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  1. #1
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    Default Questions..

    Hi all
    I've a few questions based on 2D editing;
    1. Is it possible to edit the black area under the loading screens? If yes how?
    2. Is it possible to edit the Menu? If yes how?
    3. Is it possible to edit the UI? (Battle and campaign) If yes how?

  2. #2
    Ducenarius
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    Icon4 Re: Questions..

    ====================================================================================================

    Quote Originally Posted by Grimbold' View Post
    Hi all
    I've a few questions based on 2D editing;
    1. Is it possible to edit the black area under the loading screens? If yes how?
    2. Is it possible to edit the Menu? If yes how?
    3. Is it possible to edit the UI? (Battle and campaign) If yes how?
    ====================================================================================================

    Yes it is possible.

    2D textures are *.dds, files easy to open and edit with even simply graphic editors.

    Most of the 2D textures are held in models.pack (others in main.pack and patch.pack ).

    ====================================================================================================

    Be aware that some of 2D textures are related to 3D objects ( model or meshes).

    Deleting those rigid_models and rigid_meshes will cause a CTD ( i checked it ).

    If you would like to i.e make some textures transparent ( for realism purposes ) i could tell you how to do that and with which program.

    Always make a mod, don't mess in vanilla files!

    ====================================================================================================
    Remember of the Alamo!

  3. #3
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    Default Re: Questions..

    Thanks, and I'm quite experienced in Photoshop, no need there. but when I've "unpacked" models.pack is there specific folder, like "UI" "Loading screens" Or?
    And thanks btw

  4. #4
    Ducenarius
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    Icon4 Re: Questions..

    Quote Originally Posted by Grimbold' View Post
    Thanks, and I'm quite experienced in Photoshop, no need there. but when I've "unpacked" models.pack is there specific folder, like "UI" "Loading screens" Or?
    And thanks btw
    ====================================================================================================================================

    Yes, in models.pack are stored*.dds textures, but not the panels or buttons.

    For those things above ( campaign buttons, panels, battle buttons, panels,etc ) head to ui.pack.

    You will need to unpack needed *.tga images out of ui.pack to your ETW data folder ( i will tell you why later ).

    Then you will need to edit those files and save changes.

    Create a new mod pack and add those files to it.

    I recommend to use Pack File Manager 1.13.

    I will post some images to help you!

    ====================================================================================================================================
    Last edited by p.jakub88; December 31, 2010 at 08:41 AM.
    Remember of the Alamo!

  5. #5
    Ducenarius
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    Icon4 Re: Questions..

    =======================================================================================================

    I will explain here all info, that i know about the locations of game textures (of mentioned by you game aspects).

    So :

    --> models.pack (faction flag textures, indicators in battles, etc),

    --> ui.pack (*.tga images of buttons, panels, bars, icons, etc),

    --> main.pack (some *.dds images like ship selectors, etc),

    --> patch.pack (some *.dds files, wind indicators above ship, etc).


    Summary


    Tell me only which "texture" you want to edit, and i will tell you :

    --> where you could find this particular texture (*.dds, *.tga),

    --> which exactly *.pack file you will need to open,

    --> how and where to unpack them,

    --> how to make a new mod with edited files.

    =======================================================================================================

    EDIT : So, my answers to your questions


    ---> Ad1. Maybe (i know where the "loading screens" are stored, in which *.pack).

    ---> Ad2. You mean main ETW menu? This is controlled by ui.pack.

    ---> Ad3. Yes it is possible to edit user interface in-game panels, in-battle buttons, campaign buttons, etc.

    =======================================================================================================
    Last edited by p.jakub88; December 31, 2010 at 08:42 AM.
    Remember of the Alamo!

  6. #6
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    Default Re: Questions..

    Thanks I've found the .TGA images, and editing right as we speak Thanks for the help. repping..

  7. #7
    Ducenarius
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    Icon4 Re: Questions..

    Quote Originally Posted by Grimbold' View Post
    Thanks I've found the .TGA images, and editing right as we speak Thanks for the help. repping..
    ==================================================================================================================

    No problem for me, really.

    If you have additional questions, feel free to ask.

    I could say, that i was able to make some buttons and user interface panels invisible.

    I made some mods, based on our common topic, so if you wish you could download and try them.

    ==================================================================================================================
    Last edited by p.jakub88; December 31, 2010 at 08:43 AM.
    Remember of the Alamo!

  8. #8
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    Default Re: Questions..

    If i want to edit the mouse; and the menu too; which .packs should i aim for?

  9. #9
    Ducenarius
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    Icon4 Re: Questions..

    Quote Originally Posted by Grimbold' View Post
    If i want to edit the mouse; and the menu too; which .packs should i aim for?
    ==========================================================================================================================

    You should head to the ui.pack first ( user interface interface *.tga images, buttons, mouse cursors, orders buttons, etc ).

    If you like, you could also go and "visit" models.pack ( flags, grand campaign visual aspects, etc ).

    Which particular *.tga or *.dds, you would like to edit ( i mean which aspect ) ?

    You could "save" some work, going to Released mod section --> i made some mods that change user interface.

    Unfortunately, if you want to disable some user interface buttons, panels --> you will need to edit *.luac and *.lua files.

    Sorry, but my only method of disabling some buttons ( replenish troop button i.e.. ) is to delete particular *.luac....not recommended.

    I hope this informations will be helpful to you.

    If not, you are free to ask!


    ==========================================================================================================================
    Last edited by p.jakub88; November 10, 2010 at 07:02 PM.
    Remember of the Alamo!

  10. #10
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    Default Re: Questions..

    thanks, but I've already made the UI, now i only need the menu, and the mouse cursor.
    What is the exact folders called where the mouse, and Menu images is?
    Last edited by Grimbold'; November 10, 2010 at 07:01 PM.

  11. #11
    Ducenarius
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    Icon4 Re: Questions..

    Quote Originally Posted by Grimbold' View Post
    thanks, but I've already made the UI, now i only need the menu, and the mouse cursor.
    What is the exact folders called where the mouse, and Menu images is?
    ===========================================================================================================================

    UI/Cursors inside the ETW data folder, but i don't know in which folder inside pack file.

    Probably in ui.pack or models.pack.

    Sorry, but it is a bit late and i would like to go sleep....you should head to ui.pack first!

    As i said, all the others staff you will find inside ui.pack for sure! ( menu, loading screens, etc ).

    ===========================================================================================================================
    Remember of the Alamo!

  12. #12
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    Default Re: Questions..

    thanks.

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