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Thread: FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first post)

  1. #41

    Default Re: Full preview of 1.4

    keep in mind that during a Waaarghhhh, greenskins are able to field hundreds of thousand warriors, a zerg which can disapears very quickly if the leader is killed. but still, a damn zerg.

    "With Hate, all things are possible." Malus Darkblade

  2. #42

    Default Re: Full preview of 1.4

    HIck09
    My sincere thanks for this preview list and the anicpated upgrades for COW.

    The release of v1.4 will be a noteworthy event!

  3. #43
    Mr. Sorrow's Avatar Ordinarius
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    Default Re: Full preview of 1.4

    Don't forget that team had announced many times that the mod will be even harder. For those vying for more vanilla-like gameplay there will be the next version of Holy Pilgrims submod...

  4. #44

    Default Re: Full preview of 1.4

    great, now where is the download link?

    :p

  5. #45
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Not here yet

  6. #46
    Grymloq's Avatar Domesticus
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    Default Re: Full preview of 1.4

    so it will be possible to encounter a rebel army led by a demon prince?!? or it will be like a general unit without bodyguards?

  7. #47
    rejv's Avatar Foederatus
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    Default Re: Full preview of 1.4

    Have you checked settlements around HElves capital as they are not growing by even an inch for whole game and this make them useless (Rebel settlements).

  8. #48

    Default Re: Full preview of 1.4

    You can reduce the number of stacks of those orc waves really easily. Anyone can do this without the least idea about modding. All it takes is deleting all the stack entries you dont want from the script file.

  9. #49
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    I know i can, but for anyone who doesn't know how to, they are too much.
    It's only after you have lost everything, that you are free to do anything.

  10. #50

    Default Re: Full preview of 1.4

    Why are they too much ? do u know lore of Chaos Storm ? Orc's did kill chaos leader in great battle ...
    All Orks is equal, but some Orks are more equal dan uvvas.

  11. #51

    Default Re: Full preview of 1.4

    Want namyśli the moment when the third day of a bloody battle with the Chaos Empire fell to the forces bled Grimgor's horde, and he struck Archaon, which he suffered in a fierce battle numerous wounds from the Valtens's hammer?

    It is unfortunate that in a normal battle, the same Grimgor got whips.

    Mikail probably wanted to say:
    Too much because: 2hp x 150 orc's soldiers = 300 imperial pikeman.

    But when it comes to single mode it will not cling to what specifically.
    The multi something else ...

    Larger branches of the undead!



  12. #52

    Default Re: Full preview of 1.4

    klier, grimgor never killed archaon he just take him down and claim ''grimgor is da best!!'' then he leave, same archaon

  13. #53

    Default Re: Full preview of 1.4

    Archaon fled into the mountains to Brass Keep and that was it, in his case.
    Last edited by Martin von Carstein; November 05, 2010 at 02:27 PM.

  14. #54

    Default Re: Full preview of 1.4

    It's great to read all this improvements!

    One question: shamans of the greenskins will only be with the totem or will be also an unit without the totem?
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


  15. #55
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    Quote Originally Posted by Klierowski View Post
    Why are they too much ? do u know lore of Chaos Storm ? Orc's did kill chaos leader in great battle ...
    13 fullstacks of orcs are just way too much: with the 1.3 number of troops normally available for Empire factions at that turn, the orcs will simply destroy the Empire (already beaten by Chaos). Unless Empire's armies are raised by scripts too, they are screwed.

    Also, Orcs didn't gain anything from the Empire: they partecipated to SoC because Grimgor wanted to personally beat Archaon, IIRC. I don't remember any territorial gain for them.

    Also, dropping orcs to 1HP will be the first thing i'll do myself: 2 HP for normal orcs and 3 for elite are totally unrealistic and unbalanced.
    It's only after you have lost everything, that you are free to do anything.

  16. #56

    Default Re: Full preview of 1.4

    Quote Originally Posted by Mikail Mengsk View Post
    13 fullstacks of orcs are just way too much: with the 1.3 number of troops normally available for Empire factions at that turn, the orcs will simply destroy the Empire (already beaten by Chaos). Unless Empire's armies are raised by scripts too, they are screwed.

    Also, Orcs didn't gain anything from the Empire: they partecipated to SoC because Grimgor wanted to personally beat Archaon, IIRC. I don't remember any territorial gain for them.

    Also, dropping orcs to 1HP will be the first thing i'll do myself: 2 HP for normal orcs and 3 for elite are totally unrealistic and unbalanced.
    13 full stack of orc are hard to defeat . But if you have pistolier and knight order , things will change very much .
    ░░░░░███████ ]▄▄▄▄▄▄▄▄▃
    ▂▄▅█████████▅▄▃▂
    I███████████████████].
    ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤
    This is Total War !!!

  17. #57
    Mikail Mengsk's Avatar Primicerius
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    Default Re: Full preview of 1.4

    And if you are playing a faction too far from there? That's the case: a wise human player could stop them, or weaken them enough. But if the player can't for geographical reasons, or other, the imperial AI will probably be overrun.
    It's only after you have lost everything, that you are free to do anything.

  18. #58
    eggthief's Avatar Praepositus
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    Default Re: Full preview of 1.4

    My beef with the Orcs is that for the Waaagh! they're in, killing their faction leader has way too little impact, it should cripple them far more. I know that they lose all savage Orcs when the leader is killed, but around turn 50-60 when they're rampaging trough Ostermark, Sylvania and Chaos territory, savage Orcs probably account for less than a percent of their military force.

  19. #59

    Default Re: Full preview of 1.4

    By the way, does anybody know what happened to the Kislev war wagons?

    Actually, nevermind, I think they just forgot to put a bunch of stuff at the list. I mean, we know there is Bugman's Rangers and the Great Barrel of Beer, and there was talk of spider riders.
    Last edited by Peltast; November 06, 2010 at 06:12 AM.

  20. #60

    Default Re: Full preview of 1.4

    I thought that Bretonnia and TK's would be added?

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