I've observed in GC mod that none of my missile or siege troops have a secondary fire. My calvary and most melee troops have a secondary formation such as wedge, form schiltron, etc.
However the ballista, trebuchete, archers should have at least a fiery projectile feature, right?
I could not install Medieval II, Kingdoms and GC mod on this computer (Computer A) without making serious time sacrifices, so here's what I did.
Installed Medieval II, Kingdoms and GC mod on the computer behind (Computer B) me without a problem.
Took the SEGA registry data from Computer B and modified it to suit Computer A.
I shared the program files folder on Computer B and transfered all the files via network to Computer A.
I applied No-DVD .exe files, because I encountered a problem with starting up the game.
I opened up the launcher application and selected Grand Campaign Mod from the bottom right of the menu button on the launcher window.
Everything works great - I just thought that there were no fire projectiles in the game due to the mod, but I noticed that occasionally the enemy will use fiery weapons. Pray there is an easy fix for this.




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