So I sent a small raiding party of militia to a French town. Next turn, a unit of french line infantry come to kick me out. At first, I retreat, but they follow me and I'm forced into battle. No probs.
Then the battle starts, I wait for them on the top of a hill and they close. Fire is exchanged but I pull back when I begin taking too many losses for my tastes. I wait for the equivalent of 10 minutes (I had it on fast forward) and the enemy don't move to chase me down or anything. Eventually, I know it's time to call it quits, so I march my men all the way back to the withdraw line, meanwhile again the enemy makes no attempt to engage me whatsoever, and when I get there I get a nice little surprise.
The "Withdraw" command, is faded out. I am unable to withdraw from the field, despite the fact I have just physically marched my men to the withdraw line without problem and the enemy is making no attempt to come and get me. Why? What is the excuse? Why am I forced to now go see my entire unit destroyed for the sake of taking down maybe, if I'm lucky, 20 more Frenchmen? When I can physically and in logic withdraw from the battle and effectively retreat?
You should be able to retreat when the attack force is making no attempt to, well, attack, and you are able to physically withdraw and retreat from the force. So basically I'm being told I have to go watch my men get annihilated while the French "attackers" sit on their bums because of an unrealistic game mechanic.
I withdrew from the fighting, ran through the woods, hid, and got away, sounds like a pretty gooding symptom list for "retreat". It's not like I'm backed against a wall or anything.






