Wonderfull! Just wonderfull! Again i can't wait to play 1.4! Great work!
Wonderfull! Just wonderfull! Again i can't wait to play 1.4! Great work!
THANK YOU COW-TEAM FOR THIS FANTASTIC MOD! A DREAM CAME TRUE!
Sorry for my bad english
This thanksgiving Im greatful for my job, my family & friends, my beautiful gf....and COW!!! You guys are incredible!
<> If you think my english is bad, you never heard my japanese
<> "Ama il prossimo tuo...NON QUESTO! IL PROSSIMO!"
<> "Non bisogna prendere la vita troppo sul serio! Tanto non se ne esce vivi!!"
<> "Saru mo ki kara ochiru"
Hmm thats a nice way to ruin a good Dress.
Great Work ^^
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Im the Knight in Sour Armor http://tvtropes.org/pmwiki/pmwiki.ph...ghtInSourArmor
Rainbow Darling rainbows Darling. Darling Rainbows!!!!!
but on the same time modder with my first mod for Rome 2!http://steamcommunity.com/sharedfile.../?id=286218945
Hey Sparkle Sparkle Sparkle!
https://www.youtube.com/watch?v=LDULtV9U2kA
does anyone know if the reinforcement where if an allied army was arrivng as reinforcements it would crash bug is fixed or if this is a medievil total war engine bug?
Wow! These elves look fantastic!
PARADAMED's PROJECTS FOR THIRD AGE TOTAL WAR! CLICK HERE
The more units for the fiefdoms submod //\\ The Marka barded horses submod//\\The wolf, the eagle and the crebain submod
What plans do u have for night goblin faction ? will u add new units/heroes ? becuse for now its a,noone is playing as them and they're a waste of slot... better to add their cities to dwarfs,orcs and give this slot to other faction.
All Orks is equal, but some Orks are more equal dan uvvas.
Too anti-lore IMO, I wouldn't mind if they acted like beastmen though.
I think the best solution (that'll also solve some other problems): Another faction called just like the way the "Gehae" worked in alexander TW.
So individual armies in this "faction" have individual names. This way, for instance, if you're a chaos warlord uniting the chaos tribes and you invade the skaeling tribal lands instead of fighting anonomous chaos undivided rebels: you'll be fighting the royal army of the Skaeling king Gustav "Holy warrior," who will attack you fro tresspassing on his lands (unlike a generic rebel general who only attacks when grossly out-matches his opponent). And in the Orc lands there could be pretenders to Grimgor's rightfull place that actually pose a threat. In the border princes there could be proper armies that actually do something, night-goblins could spawn in lore accurate places and maybe kill something for a change. There could be trade between norse settlements and the empire in peace time (the brief period of peace). There could be Arabayan pirates, the possibilities are endless .......................
Just a suggestion.![]()
The whole problem with the world is that fools and fanatics are so certain of themselves, but wiser people are full of doubts.
-Betrand Russell
These models are great!!!!!!!
they become unplayableI am the only one here who likes them? And however why make them unplayable?
You will be able to play with night goblin units. Orcs and night gobs could merge.I am the only one here who likes them? And however why make them unplayable?
Its Ricco (republican guard) Bargansa beseigers and Voland (Venators) mercsthey are mercenary captains/hero's right?
BTW Beseigers will get the ability use shields in close combat.
They were in mod but without personal models.
Isilendil - you ROCK!![]()
Does this mean that the night goblin faction will still be there, but that you can only play with their units once you have united the greenies as an orc player?
Or will the Night goblins also be playable, and able to unite the greenies under their banner?
If you decide to make the Night goblins unplayable, I'd suggest you remove them alltogether and give the orc player the abillity to recruit Nightgoblin units and Nightgoblin generals, shamans and spies in mountain areas, that way the player can decide himself if he wants to play Night Gobboz or oczes.
I believe NG players play them for their love of the Night Gobboz anyway, so they would make sure that their armies would'nt get too Orcy themselves (and some Orcs in a powerfull NG rulers army are not that much out of place, contrary to what many would think).
Anyway, I hope you won't be making the NG faction unplayable, as it was a request of mine that made you consider seperating the factions in the first place, and I really really like the little buggers...
"The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."
You are correct, recruiting Orcs in Gobbo areas does not make sense.
But a really powerfull Gobbo ruler (like Skarsnik) would be able to bind Orcsez to his banner, so the Night Goblins should have the option of recruiting some basic Orc units, in Orc territories at least and through the mercenary building.
"The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."