The Teutonic Age
Forge a path within one of the most Holiest and Bloodiest Battles which shook the Medieval Religious World.

Welcome to the Teutonic Age, A Medieval 2: Total War based role-playing game set within the Bloodied lands of Poland and its neighbouring countries. The Year is 1250 and the Teutonic Order is about to reach the Height of it's power and influence, Its recent successes has made it a dominant power house in Eastern Europe and the main oppressor against the non-Christian countries within the area. You are tasked with keeping the Order from declining in power and to eventually eradicate all its enemies and heretical forces for the Good of the Papacy. Will the Order follow it's historical slump in power or will you make it rise in glory and be a Hero for all of Christendom.......
A Quick note that this RPG if accepted will contain aspects of GSTK within it as a very popular and active RPG with various aspects of it which work very well and effectively so Credits to anything we may use for reference and any ideas we introduce which contain aspects of it.
Local Moderators
Permaneo legio
Gainsey
Lord Flasheart
Interested Players
Narf
ClothedBarbarian
Gainsey
Lord Flasheart
Aussieguy
RVFVS
Lord William
Propaganda
Master Magic Mage
Master_Cyclonis
KoS
Jagermeister
Arkocento Prinos
StenKilla
Capt. Fozdike
Carl von Döbeln
Sub-Forum Structure
Various Roles, Organizations And Ranks within the Order
Hochmeister
The Hochmeister was the highest officer of the order. Men who spent much of their time at the papal and imperial courts and overseeing military organization throughout the order. The position was elected by the Generalkapitel (Senate) when a new Hochmeister was needed.
Großgebietiger
The Großgebietiger were high officers within the order, appointed by the Hochmeister himself. There were five offices of which a man was appointed for each:
- The Großkomtur, who was the the deputy of the Hochmeister and also High Commander of the Army.
- The Treßler, who was the treasurer
- The Spitler, who was responsible for all hospital affairs
- The Trapier, who responsible for dressing and armament
- The Marschall, who was the chief of military affairs
Landmeister
Landmeister was a high office and title in the order,the lanmeister counted was a representative of the high master within Countries with ties and loyalties to the order. As time progressed these men began gaining more influence until the pint that they ultimately governed these countries and were not easily swayed by the Hochmeister.
Komtur
The Komtur was men who ruled and oversees a commandry, governing these small areas of land and also administrating law and order within these lands.
Vogt -
Vogts and Komturs ruled together at the same time. Vogts are the right hands of the Komtur and rule his lands. The Komtur usually rules in his castle whilst the Vogt tends to the lands.
Knight Brothers - They wore white coats with black crosses emblazoned upon them. With mercenaries and vassals, Knight Brothers formed the Order military. Not yet a master of land but more powerful than a normal Knight.
Teutonic Knights
Half Brothers - Graftsmen and servants who worked for Order. Half brothers wore grey robes.
Clergymen:
Priest Brothers - The Priest Brothers were priests, who organized church services and were often writers and office officials. They too wore a white coat with black cross. The priest brothers came often from Prussia unlike the Knight brothers. Priest Brothers also included number of Livonian bishops, most of Courland bishops were members of Teutonic Order
The Basic Structure of the Rules
Events
The Occurrence of events will be decided the Moderation team who will strive to include as many of the historical events to ensure the accuracy of the game and to keep it on the focus of the Order's struggle in the East. Members may propose certain non-historical events to the Moderation department stating the Purpose, pros and cons of the idea and what effect it would achieve on the order and possibly the world and neighbouring countries.
Battles/Conflicts Battles will be role-played within the "Land Afar from the Reaches of the Order." Sub-forum and will require full co-operation and in depth rp of the battles/conflicts themselves in order to be legitimate in which case the people involved will use the M2TW game to play out the battle using the exact and correct amount of troops. However if someone is unable to, they may contact someone else or a mod to take their place and play out the battle for them if needed. Screen-shots of the battle in progress may be used to rp the stages of the battle and to allow other members to take part in the role-playing of the battle. Any arguments over the validity of results or about the battles will not be tolerated and it is the duty of those involved to contact a moderator to resolve the issue.
Jousts/Duels
Any two people may agree to a duel or joust, in which case a moderator or an impartial member will use a 2--Sided dice to perform rolls in which the Character with the highest amount after 5 rolls will be the overall winner with extra sudden death introduced if needed. The people taking part will be required to rp the stages of the duel/joust unless good cause is given.
Economy
Money will be dispersed each real-time week on a Saturday Morning, in which characters will age one year and they will gain income which will vary depending on the position they hold. This money will be able to be used for recruiting mercenaries/volunteers and buying items which will boost factors such as Defence, attack and so forth. When a character dies, he/she may leave a will within their Treasury thread stating what will happen to their assets and estates and if no such will is brought forth it shall be seized by the Orders treasury.
Speed of the Game
Each In-game year will last 1 real-time week to ensure the game is relatively quick-paced and interesting at all times. However in some occasions the Moderation team may decide to jump forward to a later date for certain reasons, albeit the Members will be given their thoughts and views on such matters before anything like that would happen.
Starting Lands/Maps
The starting lands will be those which the Order controlled at the beginning of 1250, referencing to the Teutonic M2:TW Campaign map for rough borders of their extent of power and control. However extra research using other sources will be used to make it more realistic and historical if possible and/or needed.