with kungfuserge we work now on the alamo. we need to modify some hexadecimal texts to make the fort more accurate.
So is someone here, abble to read and to modify hexadecimal text or is there a tool to do that?
thanks for all!
with kungfuserge we work now on the alamo. we need to modify some hexadecimal texts to make the fort more accurate.
So is someone here, abble to read and to modify hexadecimal text or is there a tool to do that?
thanks for all!
Medieval 2 mod builder with first ever Random Scenario Generator.
All my code is available in etwng repository.
I tend to believe that they want to edit the models_building table, or?
That table would be impossible to edit in anthing but 3d i think...