I've been thinking about why the TW games are (still) turn-based; I cannot think of any reason of why the campaign itself should not be real time.
Several inconsistencies that are inherent to turn-based strategy games ("how come I wasn't able to intercept his army with the one I had near?") would just vanish.
Income could come in constantly; buildings and recruitment could be displayed with a timer; the current notification system could be used.
I think having battles still happen instantaneously doesn't really hurt.
You would obviously need a good control over how fast time elapses (down to pausing the game which would essentially result in turn-based again); "Pause on notification" makes sense here.
I'm not saying it should happen, just thinking about why it couldn't.
Does anyone have any reasons why this wouldn't work at all?





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