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Thread: La montée de l'Empire (LME) Trouble Shooting Thread

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  1. #1

    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by ElementUK View Post
    Playing the Ottomans in the 1805. I unchecked Sound just so I could play some music whilst I played. When I re-checked 'Master sound' it refuses to come back in-game. Re-installed 1.7.1 first of all and then re-installed 1.7 and 1.7.1 but to no avail. Even changed from windows default sound to Stereo speakers to no effect. Tried to start a new campaign, still no sound. I have my Preferences.script file set to writable (not read-only).

    Something very screwy going on.
    Noted but I don't think the problem is related to LME. Sounds more like a vanilla issue.

    Cheers
    iutland

  2. #2
    ElementUK's Avatar Miles
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    It's very weird. If I delete LME along with my Preferences.script and user.script and start vanilla, I get it all back. Having to try one thing at a time.

    Additional: Installed 1.7 and tested. All was fine with in-game sound. Then I installed 1_7_1.pack and no sound at all. Here's my script (not sure if I need the U_AI line):

    mod LME_Camp1805.pack;
    mod LME_Music_Project.pack;
    mod LME_graphics.pack;
    mod LME1_7_1.pack;
    mod aum_nap_mod.pack;
    mod muchlesserrebelsmod1.pack;
    mod LME_Marines Fix.pack;

    Sound Issue Solved..in a very strange fashion. Began a game with just 1.7 for a few turns. Exited game and installed 1.7.1. Luckily the saved games are compatible and heh presto - sound returned _ Bizzare.
    Last edited by ElementUK; February 11, 2011 at 07:20 PM.

  3. #3
    McCarronXLD's Avatar Senator
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Kingdom of Italy units do not get automatic names after being created (or the ones that are available upon a new game).

    i.e. "1st Regiment of Foot" etc.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

  4. #4
    hippacrocafish's Avatar Campidoctor
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    I have none of the new campaigns, I can only play Napoleon's campaigns and the Coalition Campaigns (In which only GB, Austria, Prussia, and Russia are playable) and I have no sound on the main menu (No clicking noises when I click the buttons or music).

  5. #5
    ♔Icebear77♔'s Avatar Biarchus
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by hippacrocafish View Post
    I have none of the new campaigns, I can only play Napoleon's campaigns and the Coalition Campaigns (In which only GB, Austria, Prussia, and Russia are playable) and I have no sound on the main menu (No clicking noises when I click the buttons or music).
    What have you done exactly? Could you pls post your user-script? Thanks

  6. #6
    ElementUK's Avatar Miles
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Well for a start your using LME 1.3 when everyone else is using LME 1.7 ! Get the latest version where the 'camp lines' will be camp1805, 1807 and 1813.

  7. #7
    pajomife's Avatar Protector Domesticus
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    I just install this mod,I use mod manager and have all items checked,but is wired,in Napoleon gran campaign,the only recruit able unit is a mortar. Did i missed any point?

  8. #8
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Delete
    Last edited by EmperorBatman999; February 19, 2011 at 04:35 PM.

  9. #9
    EmperorBatman999's Avatar I say, what, what?
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    In campaign I get no sounds and on the menu I don't hear clicks when I press a button, a sign something (usually the script) is messed up.

  10. #10
    Megasalexandros's Avatar Campidoctor
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Basicly that is a question i was playing against Russia in 1805 camp and their uniforms were...well blue, is that normal or a glitch?
    MACEDONIA ETERNAL GREEK KINGDOM

  11. #11
    mattebubben's Avatar Senator
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    im Experiencing crashes (Freezes) on Naval battles not all but atleast 30% of the Naval Battles i try to play Freeze in the middle of them (Campaign and Custom battles)

  12. #12

    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by pajomife@iol.pt View Post
    I just install this mod,I use mod manager and have all items checked,but is wired,in Napoleon gran campaign,the only recruit able unit is a mortar. Did i missed any point?
    The Napoleon campaign is not supported with LME. France is playable via the coalition campaign menu.

    Quote Originally Posted by ♔EmperorBatman999♔ View Post
    In campaign I get no sounds and on the menu I don't hear clicks when I press a button, a sign something (usually the script) is messed up.
    The missing clicks are probably due to the music pack and the missing sound in general can be caused my a "space" character in pack filename that is enabled in the user.script.

