Tips for unit selection

Thread: Tips for unit selection

  1. goro's Avatar

    goro said:

    Default Tips for unit selection

    I am a noob in napoleon and my main problem is that i dont really know how to choose my army units.How many skirmishers to use cavalry what artillery and how many elite units should i put.All help is appreciated
     
  2. terminator acheron's Avatar

    terminator acheron said:

    Default Re: Tips for unit selection

    hey m8

    have a look at this thread http://www.twcenter.net/forums/showthread.php?t=351233

    any post any questions
    Best Regards
    (HMG) TERMINATOR

    Visit my youtube vids here - http://www.youtube.com/user/terminat...n?feature=mhum


    The machines rose from the ashes of the nuclear fire. Their war to exterminate mankind had raged for decades, but the final battle would not be fought in the future. It would be fought here, in our present. Tonight...

    Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
     
  3. Point_Man's Avatar

    Point_Man said:

    Default Re: Tips for unit selection

    Always check if the host has any rules he wants to add to limit certain types of units.

    That way you can give yourself a max of the units.

    Basic Huntsman rules are : Max 5 100-125 range lights, Max 2 Artillery, No Fixed Artillery

    Most people use Prussia, France, & Britain mostly to implement those rules into their builds.

    Prussia, Portugal, & Britain have the best skirmishers. So you can expect those nations to bring 5 100-125 range lights. They have the best light infantry in the game and distance is their advantage. So as those nations, take that edge with you to the max of what the rules apply.

    France mostly likely takes less skirmishers because of the less quality types or for defense or for the purpose of moving your superior skirmishers away from their superior infantry and cavalry.

    Every battle is defined as "Battle Phases" to me. Skirmishers on skirmishers, infantry on infantry, cavalry on cavalry. You can choose which phase to start depending on the nation you chosen and the units you brought.

    As Prussia, I always and try to stay on the skirmish battle phase, because Prussia has the best light infantry as a "Major Nation", they have the best early advantages. Especially, with the accuracy of their musketeers (which dominate french fusiliers & swiss foot) and their foot guards are decently priced and are the second best guard type as having 55 accuracy (with a limit of 4 with a price tag the same as British Foot Guards), so distance and accuracy makes Prussia dangerous.

    As Britain, Britain relies on their Lights and Infantry mostly. Their cavalry are good but not against lancers which is their weakness. So as Britain avoid the cavalry phase, start the skirmish phase and if your opponent closes the distance, use your better quality infantry. Britain has the most accurate basic line infantry.
    (Same accuracy as a Young Guard with a cheaper price tag, but lack the morale and melee, I prefer Highland Foot)

    So take less cavalry, avoid open cavalry fights, only use for counter charges or for supporting actions against enemy infantry with infantry support. Bring the max amount of lights, you really need only 4-5 , but take a great amount of infantry. A great quantity of top quality basic line infantry, make Britain a tough foe.

    As France, two words: Superior Firepower. What France lacks in skirmisher power, makes up for with great guards types, many basic line infantry options, the best and most accurate artillery pieces, and it's superior lancers, including the famous Polish Guard Lancer & Dutch Guard Lancer that dominate the cavalry phases. If your France, one thing as an objective: Put the pedal to the medal and don't bother even skirmishing. Skirmishing is a lost cause as France, so use those skirmishers as meat shields or for drawing other skirmishers away from your infantry and cavalry. France has the greatest infantry unit in the game. The Old Guard. Limit of 3 Old Guard, bring that many and you will find any assault with them easier then attacking a thin line infantry unit with lancers. So choose more infantry, lancers, and stay low on skirmishers.

