

    Difficulty Gold: AI King's Purse is modified upwards in medium and above, over and above what it's meant to be. At turn 40, the King's Purse recieves a one-time boost. Past turn 60, if it is losing money and the treasury is less than 5000, the King's Purse recives a +400 boost

    Moneyscript: Every turn, AI recieves 2000 gold.

    Bankruptcy prevention: When under -1000 gold, AI is credited 10,000 gold. Gondor(milan) gets 12000. Oddly enough when above 40,000 gold, 5000 gold is taken away, probably to ensure no bad traits from mere money.

    Rebel Conquest: From turn two, major forces are granted to AI factions, and usually pointed at certain settlements. Of course, what they do with those forces afterwards is their own business...3000-6000 gold is also credited to the AI(The amount varies with faction). Oddly enough, these scripts also dump in rebels for you to fight if you're playing Isengard or Misty Mountains.

    Defiance: If an A.I is counted as 'Weakened'(Losing certain cities, having too few territories), it is credited roughly 10,000 gold and given a full stack with some experience to play with. Gondor is even lucky enough to get this twice.(Lord know it may even need this, given other things in this lot.)

    War with Gondor: Past turn 30, if Gondor and Mordor are at war, a major assault force spawns for Mordor, and Mordor is credited 6000 Gold. Past turn 50, if they're at war, a similar force spawns for Harad, and Harad gets 5000 Gold. Past turn 100, they get another one, and 10,000 Gold.

    More generals: At game start, extra generals are spawned in for all AI factions.

    Auto-Arnor: at turn 85, provided Bree and Lake Evendim are under Free Peoples control, the AI will form Arnor. They do not require the House of Kings, the approval of Gondor, or territories that will bring them into major conflict.

    Monster Spawn: Past turn 90, if Gorgoroth is under Mordor control, Battle Troll armies(One commander, two Trolls) will spawn. The Mordor AI is given 500 gold to the King's Purse. Past turn 100, if Harad is under Harad control, Mumakil will spawn(One commander, one Mumak). AI is given 800 gold to the King's Purse.

    Happy Farms:AI farms provide population growth, happiness and law to the AI.

    Military for Trade: Barracks, stables, and archery ranges, and their upgrades, provide a trade boost for the AI. City-based versions grant an EXP boost for their soldiers.

    ...You asked. All of this save for the AI modifier to trade is taken from the main campaign's campaign_script.txt file, located in data\world\maps\campaign\imperial_campaign. The info on buildings comes from the data folder's Export_descr_buildings.
    Last edited by Bloodly; November 17, 2010 at 12:33 PM.

  16. #16

    Default Re: What hidden bonuses do the AI get?

    O_o DAYUM! Long list!

    Totally missed the first half of this, but +rep for finding this out and posting it
    I salute those who took the Hungarian Phrasebook simply because of the quote!

  17. #17
    Muffer Nl's Avatar Praefectus
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    Default Re: What hidden bonuses do the AI get?

    Happy Farms:AI farms provide population growth, happiness and law to the AI.
    Dude I, like, told you people do it more when they're, like, stoned! Oh and they also, like, steal less, like, stuff and do less of that, like, other illegal stuff.
    Last edited by Muffer Nl; November 17, 2010 at 04:44 PM.


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