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  1. #1

    Default Lets end the myths about dread, piety, and authority

    Ok before you go and say "Hey you, go use the search button this topic has been started a zillion times"
    you should know that I have been thoroughly searching the forums and I cannot find anything useful besides a few 'theories'
    so please lets put this topic to rest and get the facts straight on these.

    Chivalry
    - +.5% pop growth +5% popularity - seems to be pretty straight forward there.
    dread- +5% order
    theories on dread- hurts opponents morale? improves your own troops morale?
    Authority- no definitive answers, but everyone agrees that its important..somehow.
    Theories- improves loyalty, acts as a second chivalry bar, improves the order in all cities, improves diplomacy.
    piety- Helps against inquisitors
    theories- helps improve religion %? Maybe reduces changes of heretics popping up?

    Every time I build a king up I'm like oh yeah 10 authority, then one of the (many) voices in my head say "uh so what good is that now?" and I don't know what to say! I got nothing! is this just a plasebo to make us feel more confident? Really I've plaed this game too long to be this clueless about something I pay so much attention to!

    Please please lets try to get these straight!

  2. #2

    Default Re: Lets end the myths about dread, piety, and authority

    Firstly you should have searched it's all basic and yes it has been answered a couple of times so you need to work on your searching skills.
    Anyways:-
    Quote Originally Posted by teks View Post
    theories on dread- hurts opponents morale? improves your own troops morale?
    Dread on battlefield decreases the morale of enemy troops and nothing more while chivalry does the vice-versa. On Campaign map it has another various effects like decrease the chances of revolt etc like chivalry.

    Quote Originally Posted by teks View Post
    Authority- no definitive answers, but everyone agrees that its important..somehow.
    Theories- improves loyalty, acts as a second chivalry bar, improves the order in all cities, improves diplomacy.
    Authority helps in keeping the generals and captains of your army loyal and they don't rebel. Authority also decides who is going to be the next heir in family tree something we can't control unfortunately.
    For anything rest do a key search on Authority.

    Quote Originally Posted by teks View Post
    piety- Helps against inquisitors
    theories- helps improve religion %? Maybe reduces changes of heretics popping up?
    Piety helps in making your priests better, fight off the heretics that can cause religion unrest. And give generals bad ancs like pagan magician.
    Priests with higher piety can end up as cardinal entering the college of cardinals and once you do that you can get enough votes to make your own pope thus ruling the game if playing a catholic faction.
    Inquisitors don't show up if your regions have a high religion like 90% or so already.

    Again do a key search on Priests to learn more in detail.

  3. #3
    Incomitatus's Avatar Ducenarius
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    Default Re: Lets end the myths about dread, piety, and authority

    Not to step on your toes, Ishan, but you left out some stuff... and searching is well and good, but if your answer to everyone is 'search better', then why do we have a forum instead of FAQ? Seriously?

    Teks, in all fairness, this information is pretty basic and easily available in most of the comprehensive guides. So yeah, despite what I just told Ishan, work on your searching skills.

    But, here's the rundown - (I don't promise to know everything):

    Chivalry

    • Increases population growth (one point = 0.5% growth);
    • Increases popularity (one point = 5% public order);
    • Increases own troops morale in battle;
    • For the faction leader only: makes dreadful generals less loyal.

    Dread

    • Increases fear (one point = 5% public order);
    • Decreases enemy troops morale in battle;
    • For the faction leader only: makes chivalrous generals less loyal.

    Authority

    • For the faction leader: Increases all generals' loyalty;
    • For the faction leader: Decreases chance that captains will turn rebel (or accept bribes?);
    • For the faction leader: Decreases chance of rebels and brigands appearing;
    • For the faction leader: Might affect diplomacy (I have seen nothing conclusive, I think there is a good chance that it doesn't, and some people just assume it does because it did in the original Medieval Total War);
    • For family members: When it comes time to select a new heir, the family member with the highest authority (which is a hidden trait for everyone but the king) is selected.

