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Thread: Late Late/1450 Campaign

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  1. #1
    Celareon's Avatar Tiro
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    Default Late Late/1450 Campaign

    Hi Everyone,

    I love playing the 1450 campaign with 6.1 +RC/RR, except that option doesn't exist with 6.3.

    Are there any plans for a 6.4? Would those plans involve implementing a 'late late' campaign?

    I've heard there are plans in the works to meld the latest RC/RR with all of Gracul's lovely changes in 6.3, is this true? that would be great news, i assume that would include the 1450 campaign?

    Are there any mods out for 6.3 that resemble the 1450 JAM campaign from RC/RR? I love the changes in 6.3 but not having a late late campaign seems like a step backwards, at least for me

    Thanks in advance

    Hannibal ad portas

  2. #2

    Default Re: Late Late/1450 Campaign

    Big bump for this.

    Currently have have been using No Waiting mod to gain access to later units. But id prefer still 1450 campagin over that.

  3. #3

  4. #4

    Default Re: Late Late/1450 Campaign

    I think it would be great if some sort of a renaissance campaign was in. just my opinion, I love that period, and I think there would be quite an interest for it.
    Optio, Legio I Latina

  5. #5

    Default Re: Late Late/1450 Campaign

    I would very much like to merge with 6.3

  6. #6

    Default Re: Late Late/1450 Campaign

    I will like this too.

    Kill Them All, Let God Sort Them Out!


  7. #7

    Default Re: Late Late/1450 Campaign

    A 1450 campaign for 6.3 please.

    I suggested this months earlier but didn't get much support back then.





  8. #8

    Default Re: Late Late/1450 Campaign

    Quote Originally Posted by 777-300ER View Post
    I suggested this months earlier but didn't get much support back then.
    It's not about support, it's about having someone with skills and the time to actually do it.

  9. #9

    Default Re: Late Late/1450 Campaign

    Quote Originally Posted by bane_tw View Post
    It's not about support, it's about having someone with skills and the time to actually do it.
    How hard can it be to change the starting year?

    Not that I know. But I'd really like this. I'm not a huge fan of the 1200s.

  10. #10

    Default Re: Late Late/1450 Campaign

    Quote Originally Posted by wwww View Post
    How hard can it be to change the starting year?

    Not that I know. But I'd really like this. I'm not a huge fan of the 1200s.
    It is also changing faction ownership locations and development of the cities and making sure tech events line up with the later date of the start.

  11. #11
    JorisofHolland's Avatar Primicerius
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    Default Re: Late Late/1450 Campaign

    Quote Originally Posted by wwww View Post
    How hard can it be to change the starting year?

    Not that I know. But I'd really like this. I'm not a huge fan of the 1200s.
    Considering all the events have to be changed, not much. If you want historical stuff, a lot.
    The Enemy of Human Souls
    Sat grieving at the cost of coals;
    For Hell had been annexed of late,
    And was a sovereign Southern State.

  12. #12

    Default Re: Late Late/1450 Campaign

    Quote Originally Posted by wwww View Post
    How hard can it be to change the starting year?

    Not that I know. But I'd really like this. I'm not a huge fan of the 1200s.
    If you don't mind starting with the same settlements, outdated units etc pp then go ahead and change the year and the events. It's easy to change that, just a numbers game. It's not easy to actually port over the RR/RC campaigns. Pretty sure the howto/the answer to your question is in this forum already, but personally I think it is easier to install the NoWaitingMod.

  13. #13

    Default Re: Late Late/1450 Campaign

    Renaissance would be great.

  14. #14

    Default Re: Late Late/1450 Campaign

    And how hard would it be to change the settlements, units, etc to correspond with the starting year? I'd consider doing this if it's nothing too crazy.

  15. #15
    Meneth's Avatar I mod, therefore I am
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    Default Re: Late Late/1450 Campaign

    You'd have to change the buildings and units for 199 settlements.
    Then you'd have to change the units for at least a couple dozen armies.

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