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Thread: [Question] How to slow down animations?

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  1. #1
    Kaunitz's Avatar Centenarius
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    Default [Question] How to slow down animations?

    Has anybody found out how to slow down animations? I don't know anything about animations really. Especially I'm searching for a way to make individual soldiers turn/pivot slowlier so that they need more time when they change formation (e.g. when you order a unit to form square or when you increase/decrease a units' depth/frontage) or have to circumvent obstacles like trees, but not when they advance straight ahead.
    What I've tried so far (example):

    In animations/men/musket/mus_stand_irregular/ I have opened the .txt file of one of the "turning" animations. In any animation-txt-file, I find something like the following (my values):

    Marker name: Footstep_Turn
    Position: 2 s 958 ms
    Type: Generic

    Marker name: Footstep_walk
    Position: 11 s 782 ms
    Type: Generic

    I tried to set the values (seconds and milliseconds?) high. I hoped that the animation would need 11,7 seconds in total (- the blend_in_time of the following animation?). I applied that to all turning-animations (irregular and trained), but there is no effect in the game. The individual soldiers still turn very fast and have no problem to manoeuver around like robots. Can anyone give me a hint?

    (When I try to set alter the type of the pack-file to movie, the game won't load properly and freezes at the first loading screen.)

    PS: Oh, and I've also read something about "animation delay" in some posts. Does anyone know what this is/how it can be done? I guess it's supposed to influence the time between animations (e.g. can I have soldiers to attack less frequently in combat?)

    There is not much you can learn about animations in this board really. Here is a list of my favourites:

    http://www.twcenter.net/forums/showthread.php?t=283428
    http://www.twcenter.net/forums/showthread.php?t=243644
    Last edited by Kaunitz; November 03, 2010 at 06:33 AM.
    KAUNITZ PROJECT
    - a modding project for a better representation of XVIIIth century warfare -

  2. #2
    Kaunitz's Avatar Centenarius
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    Default Re: [Question] How to slow down animations?

    Hint for those who are searching as well:

    Quote Originally Posted by Primergy View Post
    1.) As far as i could tell, you only make them faster/slower. Much more functions i didnt see until now.

    2.) Yes you need atleast the SE Version and yes you need another Plugin for opening Empire models, which you find under 3rd Party Plugins on the Webpage. If you want to export it to another Modelling software you need another Plugin, to export a file type which your other Program can read.



    Perhaps an importing error. I have sometimes the same error when importing a model with knighterrants tools for 3ds Max, because the Skin Modifier didnt get imported right.
    Closing the Program and reimport the model mostly helps (atleast for me).
    --> visit this thread: http://www.twcenter.net/forums/showt...35#post7866335
    Last edited by Kaunitz; December 14, 2010 at 02:08 PM.
    KAUNITZ PROJECT
    - a modding project for a better representation of XVIIIth century warfare -

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