    Piety

    • Protects against inquisitors;
    • Acts like the acuity rating in RTW: higher piety means a governor generates more extra income from a city or castle;
    • High piety governors cause unrest in regions with a low quantity of the faction's own religion;
    • Low piety governors cause unrest in regions with a high quantity of the faction's own religion.

    Please Note: There are also special character traits and ancillaries that have prerequisites based on these ratings.

    For example
    , a character with dread can not gain levels in the "Just" line of traits, while a character with chivalry is much more likely to gain "Just" traits than a character with neither.

    Also: Piety, Chivalry, and Dread can be important in a governor trying to gain guild points for a settlement.

    For example
    , it is much easier to be offered a guild house for one of the crusading orders if you keep a governor in the city or fortress with a chivalry rating of 4 or higher.

    -----------

    I hope you are able to find the above helpful.

    Incomitatus
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  4. #4

    Default Re: Lets end the myths about dread, piety, and authority

    Quote Originally Posted by Incomitatus View Post
    and searching is well and good, but if your answer to everyone is 'search better', then why do we have a forum instead of FAQ? Seriously?
    With a 2 second search we get like 10 threads about the same topic and not everyone can cover the things with a single post and that's the whole point of search so that nothing is missed about it.
    And you are right it's a forum not a FAQ so anyone can open new threads about it but he has to wait for responses from other users and sometimes if nobody is hanging around then he doesn't gets the answer in time and the thread dies, there are a lots of threads with 0 replies.

    And the questions in discussion here are all basic there are like 2-3 major guides about it on such basic stuff.

    Quote Originally Posted by Incomitatus View Post
    but you left out some stuff
    Yes i know that otherwise i wouldn't have suggested him to search.

  5. #5
    Incomitatus's Avatar Ducenarius
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    Default Re: Lets end the myths about dread, piety, and authority

    Why aren't the best guides stickied in this forum? The link to the Scriptorium is confusing to new people and annoying to at least one old person (me).

    There might actually be less of these sorts of threads started if the relevant guides and/or past informative posts were more visible. I've said it before, and I'll say it again, the RTW community did a much better job of getting this sort of information out to people. I remember five years ago, when RTW was still very much in style, these sorts of questions about the basic mechanics of the game just didn't come up that much. Beyond that, there wasn't nearly as much disagreement about those mechanics - it had been figured out, tested, and the information clearly and easily available without anywhere near the amount of digging through old threads full of wild conjecture and pure BS that one has to do to figure anything out about this game.

    Consider that if teks had done a 'good' search, he still wouldn't have had a clear answer to his question. For every thread his search turned up that had true information in it, he'd get five or six full of false information. How many threads are there declaring that chivalry and dread affect reputation, for example, when it doesn't appear to be true at all? And if you are new to the game, how do you decide what to believe if you are sorting through the BS? It took me close to six months of digging through old arguments and reading a dozen 'guides' and doing my own tests before I began to feel I even started to understand how this game works... because it was too easy to find a half dozen people saying they knew the truth and all saying something different.

    So really, 'searching' doesn't answer any questions that a new person might have... not unless they're prepared to test all the claims people have made, and that takes more time than is reasonable. I certainly can't blame someone for wanting a quicker answer than spending a month trying to decide if that five year old thread on how to do a charge properly is true or not.

    Okay, done ranting now.
    Last edited by Incomitatus; October 29, 2010 at 05:26 PM.
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  6. #6
    Civis
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    Default Re: Lets end the myths about dread, piety, and authority

    I just found the link to the scriptorium last night. Im going to go from posting this, to trying to find out more on authority, and if i still have questions, (im sure I will) ill be back to this thread.

