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Thread: FULL PREVIEW of "Call of Warhammer" v. 1.4. (see in first post)

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  1. #1
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    You can easily make them playable through modding

  2. #2

    Default Re: Full preview of 1.4

    Quote Originally Posted by The Holy Pilgrim View Post
    You can easily make them playable through modding
    I think Ill just have a back up Folder of 1.3 if i feel the urge lol. Its not that important if they are added into the main Orc and goblin list. Their starting positions are terrible anyway.

    The fun was in the challenge. Very hard is a nightmare with them lol. You have to have three stacks of them to take out most other armies. Or siege a city. Not hard to get those numbers with them though since they are so cheap.

  3. #3
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    I'll make them playable in the Real Warhammer campaign if you'd like

  4. #4

    Default Re: Full preview of 1.4

    That would be nice. Just started playing them on med difficulty. Just crushed a tzeetch chaos warrior script where they attacked three of my cities. the large numbers work well in cities to block off the streets and make them fight me head on. When engaging in the open you need to fight two stacks to one. But you can put out lots of goblins real fast so thats not a problem. Holding Gunbad against the initial dwarf attack is the key. Pull them into the city clog a street wait till the enemy general gets close and Unleash the Squigs on him. Broke the dwarf armies that attacked. Took a while to finish off the slayers though.

    I think they just have a bad rep cause the play style to win with them is not normal. You have got to plan ahead spent the first 15 turns building just infrastructure and fighting off dwarves. If you head into the border princes to claim land you can make a massive horde to head north into the empire with. And in siege you just wait out the enemy dont bother assaulting make them come to you. I think the lack of unique units is the main issue now that i have played them extensively.

  5. #5
    Himster's Avatar Praeses
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    Default Re: Full preview of 1.4

    Quote Originally Posted by Bradford View Post
    I think the lack of unique units is the main issue now that i have played them extensively.
    You're right. And goblin mercs were overlooked. Soon we will get trolls, shamans, giants. I think fanatics should be doable, just use the animation for two-handed axes, but faster, I think that's fine, cause they're pretty essential to the faction IMO.

    Having said all that I still think (as it stands) goblins are an incredibly over-looked faction, they're so much fun.
    The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
    -Betrand Russell

  6. #6

    Default Re: Full preview of 1.4

    Quote Originally Posted by Himster View Post
    You're right. And goblin mercs were overlooked. Soon we will get trolls, shamans, giants. I think fanatics should be doable, just use the animation for two-handed axes, but faster, I think that's fine, cause they're pretty essential to the faction IMO.

    Having said all that I still think (as it stands) goblins are an incredibly over-looked faction, they're so much fun.
    Yeah I would like them to stay as their own faction but It would not kill me if they merged them. I thought the same thing as you. Make fanatics a unit choice that just has a fast animation with a large weapon. And that do a large amount of damage but have a high turn construction count and cost/upkeep. And goblin specific night goblin shamans cheaper and weaker then the orc counterparts.

  7. #7

    Default Re: Full preview of 1.4

    I am so pleasant about this superb mod. Yes, it actually is the best mod I’ve ever played for any Total War. I can’t wait to play version 1.4 but take your time. Better wait longer for a mod with less bugs (or none) than a mod which is packed with bugs and CTD.

  8. #8
    hick09's Avatar Miles
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    Default Re: Full preview of 1.4

    ricco


    and his republic guard


    bragantso


    and his besiegers

    Voland


    and his venators


    made by Isilendil, Crisord, Mesn


  9. #9

    Default Re: Full preview of 1.4

    Great job!.
    All Orks is equal, but some Orks are more equal dan uvvas.

  10. #10

    Default Re: Full preview of 1.4

    Nice, but the horse's skin looks like a pony on the Barbie. Sweet.
    As if that was a little darker ...

  11. #11
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Full preview of 1.4

    Quote Originally Posted by Martin von Carstein View Post
    Nice, but the horse's skin looks like a pony on the Barbie. Sweet.
    As if that was a little darker ...
    Honstly nope, can throw in a link or give me a hint.
    but the bandage makes them look a like some japs ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  12. #12

    Default Re: Full preview of 1.4

    Quote Originally Posted by VarrKhaitan View Post
    Honstly nope, can throw in a link or give me a hint.
    but the bandage makes them look a like some japs ^^
    I send them a horse or something like that?
    I was surprised only color these horses. Maybe this is hiding somewhere, who knows ...

    Bandages very nice and are an integral part of the RRG and none of them will not be to admire.

  13. #13
    paradamed's Avatar Praepositus
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    Default Re: Full preview of 1.4

    Great units. What means the headband in the republican guard?

  14. #14
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Full preview of 1.4

    Quote Originally Posted by paradamed View Post
    Great units. What means the headband in the republican guard?
    Japs from WW2 ?? ^^

    Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
    Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
    but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
    Hey Sparkle Sparkle Sparkle!
    https://www.youtube.com/watch?v=LDULtV9U2kA
    Quote Originally Posted by riskymonk View Post
    yea but mods are created by fans of the series. Games are created by university students who might not necessarily know or play the games/series they're working on

  15. #15

    Default Re: Full preview of 1.4

    Bandages. Blood-stained bandages.
    Have you not read about this unit?

  16. #16
    The Holy Pilgrim's Avatar In Memory of Blackomur
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    Default Re: Full preview of 1.4

    Very nice models! Defenitely an improvement from before

  17. #17

    Default Re: Full preview of 1.4

    Yes, definitly an improvement. The models look very nice.

  18. #18

    Default Re: Full preview of 1.4

    Amazing. Only thing is bandages need some work or they need to be removed in my opinion.

  19. #19

    Default Re: Full preview of 1.4

    That's true.

  20. #20
    Gondoriangrunt's Avatar Civis
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    Default Re: Full preview of 1.4

    looks kinda wierd with a blood stained bandage on your helmet they should be on unarmoured heads

    but anyway good work as always!
    There are 3 things that make the Empire great: ridiculous large fluffy facial hair, Flashy 80's uniforms and Lunatics with a goverment licenses

    Magnus the choirboy ()

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