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  1. #1
    eXistenZ's Avatar Praeses
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    Default 2 Guild questions

    I have red the guide on guilds

    http://www.twcenter.net/forums/showthread.php?t=377884

    It helped a lot, however i'm still with to questions:

    1)What is the use of having more than one guild of the same type? Like for when i already have a master merchant guild, is it of any use to build another merchant guild (level 1) in another city? And do you get a hit in guild points when you refuse the offer?

    2) What about guild points you win, but there is already a guild. Example will make it clearer. Let's say i took Jerusalem, which has a thieves guild. But i need some priests to convert the region, so i build a small church and recruit a priest (goes faster than recruiting him at the theologians guild and shipping him). Are the points you get for that lost cause there is already a guild in the city? Or do they get transferred to a city without a guild?

    Thanks

  2. #2

    Default Re: 2 Guild questions

    1. a) For me, it's an issue of location. A Woodmen's guild in Nottingham doesn't help you deploy Sherwood archers in the Acre.

    1. b) You don't get a hit for refusing the offer.

    2. Depends on the unit or building bought. Like you can see on the points tables, you have "Points in Settlement" and "Points in Other Settlements". Afaik, the points in settlement doesn't transfer.

  3. #3
    Argeleb's Avatar Libertus
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    Default Re: 2 Guild questions

    And I've learnt that never build Exploration Guild. It just brings harm
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  4. #4
    eXistenZ's Avatar Praeses
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    Default Re: 2 Guild questions

    Quote Originally Posted by Argeleb View Post
    And I've learnt that never build Exploration Guild. It just brings harm
    How?

  5. #5
    Silverheart's Avatar Domesticus
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    Default Re: 2 Guild questions

    Doesn´t the Explorers guild increase the movement points of the troops trained in "their" settlement?
    Judging by the guilds´ description, that´s the conclusion I came to.
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  6. #6
    shikaka's Avatar Domesticus
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    Default Re: 2 Guild questions

    Quote Originally Posted by Silverheart View Post
    Doesn´t the Explorers guild increase the movement points of the troops trained in "their" settlement?
    Judging by the guilds´ description, that´s the conclusion I came to.

    How is that harmful?
    Also, you only need one HQ to implement this in all your settlements...

  7. #7
    Silverheart's Avatar Domesticus
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    Default Re: 2 Guild questions

    Woa, Shikaka, you´re mistaking me for Argeleb!
    I´m not saying the Explorers guild is harmful, I´m trying to find out exactly what benefits it has.
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  8. #8
    shikaka's Avatar Domesticus
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    Default Re: 2 Guild questions

    Quote Originally Posted by Silverheart View Post
    Woa, Shikaka, you´re mistaking me for Argeleb!
    I´m not saying the Explorers guild is harmful, I´m trying to find out exactly what benefits it has.

    Yep, sorry mate!

    I think it happened because of the similar avatars (and the fact that I wrote it from work )

  9. #9
    Silverheart's Avatar Domesticus
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    Default Re: 2 Guild questions

    no harm done ^::^
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  10. #10
    Argeleb's Avatar Libertus
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    Default Re: 2 Guild questions

    Well, I didn't know that they have anything to do with movement. In my games they just give me missions (in which I always have to declare war on neutral faction) and they give me about 100 florins for completing that mission.
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  11. #11
    Silverheart's Avatar Domesticus
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    Default Re: 2 Guild questions

    Right, they have a tendency to give relatively many missions.
    However, the description says that they put their skills at the militarys´ service, making them "more graceful travellers".
    That sounds, to me, like they´re increasing the movement points of the troops.
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  12. #12
    Double A's Avatar person man
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    Default Re: 2 Guild questions

    They give some ancillary that increases movement, and in SS they increase trade. I don't know if the first two do that in vanilla, but the HQ does.
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