  7. #7

    Default Re: Lets end the myths about dread, piety, and authority

    I thank you guys very much. I find pieces here and there, but even then its not all together, and for some reason none of this was in any guide. I just downloaded the medievallopedia before posting, which was supposed to be a compilation of all the guides, but It didn't really answer my question either
    All these peices had a lot of misinformation too. I read about authority in several places and got a different answer each time. same with dread. I'm sorry, but I just got sick of it. Key search peity resulted in nothing. I always wondered what a generals piety did. I mean its easy enough to assume things.

    Incomitatus- thats the best answer I've ever seen 100% awesome

    A couple parts still need someone to back it up.

    chivalry-
    *I'm not sure that it increases your own troops moral, as I thought command did this.
    Dread-
    *makes chivalrous leaders less loyal - I never heard that. Very interesting.
    Authority-
    *I found no evidence of it helping diplomacy at all. I think reputation is it's replacement.
    * So the next heir is based off highest authority? Very interesting.
    * Can we confirm that it reduces % of rebels? It's likely true in my game. 10 authority general, and rebels are pretty rare.
    piety-
    *I'm gonna try to see if I can see any difference in religious unrest between generals, because I never heard about this, but it sounds right.
    That would mean you want your governors to have high piety, and your general to have low piety.

    Thank you thank you thank you thank you!
    If I had more posts you would get +a zillion rep
    Last edited by teks; October 29, 2010 at 04:36 PM.

  8. #8
    Teutonic Warlord's Avatar Semisalis
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    Default Re: Lets end the myths about dread, piety, and authority

    Quote Originally Posted by teks View Post
    I thank you guys very much. I find pieces here and there, but even then its not all together, and for some reason none of this was in any guide. I just downloaded the medievallopedia before posting, which was supposed to be a compilation of all the guides, but It didn't really answer my question either
    All these peices had a lot of misinformation too. I read about authority in several places and got a different answer each time. same with dread. I'm sorry, but I just got sick of it. Key search peity resulted in nothing. I always wondered what a generals piety did. I mean its easy enough to assume things.

    Incomitatus- thats the best answer I've ever seen 100% awesome

    A couple parts still need someone to back it up.

    chivalry-
    *I'm not sure that it increases your own troops moral, as I thought command did this.
    Dread-
    *makes chivalrous leaders less loyal - I never heard that. Very interesting.
    Authority-
    *I found no evidence of it helping diplomacy at all. I think reputation is it's replacement.
    * So the next heir is based off highest authority? Very interesting.
    * Can we confirm that it reduces % of rebels? It's likely true in my game. 10 authority general, and rebels are pretty rare.
    piety-
    *I'm gonna try to see if I can see any difference in religious unrest between generals, because I never heard about this, but it sounds right.
    That would mean you want your governors to have high piety, and your general to have low piety.

    Thank you thank you thank you thank you!
    If I had more posts you would get +a zillion rep
    Can't prove the other stuff, but I definitely know that dread makes chivalrous generals and governors less loyal. I once decided to make Lithuania's settlements rebel as the Teutonic Order since we had a common ally in Novgorod and so were at peace. I built armies of assassins, spies, and priests to cause revolts. However, all the spying, assassinating of enemy generals, and sabotage quickly made my faction leader full dread (and full authority). Most of my generals were chivalrous, and their loyalty dropped like a rock. The next faction leader went down the same line but got bad traits that killed his authority. Ultimately, I had to quit that game because new possible candidates for generals were all absolutely terrible and the two generals I had given amazing armies constantly rebelled from low loyalty every time I reloaded my saves. I have learned my lesson.

  9. #9
    Double A's Avatar person man
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    Default Re: Lets end the myths about dread, piety, and authority

    Quote Originally Posted by Incomitatus View Post
    Not to step on your toes, Ishan, but you left out some stuff... and searching is well and good, but if your answer to everyone is 'search better', then why do we have a forum instead of FAQ? Seriously?

    Teks, in all fairness, this information is pretty basic and easily available in most of the comprehensive guides. So yeah, despite what I just told Ishan, work on your searching skills.

