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Thread: FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first post)

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  1. #1

    Default Re: Full preview of 1.4

    Quote Originally Posted by Himster View Post
    Also while on the topic of sylvania I thought it'd be cool to have a wight special character maybe leading the re-animated original drakenhof guard from Vlad's time.
    What the hell? These are the times of early Vlad. The CoW we Manfred, so do not confuse it with you. Grave Guard guarding the castle and all it takes.

    However, if someone will add it I will not cry, because it will strengthen the VC.

    Carstein cavalry on the images portrayed to you that the generals, vampire aristocracy. Historically, these figures were issued.
    Last edited by Martin von Carstein; November 10, 2010 at 09:37 AM.

  2. #2
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: Full preview of 1.4

    Quote Originally Posted by Martin von Carstein View Post
    What the hell? These are the times of early Vlad. The CoW we Manfred, so do not confuse it with you. Grave Guard guarding the castle and all it takes.

    However, if someone will add it I will not cry, because it will strengthen the VC.

    Carstein cavalry on the images portrayed to you that the generals, vampire aristocracy. Historically, these figures were issued.
    Please, read first, before you react... He didn't write anything about COW being set in the times of Vlad...

  3. #3

    Default Re: Full preview of 1.4

    Pardon. My English is ... weak. I do not understand something or write something unintelligible.

    Question: Is Himster wanted to create a human guard, re-animation of the human guard from the early Vlad von Carstein? Plays made during the CoW, the re-return of Manfred, impossible to make. Strange. If so, I understand. If not, I misunderstood. Apologize and ask me to explain it in simple sentences to translate, if not it will cause you trouble. "

  4. #4
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Oh yes, how could I forget

    The Chaos faction is divided into the four Ruinous Powers (Khorne, Nurgle, Tzeentch, and Slaanesh).

  5. #5

    Default Re: Full preview of 1.4

    Yes 4 factions for 4 Gods. They become a single undivided faction with a script and everything is f.... up.

    EDIT: too slow


  6. #6

    Default Re: Full preview of 1.4

    Great!!! I can't wait, simply....
    I would like to install just 1.4, but i can't resist
    <> If you think my english is bad, you never heard my japanese
    <> "Ama il prossimo tuo...NON QUESTO! IL PROSSIMO!"
    <> "Non bisogna prendere la vita troppo sul serio! Tanto non se ne esce vivi!!"
    <> "Saru mo ki kara ochiru"

  7. #7
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Nothing can beat me and my quickness

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    You look like you are a TATW player. I have a mod for TATW 1.4 that adds CoW factions if you'd like to try it out That way, you can see the unit from CoW and determine if you should download version 1.31.

  9. #9

    Default Re: Full preview of 1.4

    Quote Originally Posted by The Holy Pilgrim View Post
    You look like you are a TATW player. I have a mod for TATW 1.4...
    Oh i saw your awesome mod (even if i cannot load its screenshots , i don't know why), but my TATW is yet sub-modded with a compilation of sub-mods!!! Even now i cannot explain how it run so well
    You know, i'm afraid to ask so much to luck , unless your mod could be installed in a different folder.
    I'm interested, however, in your sandbox sub-mod ...but this means CoW 1.4 is not a sandbox game? Like vanilla total war games i mean. Is it totally scripted? How does it works?
    Anyway...+rep for your work!!!
    <> If you think my english is bad, you never heard my japanese
    <> "Ama il prossimo tuo...NON QUESTO! IL PROSSIMO!"
    <> "Non bisogna prendere la vita troppo sul serio! Tanto non se ne esce vivi!!"
    <> "Saru mo ki kara ochiru"

  10. #10

    Default Re: Full preview of 1.4

    Whats with all the hate to the fancy vampires? I think anyone who goes to battle wearing a fancy suit is a total badass, they kill in style =P

    And for skaven, couldnt models just be used from Mark of Chaos?
    Fool me once, shame on you. Fool me twice and i set the hounds on you

  11. #11
    Werebear's Avatar For Mother Russia
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    Default Re: Full preview of 1.4

    Quote Originally Posted by Steelforce77 View Post
    just be used

  12. #12
    Grymloq's Avatar Domesticus
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    Default Re: Full preview of 1.4

    Quote Originally Posted by isilendil View Post
    some time ago you said that the main problem with skaven was the tail animation. Is there any way to solve it?

  13. #13
    hick09's Avatar Miles
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    Default Re: Full preview of 1.4

    some time ago you said that the main problem with skaven was the tail animation. Is there any way to solve it?
    no


  14. #14
    Grymloq's Avatar Domesticus
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    Default Re: Full preview of 1.4

    and they cannot be use without it?

  15. #15
    hick09's Avatar Miles
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    Default Re: Full preview of 1.4

    no


  16. #16

    Default Re: Full preview of 1.4

    ^Lol.^

    In any case, have you considered adding Tzarina Katarin to the Kislev roster or are female units just too awkward (she'd have a male voice I suppose)? Here's a very nice conversion:
    Spoiler Alert, click show to read: 
    Though I guess she'd be a bit op.
    Last edited by Jean=A=Luc; November 13, 2010 at 09:24 PM.

  17. #17
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    Female character problem had been debated widely in TATW forum, it's pretty hard to overcome all the problems related, and unless some modder does it by himself, it's unlikely that a modding team woul do it for just 1-2 characters in a whole game.
    It's only after you have lost everything, that you are free to do anything.

  18. #18
    Big Pacha's Avatar Campidoctor
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    Default Re: Full preview of 1.4

    No female "generals/characters". Not because of sexism, but just because It's irrelevant with the Med2 engine. hey, even ETW & NTW have trouble w/ female leaders having male traits !

    female characters = ancilliaries & also as "princesses" & on the family tree.
    female units = YES DE Witches, Slaanesh demons, all FTW

    PS: please, avoid Orc "princess" models. Ewww...






  19. #19
    Werebear's Avatar For Mother Russia
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    Default Re: Full preview of 1.4

    i understand that and already made this conversion but i need all info that exist




    and

    what about drakenhof templars?

  20. #20
    Werebear's Avatar For Mother Russia
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    Default Re: Full preview of 1.4

    tnx

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