    To know what units to bring, you must know the strengths and weaknesses of the nations & units first. Including the terrain you play on that fit those units best.
    Last edited by Point_Man; November 03, 2010 at 11:02 PM.
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  4. goro's Avatar

    goro said:

    Default Re: Tips for unit selection

    ok thanks for the advice.ill take a look at that guide.also most games i have played are with max4 skirmishers and no art or 2 art.I usually choose prussia but i dont use cavalry that much and in a 2vs2 battle i get owned easily or i do medium damage to the opponents
     
  5. terminator acheron's Avatar

    terminator acheron said:

    Default Re: Tips for unit selection

    omg i read it then you modified your post now i have to read it again

    damn you pointman
    Best Regards
    (HMG) TERMINATOR

    Visit my youtube vids here - http://www.youtube.com/user/terminat...n?feature=mhum


    The machines rose from the ashes of the nuclear fire. Their war to exterminate mankind had raged for decades, but the final battle would not be fought in the future. It would be fought here, in our present. Tonight...

    Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
     
  6. goro's Avatar

    goro said:

    Default Re: Tips for unit selection

    yeah me too
     
  7. terminator acheron's Avatar

    terminator acheron said:

    Default Re: Tips for unit selection

    try this build for 5 light max games on grassy - strong allround brit build which should easierly account for most nations with the exception of maybe Otto

    your lights should nulify most nations and the brit line is the strongest standard line in game - 6 standard and 3 elite line will more than account for most builds. Even a strong elite france build heavy on old guard will not cause you to many problems as long as you dont try to go toe to toe with the french elite at the start. wear down the other inferior french line first if you can so you then can have more than 1 unit firing at his old guard at a time. Your dragoons are just to counter cav attacks on your line so dont go doing suicide attacks - your opponent will probably be forced into attacking your lights and line with his cav to cause disruption as you should have a considerable advantage in line infantry so your cav is to counter these attacks. shouldnt matter to much against art if you are aggressive to quickly bridge the gap between army without the troops getting to tired is the key. Focus your attack at the furtheriest units from the art - working then closer and closer toward the art to the art. against art dont panic most people arnt that good with art to cause to much concern. vary rarily will the amount of kills the art causes justifies the cost if you attack quick - but again dont suicide units to get art unless your desperate.

    rule 1 most important thing is practice practice practice
    rule 2 next most important dont play 2v2 3v3 4v4 with noob allies. find someone to team with and refer to rule 1



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    Best Regards
    (HMG) TERMINATOR

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    The machines rose from the ashes of the nuclear fire. Their war to exterminate mankind had raged for decades, but the final battle would not be fought in the future. It would be fought here, in our present. Tonight...

    Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
     
  8. goro's Avatar

    goro said:

    Default Re: Tips for unit selection

    i played 2 battles.one close defeat with prussia.then i used 4 light cavalry 2 rifles 4 light foot 2 foot guards and the rest foot with britain and won a victory with few casualties.also i just finished a 2vs2 battle at pyramids where i lost but it was a nice one.i made the mistake of bringing more art than i should have and had disadvantage at numbers
     
  9. terminator acheron's Avatar

    terminator acheron said:

    Default Re: Tips for unit selection

    Yep thats good going

    a suggestion however with brit - light cav arre great to attack quick but with brit you should use cav as just a counter therefore dragoons have better stats for close support of line than light cav and its the same cost.
    Best Regards
    (HMG) TERMINATOR

    Visit my youtube vids here - http://www.youtube.com/user/terminat...n?feature=mhum


    The machines rose from the ashes of the nuclear fire. Their war to exterminate mankind had raged for decades, but the final battle would not be fought in the future. It would be fought here, in our present. Tonight...

    Listen, and understand. That terminator is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely will not stop, ever, until you are dead.
     
  10. goro's Avatar

    goro said:

    Default Re: Tips for unit selection

    yeah i noticed that good advice.the light cavalry is weak i only used it against chasseurs or whatever their name is and for luring the opponent.i ran away on cavalry fights.i mostly rely on infantry and cavalry is the support.
     
  11. Y@$!N's Avatar

    Y@$!N said:

    Default Re: Tips for unit selection

    i like the cav for britain-i dont even know if the stats are much higher than other factions, but the dragoons, 10/15th hussars are quite good.but probably 5 is a good limit for cav.with other nations, my usual build is 1gen,5light,8 line,6cav, and maybe swap a line for a guard depending on how much money i got left.its probably best to vary from a "sound" build, which is adaptable, but not too much, just so that the build suits your tactics well.
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