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Thread: FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first post)

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  1. #1
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    Quote Originally Posted by .:Zack Fair:. View Post
    oh cm on guys..are you afraid of challange??
    I'm afraid of having to save half of the empire alone because imperial AI can't stand 13 stacks of orcs during SoC.
    It's only after you have lost everything, that you are free to do anything.

  2. #2

    Default Re: Full preview of 1.4

    It's great to read all this improvements!

    One question: shamans of the greenskins will only be with the totem or will be also an unit without the totem?
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


  3. #3
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    And if you are playing a faction too far from there? That's the case: a wise human player could stop them, or weaken them enough. But if the player can't for geographical reasons, or other, the imperial AI will probably be overrun.
    It's only after you have lost everything, that you are free to do anything.

  4. #4
    eggthief's Avatar Praepositus
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    Default Re: Full preview of 1.4

    My beef with the Orcs is that for the Waaagh! they're in, killing their faction leader has way too little impact, it should cripple them far more. I know that they lose all savage Orcs when the leader is killed, but around turn 50-60 when they're rampaging trough Ostermark, Sylvania and Chaos territory, savage Orcs probably account for less than a percent of their military force.

  5. #5

    Default Re: Full preview of 1.4

    By the way, does anybody know what happened to the Kislev war wagons?

    Actually, nevermind, I think they just forgot to put a bunch of stuff at the list. I mean, we know there is Bugman's Rangers and the Great Barrel of Beer, and there was talk of spider riders.
    Last edited by Peltast; November 06, 2010 at 06:12 AM.

  6. #6

    Default Re: Full preview of 1.4

    I thought that Bretonnia and TK's would be added?

  7. #7

    Default Re: Full preview of 1.4

    Quote Originally Posted by Russian Gondor View Post
    I thought that Bretonnia and TK's would be added?
    There was talk of eventually including them... if the are completed... and the CoW team doesn't do something of its own ... but it was always going to be post 1.4, since it goes with the new map, which is not until 1.5+.

  8. #8
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    MMh no, IIRC.
    It's only after you have lost everything, that you are free to do anything.

  9. #9
    paradamed's Avatar Praepositus
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    Default Re: Full preview of 1.4

    The team has beta testers that probably managed to survive the invasion. They wouldnt release the mod if it would be impossible to beat the invaders. Seriously guys, this is the kind of complaint that should be saved for after the release.

  10. #10
    Big Pacha's Avatar Campidoctor
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    Default Re: Full preview of 1.4

    Quote Originally Posted by paradamed View Post
    The team has beta testers that probably managed to survive the invasion. They wouldnt release the mod if it would be impossible to beat the invaders. Seriously guys, this is the kind of complaint that should be saved for after the release.
    Better balance the beta than release an unbalanced mod

    My concern is... Can I have 13 free full stacks?
    Yes, I play Greenskins

    Also Sylvania (Undeads FTW!), but as long as the Imperials serve as bait for Orcs & Chaos... that's fine with me.

    EDIT: my real concerns about 1.4:
    - NO MORE BUGS during AI Turn! It ruined ALL my campaigns!
    - Better music for Sylvania. I loathe disco.
    Last edited by Big Pacha; November 06, 2010 at 12:51 PM.






  11. #11

    Default Re: Full preview of 1.4

    Thirteen groups of orcs that's not a lot. In my computer AI did not have much trouble with them. Yes, Ostermark fell, Averland had trouble. But that was it. And as I stepped into the fight ...

    On the battlefield, this is just stupid, the computer AI. I do not have to have super units to beat them.

    It is quite easy as the storm of chaos. But I know - different people are differently gifted.

    I fit the difficulty level. If someone does not ... let it just fall at home.
    Last edited by Martin von Carstein; November 06, 2010 at 02:05 PM.

  12. #12

    Default Re: Full preview of 1.4

    Well. I am afraid of 13 stacks too. I mean really, how do you defeat them if there are NO MORE cannon towers and Halberdiers have been nerfed/maybe removed!

  13. #13
    IrishBlood's Avatar GIVE THEM BLIZZARDS!
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    Default Re: Full preview of 1.4

    well if your that worried just increase the halberdiers to the same strength they were in 1.3

  14. #14

    Default Re: Full preview of 1.4

    Yea i need to have really weak army to loose some battle with AI ... i love battles with human - still remember me Martin ?.
    All Orks is equal, but some Orks are more equal dan uvvas.

  15. #15
    Grymloq's Avatar Domesticus
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    Default Re: Full preview of 1.4

    Sylvania generals will still have hungarian names (Làslò von Carstein doesn't sound really good )?

  16. #16

    Default Re: Full preview of 1.4

    Yes, I remember the heroic defeat ( like Termopilr )of the orcs with his flock like Pudzianowski on steroids.

    2ha peeeee.... 2 haaaa peeeee...
    Last edited by Martin von Carstein; November 06, 2010 at 03:04 PM.

  17. #17

    Default Re: Full preview of 1.4

    in the novel "Empire in chaos", a large zerg of greenskin (several hundred of thousands warriors) invaded the empire and many provinces has fallen (like Ostermark or Stirland...) so it can happens...

    "With Hate, all things are possible." Malus Darkblade

  18. #18

  19. #19
    Valiant Champion's Avatar Praepositus
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    Default Re: Full preview of 1.4

    why not use daemon prince skaven units in some limited fashion? Like to spawn in special stacks under beastman faction.

  20. #20

    Default Re: Full preview of 1.4

    If i may come with a whish to the developers, could you make, for one-off multiplayer battles so that each faction type (ie orcs highelves dark elves and such) has four factions to play?

    so that for example, a game of 8 players can be between 4 empire players and 4 orc players?

    it would keep the theme alot better than people being forced to take chaos, undead or other nasties...

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