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  1. #1
    Quinn Inuit's Avatar Artifex
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    Default Resource notes

    This is as much for my reference as yours, but you might find it interesting. Right now I'm working on resources, so here's my research on copper and tin:
    http://tinyurl.com/28mr9rm
    http://en.wikipedia.org/wiki/Roman_m...Sources_of_ore
    http://www.copper.org/education/hist...rlycopper.html
    http://en.wikipedia.org/wiki/Mining_...wall_and_Devon
    http://www.egyptologie.be/hindunet_trade1.htm
    http://www.cais-soas.com/CAIS/Science/tin.htm

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  2. #2

    Default Re: Resource notes

    the source on India, which I looked at first is interesting but it talks only about Indus valley period which is roughly 1500 BC and earlier. for the period of ExRM you need other sources.

    incidentally, are gems considered a resource ?




  3. #3
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    Nope, but having gems and/or lapis would be nice.

    The India source is useful because it gives some rough ideas where sites would be. For instance, I know from the other sources that Carmania had copper and that there were probably tin deposits in Bactria and Transoxiana. That source helped me nail down some locations for those mines. It's not an exact science, but it's better than placing the resources randomly in the general areas where I know they were.
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  4. #4

    Default Re: Resource notes

    is it possible to assign different values to the same resource category ?
    for example, in province A it is worth 50 as source and in province B it is worth 100. that way you can accommodate different gem types with same resource label.




  5. #5
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    Sadly, no. You could do something crudely similar with hidden resources and the gems resource (gems + HR1 = 10% trade boost, gems + HR2 = 20% trade boost, etc.), but that's it.
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  6. #6
    Incomitatus's Avatar Ducenarius
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    Default Re: Resource notes

    Can you not place more than one instance of a resource in a territory, thereby doubling, tripling, etc. the value in that province?
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  7. #7
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    I'm pretty sure I've tested that and it doesn't. Has anyone else tried it?
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  8. #8
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    Oh yeah: http://www.unr.edu/sb204/geology/civilztn.html

    _That's_ what I'm talking about.
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  9. #9
    Caligula Caesar's Avatar Horse Lord
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    Default Re: Resource notes

    That's 2500 years before our time period! A lot can happen in that time: New mines can be discovered, old ones can run out, civilisations which exploit the ore can rise where they previously weren't, etc...
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  10. #10
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    Again, it's more for placement purposes. It's much easier to find something that says "there was silver mining in Cilicia" or whatever than something that tells you where the mines were. This at least gives me something to go on.
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  11. #11
    Quinn Inuit's Avatar Artifex
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    Last edited by Quinn Inuit; November 09, 2010 at 10:23 PM.
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  12. #12
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    This paper is pretty substantial: http://tinyurl.com/2vryb5w
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  13. #13

    Default Re: Resource notes

    Mining of copper in ancient India.
    http://www.new.dli.ernet.in/rawdatau...005a62_173.pdf




  14. #14
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    That's odd. I thought I read in one of the ancient authors that India didn't have much copper, and so traded gems and lapis for it. Do you suppose he was just writing about the Gandharans?
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  15. #15

    Default Re: Resource notes

    that would depend on who the author is. some were not acquainted with India beyond a small sliver of a border province and their information might well be faulty. in the map you are using the primary deposits were in rajasthan gujarat belt, you can get the coordinates in the paper above. even gandhar (afghanistan) had copper deposits if memory serves right.

    I don't think there was any dearth of coinage metals in India because every king who came to power, even the ones who ruled over smallish kingdoms seems to have issued at least bronze coins, if not silver ones. gold coins were however issued by the more prosperous kingdoms and empires since domestic supply wasn't enough to meet the huge appetite for the yellow metal (still isn't in fact, India is the largest importer of gold ). gold import in the form of coins, especially from rome was a very important source for issuing gold coins. paucity of gold was one reason why Indian currency was always tied to the value of silver since historical times.
    trivia : the Indian currency rupee gets its name from the sanskrit word raupya, meaning silver.




  16. #16
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    Cool. I didn't know that. O.K., I'll add some copper to India.
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  17. #17
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    Sorry I haven't been around much lately. I've been spending all my time placing resources. In the last fortnight I've gotten about 2/3 of the way through the metals. (We've got other resources done, but the metals are the biggest research and placement task.) There are over a thousand lines of resources code, but we're taking chunks out of that a little at a time.
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  18. #18

    Default Re: Resource notes

    First of all: sorry, about the off and about being impatient. Could you tell something about the process? I mean the building trees. You guys said building trees, and finishing the map (and from your last post I think it's almost finished) were the tasks left before beta testing.

  19. #19
    Quinn Inuit's Avatar Artifex
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    Default Re: Resource notes

    No need to apologize. "the off?"

    I'm not sure I'd characterize the map as almost finished. It'll probably take another couple of weeks to place resources.

    Haven't started on the building trees yet, sadly. On the plus side, I don't think they'll take more than a couple of weeks. They'll be complicated, but I can use the FOE trees as a guide for how to design them and, once I've designed one set, the rest should be fairly straightforward.
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  20. #20
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    Default Re: Resource notes

    And if I can catch up on things, a few days could viably be taken off each task.
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