    But, here's the rundown - (I don't promise to know everything):

    Chivalry

    • Increases population growth (one point = 0.5% growth);
    • Increases popularity (one point = 5% public order);
    • Increases own troops morale in battle;
    • For the faction leader only: makes dreadful generals less loyal.

    Dread

    • Increases fear (one point = 5% public order);
    • Decreases enemy troops morale in battle;
    • For the faction leader only: makes chivalrous generals less loyal.

    Authority

    • For the faction leader: Increases all generals' loyalty;
    • For the faction leader: Decreases chance that captains will turn rebel (or accept bribes?);
    • For the faction leader: Decreases chance of rebels and brigands appearing;
    • For the faction leader: Might affect diplomacy (I have seen nothing conclusive, I think there is a good chance that it doesn't, and some people just assume it does because it did in the original Medieval Total War);
    • For family members: When it comes time to select a new heir, the family member with the highest authority (which is a hidden trait for everyone but the king) is selected.

    Piety

    • Protects against inquisitors;
    • Acts like the acuity rating in RTW: higher piety means a governor generates more extra income from a city or castle;
    • High piety governors cause unrest in regions with a low quantity of the faction's own religion;
    • Low piety governors cause unrest in regions with a high quantity of the faction's own religion.

    Please Note: There are also special character traits and ancillaries that have prerequisites based on these ratings.

    For example
    , a character with dread can not gain levels in the "Just" line of traits, while a character with chivalry is much more likely to gain "Just" traits than a character with neither.

    Also: Piety, Chivalry, and Dread can be important in a governor trying to gain guild points for a settlement.

    For example
    , it is much easier to be offered a guild house for one of the crusading orders if you keep a governor in the city or fortress with a chivalry rating of 4 or higher.

    -----------

    I hope you are able to find the above helpful.

    Incomitatus
    Dread generals don't care if the FL has high chiv. Dread decreases growth rate some.

    I have no ing idea what a general's piety stat does, other than protects against inquisitors.

    Quote Originally Posted by Nazgūl Killer View Post
    The King's Purse, as far as I know, is not dynamic. It's an income constant in the game and I've never seen it change aside from faction to faction.
    Only via scripting, as seen in the Kingdoms Britannia campaign.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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  10. #10

    Default Re: Lets end the myths about dread, piety, and authority

    Post Deleted
    No off-topic Posting

  11. #11

    Default Re: Lets end the myths about dread, piety, and authority

    Bigger Authority, means more money from King's purse.

  12. #12
    Nazgūl Killer's Avatar ✡At Your Service✡
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    Default Re: Lets end the myths about dread, piety, and authority

    The King's Purse, as far as I know, is not dynamic. It's an income constant in the game and I've never seen it change aside from faction to faction.
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  13. #13

    Default Re: Lets end the myths about dread, piety, and authority

    In a mod it's possible to link king's purse to his authority but in vanilla it is not so like Naz said.
    King's purse can be changed in between in kingdoms.exe based mods not medieval2.exe though.

  14. #14

    Default Re: Lets end the myths about dread, piety, and authority

    Dread increases public order through fear, but decreases population growth.

    Quote Originally Posted by Condottiere 40K View Post
    If you ever lived next to a volcano, the fact that you had nothing to do with your neighbour failing to properly throw in his virgin daughter to appease the local deity doesn't stop the lava from engulfing your home.

  15. #15
    Double A's Avatar person man
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    Default Re: Lets end the myths about dread, piety, and authority

    ^this

    Would've been a lot more useful in Rome to combat the utterly rampant squalor. Get a city up to Huge, then stick a 10 dread general in it and set taxes to very high. Simmer till well done.
    Jon had taken Donal and Benjen’s advice to heart: Sam may be fat and pathetic, but he is still a member of the watch, and one of the few black brothers who isn't a rapist or thief. (out of context, this sounds ridiculously racist)
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