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Thread: FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first post)

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  1. #1
    Werebear's Avatar For Mother Russia
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    Default Re: Full preview of 1.4

    Ricco's Republican Guard wear ornate, polished armour and red crested helmets. They have bloodstained bandages tied around their arms, legs and heads - badges of courage of which they are justifiably proud!

    Last edited by The Holy Pilgrim; November 28, 2010 at 04:42 PM. Reason: Please refrain from getting too upset (for your benefit) my friend

  2. #2
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Isilendil, please do not get so angry. They are just using constructive criticism, not flaming or bashing your (and other modders') work. They are just saying that the bandages could use a bit of a retexture, such as making the cloth look more realistic. That is all. They are not trying to be rude or spiteful. I personally don't care what they look like as this mod is doing an excellent job and I hope it continues as long as it can possibly go.

  3. #3

    Default Re: Full preview of 1.4

    Quote Originally Posted by The Holy Pilgrim View Post
    Isilendil, please do not get so angry. They are just using constructive criticism, not flaming or bashing your (and other modders') work. They are just saying that the bandages could use a bit of a retexture, such as making the cloth look more realistic. That is all. They are not trying to be rude or spiteful. I personally don't care what they look like as this mod is doing an excellent job and I hope it continues as long as it can possibly go.


    Thank you THP!

  4. #4
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Full preview of 1.4

    Quote Originally Posted by The Holy Pilgrim View Post
    Isilendil, please do not get so angry. They are just using constructive criticism, not flaming or bashing your (and other modders') work. They are just saying that the bandages could use a bit of a retexture, such as making the cloth look more realistic. That is all. They are not trying to be rude or spiteful. I personally don't care what they look like as this mod is doing an excellent job and I hope it continues as long as it can possibly go.
    Word ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  5. #5
    Borissomeone's Avatar Citizen
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    Default Re: Full preview of 1.4

    Looks amazing just like so many of the other fine units in this thread...really looking forward to playing 1.4 when its done.

    Under the Patronage of TheFirstONeill.

  6. #6
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    As am I

  7. #7

    Default Re: Full preview of 1.4

    http://www.youtube.com/watch?v=Cw8KFDIPYBI

    This new animation for game MTW2 is made specially for Call of Warhammer. In this video you can see four variants of animation.
    1. Skeletons which hide and as appear from the earth.
    2. New animation for the zombie completely remade.
    3. New animation for Samurais , will be use with two-hands swordmasters.
    4. New animation for axeman with shield. Movements in fight are accelerated, There were new blows.
    Last edited by Timorfeys; November 29, 2010 at 05:11 AM. Reason: чудовищный промт

  8. #8
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Quote Originally Posted by morozz View Post
    http://www.youtube.com/watch?v=Cw8KFDIPYBI

    This new animation for game MTW2 is made specially for Call of Warhammer. In this video you can see four variants of animation.
    1. Skeletons which hide and as appear from the earth.
    2. New animation for the zombie completely remade.
    3. New animation for Samurais , will be use with two-hands swordmasters.
    4. New animation for axeman with shield. Movements in fight are accelerated, There were new blows.
    Very nice video

  9. #9

    Default Re: Full preview of 1.4

    Quote Originally Posted by morozz View Post
    http://www.youtube.com/watch?v=Cw8KFDIPYBI

    This new animation for game MTW2 is made specially for Call of Warhammer. In this video you can see four variants of animation.
    1. Skeletons which hide and as appear from the earth.
    2. New animation for the zombie completely remade.
    3. New animation for Samurais , will be use with two-hands swordmasters.
    4. New animation for axeman with shield. Movements in fight are accelerated, There were new blows.
    Wow great! Does this mean some time in the future there might be animations for other units such as skaven?

  10. #10

    Default Re: Full preview of 1.4


    http://www.youtube.com/watch?v=Cw8KFDIPYBI

    This new animation for game MTW2 is made specially for Call of Warhammer. In this video you can see four variants of animation.
    1. Skeletons which hide and as appear from the earth.
    2. New animation for the zombie completely remade.
    3. New animation for Samurais , will be use with two-hands swordmasters.
    4. New animation for axeman with shield. Movements in fight are accelerated, There were new blows.
    The Animations look great. I asume, that you made these, didn't you?

    @ raa raa rasputin

    Are there going to be skaven in 1.4 ?

  11. #11

    Default Re: Full preview of 1.4

    Yes I have made it.

    Skaven won't be.

  12. #12

    Default Re: Full preview of 1.4

    Great job. Again!!

    I was pretty sure that there would be no skaven but I was a bit confused by raa raa rasputin because I thought that if there should be animations there already have to be models.

  13. #13

    Default Re: Full preview of 1.4

    Sorry to cause confusion, I was referring to the skaven made in one of the sub mods, not in 1.4.

  14. #14
    paradamed's Avatar Praepositus
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    Default Re: Full preview of 1.4

    I liked these new animations. I liked the skeletons coming out of the ground stuff!

  15. #15

    Default Re: Full preview of 1.4

    Yea... Big black orc under a command of covardly,small stinki goobos ? no way!.
    All Orks is equal, but some Orks are more equal dan uvvas.

  16. #16

    Default Re: Full preview of 1.4

    Right Klierowski.

    Army Book is even written in such a rule (generalizing): Large despises small.
    The hierarchy is as follows:

    Goblin
    Night Goblin
    Orc
    Large Orc
    Black Orc
    Troll
    Giant

    In a world facing the most Greenskins Black Orc.

    http://www.solegends.com/citrr/index.htm -If someone wants to let the new green is here looking for ideas - a list of mercenaries from earlier editions.

  17. #17
    Himster's Avatar Praeses
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    Default Re: Full preview of 1.4

    Common Goblin
    Night Goblin/Forest goblin
    Squig
    Orc/savage Orc
    Big 'Un
    Black Orc
    Ogre
    Troll
    Giant
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  18. #18

    Default Re: Full preview of 1.4

    I really like the idea of being able to recrut some orc units afer you conquered a sttlement, but only the basic ones. No black orcs or so, I think at this point Bradford and Klierowski are right.

  19. #19

    Default Re: Full preview of 1.4

    Quote Originally Posted by Grimnir View Post
    I really like the idea of being able to recrut some orc units afer you conquered a sttlement, but only the basic ones. No black orcs or so, I think at this point Bradford and Klierowski are right.
    Dogs of war camp just like Ogers would work for me. Some Fluff from Warhammer has gobbos hiring orcs.

  20. #20

    Default Re: Full preview of 1.4

    Where are the snots?
    THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
    Sorry for my bad english


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