Is it possible to create officers bearing shields?
Is it possible to create officers bearing shields?
yes it is, not that difficult if you know how to mod units
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
Can a moderator change the title to "officer limitations - creation"?
I 'm trying to create a new officer available only for a specific unit (varangian guards). Is this possible or there have to be an officer per kind of unit (infantry, archers, cavalry etc)? Since now all I get is ctd's.
From my experience, the biggest problem is the EDU, because each different type of officer still count as a unit type, you need to use a EDU spot. your likely problem is that you entered a new EDU entry, but the SS EDUs are already at it's max limit (500) so unless you delete / recycle a EDU spot you'll always get CTDs on launch , no way around that.
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
No you can have an officer specifically for a single unit
No an officer does not count as a unit type. Officers are only defined as entries in the modeldb, not the EDU.
ah i c, my mistake then
1180, an unprecedented period of peace and prosperity in East Asia, it's technology and wealth is the envy of the world. But soon conflict will engulf the entire region with great consequences and lasting effects for centuries to come, not just for this region, but the entire known world, when one man, one people, unites.....
Yeah, it is added only in the modeldb but still I have problems.. I changed the "officer" line at the varangian section in the EDU, added the new unit in the mdb (I used the existed byz officer script as template), added 1 to the total mdb units (at the top), made new folders for the lods and textures, deleted the double groups for the model (legs, body, etc) but no work.. I tested the model and the textures (Ι renamed them as "varangian" and imported to the game), they work fine.
I tried putting an existing unit (swabian swordsmen) as officer but something strange happened. Although I had no ctd, my varangians had a nice swabian swordsman for officer but without texturesSo I am wondering, since the swordsmen is a full working unit why did this happen? I just try to understand the mechanism behind the officers..
I'm guessing that even though the Swabian swordsmen work as a unit in the game, to be used as an officer they need a texture entry in the EDU specifically for the byzantines.
Yeap you are right on it, didnt think for myself![]()
I 'm sure there is some mistake in the mdb file but I cant find it..
If someone has the time to check it out, I ll be grateful
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