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  1. #1

    Default Templar Sergeants To Papal States

    I Want to add Templar Seargeants and Templar Crossbowmen to the Papal States and I want that please someone help me because I achieve to put the Templar Seargeants in the Papal Faction but the units look silver, I even add the unit card already but I have this Silver Soldiers problem, and because I can't put the Templar Sergeants right Iam wainting to add the Templar Crossbowmen so can anyone please help me?? please
    Last edited by AdlerWolf; November 02, 2010 at 03:22 PM.

  2. #2
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    Default Re: Templar Sergeants To Papal States

    Quote Originally Posted by AdlerWolf View Post
    I Want to add Templar Seargeants and Templar Crossbowmen to the Papal States and I want that please someone help me because I achieve to put the Templar Seargeants in the Papal Faction but the units look silver, I even add the unit card already but I have this Silver Soldiers problem, and because I can't put the Templar Sergeants right Iam wainting to add the Templar Crossbowmen so can anyone please help me?? please
    I suggest that you start here:

    Guide and Tutorials to Modding

  3. #3

    Default Re: Templar Sergeants To Papal States

    Thanks for the answer my friend, I try to do all what the tutorial say but for my is to hard the codes are not my thing and even when I try to change the code in battle_models is go wrong and the game dont ever star, i get kick to the desk.

  4. #4

    Default Re: Templar Sergeants To Papal States

    The mdb file is quite a tricky one(not something i would suggest to someone learning modding to start with )

    I hope you made a back up copy of this file to restore your game?? But if you really want those units you will havee to persevere with it just look at the numbers logically possible errors you could have made(most common ones) is the number at the start of a line must be the number of characters in that line( eg 67 unit_models/Mounts/Medium_Horse/textures/medium_horse_mercs.texture here 67 is the exact number of characters in the line )

    also the number starting of each phase of thee mdb entries must have the number of factions it will hav entries for .(eg
    5 ( this number is how many factions will have the unit polland is just the first )
    6 poland
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_poland.texture
    77 unit_models/_Units/EE_Peasant_Leather/textures/mtw2_EE_Peasant_normal.texture
    46 unit_sprites/poland_EE_Peasants_ug1_sprite.spr

    Also as you are adding ugs to the game (unit models not listed ) you will need to also mod the number at the very top of the mdb ( eg 22 serialization::archive 3 0 0 0 0 949 0 0 see here the 949 is the number of ugs in the HHB version of the game ) an ug is each model level of the unit as in a unit has 1 ug for the base model and any upgrades of armour to the unit that has a visual change will havee an ug (not dependant on how many factions have the unit just on the model levels themselves.)

    Heroes Hordes & beyond The official submod of KGCM (click the sig)

  5. #5

    Default Re: Templar Sergeants To Papal States

    Thanks for answer me Soul Firez. Yes I make a back up of the battle_models file, so Iam save jajaja. This modifications are really tricky one and very hard for someone that knows very little about modding (me) but I will try a little more, maybe I don't have sucesses but I will try nonetheless.

    I want to do this because I have the idea that why the Papal States , being the head of the church, dont have more templar units besides the Knights of the Templar Chapter Guild, so It was funny and even nice to see templar units in the Pope Armys, and in the end it will not going to be so overpowered, considering that the Templar Sergeants are similar to the regular Amored Sergeants I think, but anyway I will try a little more before I get mad with those codes jejeje, cheers!

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