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Thread: why two STAKE?

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  1. #1

    Default why two STAKE?

    Stainless Steel 6.3
    in file "export_descr_unit.txt"
    data of longbowmen like this
    "attributes extreme_range, foot_archers, stakes, stakes, free_upkeep_unit"

    so, why two "stake"? All the archers deploy stake have two "stake" here. I deleted one, and run the game. it seem nth change. Anyone give me a tip?

    1 more question
    prussian archer
    attributes sea_faring, hide_forest, can_withdraw, horse_archers

    horse_archers? but they dont ride horse!
    Last edited by Gear5; November 03, 2010 at 12:44 AM.

  2. #2
    TW_User's Avatar Libertus
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    Default Re: why two STAKE?

    To the first question:
    I think the attributes are necessary for Battle AI.
    Same to the second question.
    German Medieval: 2 Total War Freak and Modder

  3. #3

    Default Re: why two STAKE?

    I don't know why two times but horse_archers is a custom attribute that might have been used in the CS for a script.

  4. #4
    Gorrrrrn's Avatar Citizen
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    Default Re: why two STAKE?

    suspect horse_archers for infantry archers is an error - all other units with horse_archer attribute are horse archers.
    (note don't remove from EDU unless you are starting a new campaign - it'll stop the game starting if you do - as i found out!)

    stakes x2 - could this double the number of stakes deployed - try single stakes and even more to see if they make a difference.
    Last edited by Gorrrrrn; November 06, 2010 at 05:53 AM.

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