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  1. #1
    Artifex
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    Default Minimods I want (possibly to write)

    Here's my current list of things I'd like to see fixed by modding, and which I realistically estimate to be able to fix without too much effort. Ordered from the most difficult:

    • Making battle AI always take active role in battle (zero idea how to do it)
    • Be able to change direction of units (by drawing target shape) without having them slow down to walk / half-sail. Most annoying in naval battles, as full sail doesn't make them tired, and speed differences like that are absolutely essential. (I hope luac files contain solution, and now luadec on etwng is decent enough it might be possible with just a few more tweaks - it's a long shot)
    • More variety of battle maps - I want jungle battles in Finland, why not, and plenty of bridge battles (no idea how to do it yet, possibly db tables or messing with climate bitmap in regions.esf)
    • Get rid of foreign occupation resistance altogether, or make it fade very fast - (I think it's possible; there's a mod (by alpaca iirc) taking very aggressive lua modding approach to mod this, just in exactly the opposite direction)
    • Better campaign diplomacy - primarily getting rid of overkill territorial expansion penalty, but plenty of tweaking is required to get CAI sane (impossible earlier; now not even hard thanks to new db tables)
    • Everyone playable - needs victory conditions and details like that etc. (was possible but hard; now it's not too difficult thanks to esfxml)
    • More royal deaths - (possible by changing seasons per year, but it's nasty; chance of death traits do not work; any third way?)
    • Possibly disabling forts, as AI is really stupid with them, but maybe with more battle variety it won't be that bad (db-only mod existed, but was buggy causing passive ai; esf option was possible but hard; now it's easier)
    • Bunch of tweaks to battle AI, morale system, etc. - other than passivity they don't bother me that much to be honest (db editing mostly, and mostly well known tables)
    • Protectorates full diplomacy, or get rid of concept altogether if impossible (db + esf scripting, moderately complicated)
    • No protectorates autojoining (trivial lua)
    • No fog of war (trivial lua)

    Anyone has hints as for modding those, especially ones bolded?

  2. #2
    alhoon's Avatar Comes Rei Militaris
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    Default Re: Minimods I want (possibly to write)

    For AI, and CAI talk to Darth. He has changed diplomacy already so I guess he knows how to get rid of the foreign occupation resistance.

    For "everyone playable" there's already a mod being done about it, Causa Belli for DMUC. I guess if you ask them, they'll be happy to provide you with what you need for making them playable in vanilla, although I have to say that DMUC is far better IMO than vanilla.
    ALso there WAS a mod around for making all factions playable.

    For Forts, there is a no-forts option in DMUC 6.2. It will be removed in 6.3 though. Anyway, ask hip63 of Darthmod about where he got it.

    About variety of battlemaps, ask Darth again.

    About navy speeds and deceleration, again ask Darth, he has used these strange deceleration tables in DM 6.3.
    Last edited by alhoon; November 10, 2010 at 12:06 PM.
    alhoon is not a member of the infamous Hoons: a (fictional) nazi-sympathizer KKK clan. Of course, no Hoon would openly admit affiliation to the uninitiated.
    "Angry Uncle Gordon" describes me well.
    _______________________________________________________
    Beta-tester for Darthmod Empire, the default modification for Empire Total War that does not ask for your money behind patreon.
    Developer of Causa Belli submod for Darthmod, headed by Hammeredalways and a ton of other people.
    Developer of LtC: Random maps submod for Lands to Conquer (that brings a multitude of random maps and other features).

  3. #3
    Artifex
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    Default Re: Minimods I want (possibly to write)

    Quote Originally Posted by alhoon View Post
    For AI, and CAI talk to Darth. He has changed diplomacy already so I guess he knows how to get rid of the foreign occupation resistance.
    Foreign occupation resistance is part of population happiness system, it's not part of diplomacy.
    I don't think it's moddable at all yet, other than by brutal lua hacks.

    Quote Originally Posted by alhoon View Post
    For "everyone playable" there's already a mod being done about it, Causa Belli for DMUC. I guess if you ask them, they'll be happy to provide you with what you need for making them playable in vanilla, although I have to say that DMUC is far better IMO than vanilla.
    ALso there WAS a mod around for making all factions playable.

    For Forts, there is a no-forts option in DMUC 6.2. It will be removed in 6.3 though. Anyway, ask hip63 of Darthmod about where he got it.

    About variety of battlemaps, ask Darth again.

    About navy speeds and deceleration, again ask Darth, he has used these strange deceleration tables in DM 6.3.
    I'm aware of everyone playable mods and no-forts mods, they're just all buggy.

    I think I'll start my next campaign using DM, possibly with some mini-mods. I only played unmodded vanilla recently after very long break to get better idea what most recent patch is like, to help me modding - I rarely play unmodded Total War anything ever.

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