    Quote Originally Posted by Megasalexandros View Post
    Basicly that is a question i was playing against Russia in 1805 camp and their uniforms were...well blue, is that normal or a glitch?
    The Prussian uniforms are the same colours as vanilla, but not all-blue

    Quote Originally Posted by mattebubben View Post
    im Experiencing crashes (Freezes) on Naval battles not all but atleast 30% of the Naval Battles i try to play Freeze in the middle of them (Campaign and Custom battles)
    Any specific faction, admiral, number of ships or specific ships used in the battles that freeze or it is just a random problem?

  13. #13
    pajomife's Avatar Protector Domesticus
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    I've played one previous version for a long time,1.2 I guess ,and I find it very good ,then I try to play this version,but I found a very annoying thing.
    I usually a tweak the mods a little ,add more units,through multiplier,add more ranks ,about four or five ,and add my favourites fire drills,but for any reason the fire drills don't work,when I change the in mod pdg_unit_class_to_unit_ability_junctions,the fire drills still the same ,and when I add a external one ,nothing changes to,this becomes very frustrating ,because I even don't start a single campaign.
    Look.Its a little weird see may four rank firing.

  14. #14

    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    hi,

    every time i come to barracks 4 i cant recruit annything in my capital city i have to do the recruiting with a general who has to be outside the capital otherwise he cant recruit anything either(the unit cards are gone) happend when i played with france and now with great britain.

    regards,

    jupilerke

  15. #15

    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by pajomife@iol.pt View Post
    I've played one previous version for a long time,1.2 I guess ,and I find it very good ,then I try to play this version,but I found a very annoying thing.
    I usually a tweak the mods a little ,add more units,through multiplier,add more ranks ,about four or five ,and add my favourites fire drills,but for any reason the fire drills don't work,when I change the in mod pdg_unit_class_to_unit_ability_junctions,the fire drills still the same ,and when I add a external one ,nothing changes to,this becomes very frustrating ,because I even don't start a single campaign.
    Look.Its a little weird see may four rank firing.
    Hi pajomife

    That's oddhave you tried disabling "Skirmish" ability for all non-light/skirmisher infantry in units_stats_land?

    Quote Originally Posted by jupilerke View Post
    hi,

    every time i come to barracks 4 i cant recruit annything in my capital city i have to do the recruiting with a general who has to be outside the capital otherwise he cant recruit anything either(the unit cards are gone) happend when i played with france and now with great britain.

    regards,

    jupilerke
    Hi jupilerke

    That problem was solved with the 1.7.1 patch release, do you by any chance still play with 1.7?

    Cheers
    iutland

  16. #16
    mattebubben's Avatar Senator
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by Iutland View Post
    Any specific faction, admiral, number of ships or specific ships used in the battles that freeze or it is just a random problem?
    as Far as i can see its Random

  17. #17
    rbn1995's Avatar Libertus
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    is there any way you can stop the AI from spamming stacks it kinda ruins the game when you have 6 stacks against 30+ enemy stacks (yes there were this many)

  18. #18
    hippacrocafish's Avatar Campidoctor
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Quote Originally Posted by rbn1995 View Post
    is there any way you can stop the AI from spamming stacks it kinda ruins the game when you have 6 stacks against 30+ enemy stacks (yes there were this many)
    Destroy them before they build up?

    I've gotten about 35-36 turns into my France campaign and I've see, at most, 3-4 stacks per faction and I've already managed to nearly destroy Austria.

  19. #19
    Cleirmonth's Avatar Laetus
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    I cant see units description, and some reserch description
    This is my User script
    Please help
    thanks



    mod LME_U_AI.pack;
    mod LME_Camp1805.pack;
    mod LME_Music_Project.pack;
    mod LME_graphics.pack;
    mod LME1_7_2.pack;
    mod LME_AUM.pack;

  20. #20
    ElementUK's Avatar Miles
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    Default Re: La montée de l'Empire (LME) Trouble Shooting Thread

    Here is mine and game works fine:

    mod LME_U_AI.pack;
    mod LME_Camp1805.pack;
    mod LME_Music_Project.pack;
    mod LME_graphics.pack;
    mod LME1_7_2.pack;
    mod aum_nap_mod.pack;


    According to that, it's your 'LME_AUM.pack' line

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