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Thread: [question] Is it possible to have "smaller" models?

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  1. #1
    Kaunitz's Avatar Centenarius
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    Default [question] Is it possible to have "smaller" models?

    It's probably a stupid question which can be answered by a simple and quick "no", but:

    Is it possible for modders who are acquainted with models etc. to simply scale down the size of battlemap-models (e.g. soldiers + their equipment, riders, artillery; maybe in a next step even projectiles, trees, houses)?

    I'm asking this because I'm struggling to make a mod which is based on a 1:4 scale. Thus the models look too big/the map too small. Battle maps have been larger in Shogun 1!

    I'm thankfull for any answer I can get.

    PS: I'm not the only one with such an idea: http://www.twcenter.net/forums/showthread.php?t=314078
    Last edited by Kaunitz; November 04, 2010 at 05:21 AM.
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  2. #2
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    Icon4 Re: [question] Is it possible to have "smaller" models?

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    Hm, i tried i.e to get smaller *.dds textures, but i wasn't able to do that ( changes not visible in ETW ).

    Every time i putted the "smaller" texture in game ( i.e 2 times smaller in high ) the texture was missed and set as black...

    I tried to get smaller naval id ( hulls damage, sail damage ), because for now i 'm unable to make them transparent...but of course i wasn't managed to do this.

    I don't know anything about 3D models, sorry.

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  3. #3
    Kaunitz's Avatar Centenarius
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    Default Re: [question] Is it possible to have "smaller" models?

    So I suppose it's not possible to alter the size of models' skeletons + textures without the necessary tools and skills.
    Thank you for you answer, p.jakup88.
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  4. #4
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    Icon4 Re: [question] Is it possible to have "smaller" models?

    ==================================================================================

    Some time ago i opened an 3D model with Ultimate Unwrap 3D ( demo unfortunately version of this awesome tool... ), but he hasn't got save changes option.

    I' m almost sure that you will need to edit and save the *.dds texture in default vanilla size/resolution.

    As i said - i don't know anything about resizing 3D models ( of units, ships, etc ).

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  5. #5
    Primergy's Avatar Protector of the Union
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    Default Re: [question] Is it possible to have "smaller" models?

    I' m almost sure that you will need to edit and save the *.dds texture in default vanilla size/resolution.
    This will only make the texture qualitly worser (since then the textures have to cover a bigger object with their smaller size).

    To make units smaller you will have to resize the 3D models, but i tend to believe that you will run into some problems with animations, since the position of the bones is here still the same as before.
    Also many model files aren't openable/exportable (eg the collision models for buildings and field objects) and so the engine will threat them still the same size as before.

    I would say it's definitly not recommed.

  6. #6
    Kaunitz's Avatar Centenarius
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    Default Re: [question] Is it possible to have "smaller" models?

    So basically one would have to redo all animations because they do not conform to the reduced skeleton-scale. (I'm not capable of doing either *g* I just wanted to know if anyone has tried it yet)

    For soldiers though, I think you could alter the collision models in the battle_entities table (ellipse/circle, height-length).

    Thank you, Primergy!
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