Ottoman setup.

Thread: Ottoman setup.

  1. TheFuzzy's Avatar

    TheFuzzy said:

    Default Ottoman setup.

    Today I have come up with an ottoman setup that earned me my first nappy mp victory . I might get some of the names wrong so will try and make it clear as possible and was wanting to know what you guys thought about it.

    SETUP
    4 millitia promoted to around 2 each
    5 nizam credit line infantry 1 promotion each
    4 melee troops (something like caseete) promoted to 3 chevrons
    3 marmalukes
    2 sipahis
    and 2 of the very last cav for them.

    Put the militia infront then line then melee. Rush the enemys lines till line to line range by this time your militia should have soaked up the rifle fire and let your line trade a few volleys with the enemy then cause dysfunction with your melee and they should take out quite a few soldiers and you should be able to mop up the rest with the help up cav support. I always make enemy arty first priority with this setup due to the low morale of the units.
     
  2. DunkFunk's Avatar

    DunkFunk said:

    Default Re: Ottoman setup.

    i think you mean deli horsemen or camel gunners as mamelukes dont exist in the MP side of the game

    with all those chevrons around i would do some adding up and see if its cheaper to get a better general instead, especially with the rally ability, your guard lancers would be nearly impossible to rout.
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  3. TheFuzzy's Avatar

    TheFuzzy said:

    Default Re: Ottoman setup.

    Quote Originally Posted by DunkFunk View Post
    i think you mean deli horsemen or camel gunners as mamelukes dont exist in the MP side of the game

    with all those chevrons around i would do some adding up and see if its cheaper to get a better general instead, especially with the rally ability, your guard lancers would be nearly impossible to rout.

    Yea I meant deli horse men and I usually go with the 3 star general.
     
  4. AqwertyBqwerty's Avatar

    AqwertyBqwerty said:

    Default Re: Ottoman setup.

    Sounds like a decent build...if you need any help w/the ottomans though,here's a link to thread we had about them: http://www.twcenter.net/forums/showthread.php?t=398937
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  5. bushranger's Avatar

    bushranger said:

    Default Re: Ottoman setup.

    Just have some meat shield,heavy lancers,and melee troops,then and this is the important part send them all in for melee,it's cheap cheesy and you cant lose because CA made the most powerfull unit in 19th century warfare a melee unit.
     
  6. AqwertyBqwerty's Avatar

    AqwertyBqwerty said:

    Default Re: Ottoman setup.

    Quote Originally Posted by bushranger View Post
    Just have some meat shield,heavy lancers,and melee troops,then and this is the important part send them all in for melee,it's cheap cheesy and you cant lose because CA made the most powerfull unit in 19th century warfare a melee unit.
    No,you can lose in that strategy through several exceedingly simple ways.

    Pick your poison -


    Elite Spam-Yes,this build is usually a noob's way to die,but three upgraded old guard can cripple a melee-rushing plan (especially if cav can sneak behind and flank)

    Reserves- Just wear them down through attrition

    Hold and Support-Units in front like meat shields and lights hold cemats,gen keeps them in the fight as long as possible,troops behind keep shooting the whole time
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  7. TheFuzzy's Avatar

    TheFuzzy said:

    Default Re: Ottoman setup.

    Quote Originally Posted by AqwertyBqwerty View Post
    No,you can lose in that strategy through several exceedingly simple ways.

    Pick your poison -


    Elite Spam-Yes,this build is usually a noob's way to die,but three upgraded old guard can cripple a melee-rushing plan (especially if cav can sneak behind and flank)

    Reserves- Just wear them down through attrition

    Hold and Support-Units in front like meat shields and lights hold cemats,gen keeps them in the fight as long as possible,troops behind keep shooting the whole time

    Now can an elite spam hold back around 1800 soldiers with on average around 2 promotions each and around 4 heavy cav with 3 light cav
     
  8. AqwertyBqwerty's Avatar

    AqwertyBqwerty said:

    Default Re: Ottoman setup.

    Yes

    Once the old guard break through,+ chasseurs e cheval pwnage
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  9. Y@$!N's Avatar

    Y@$!N said:

    Default Re: Ottoman setup.

    with melee units the majority of people dont counter them very effectively.i wouldnt say they are the most powerful unit though =S if an old guard got free shots off at them, they will lose a tonne of men.plus they are vulnerable to cav
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  10. bushranger's Avatar

    bushranger said:

    Default Re: Ottoman setup.

    yeah i wouldnt really throw them at a old guard with out some meat shield first lol.France are the best to use against them because they are the only nation with better cav and cav is the melee units biggest problem but still its a bit silly that a cheap sword unit with a couple of chevs can beat a much more expensive old guard unit.
     
  11. TheFuzzy's Avatar

    TheFuzzy said:

    Default Re: Ottoman setup.

    Quote Originally Posted by bushranger View Post
    yeah i wouldnt really throw them at a old guard with out some meat shield first lol.France are the best to use against them because they are the only nation with better cav and cav is the melee units biggest problem but still its a bit silly that a cheap sword unit with a couple of chevs can beat a much more expensive old guard unit.

    Its because the frenchies run away from everything 0_o.

    p.s. no offense to any french people on here
     
  12. Y@$!N's Avatar

    Y@$!N said:

    Default Re: Ottoman setup.

    yeah its weird o.O cav superiority becomes key in some of these battles
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  13. Y@$!N's Avatar

    Y@$!N said:

    Default Re: Ottoman setup.

    they dont run away, they just surrender unconditionally.and i dont think there are many french people on here =S
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  14. DunkFunk's Avatar

    DunkFunk said:

    Default Re: Ottoman setup.

    the french camp then pull the plug when outflanked....

    but on a serious more on topic note, battles arent a series of 1v1's between units, saying a unit beats another is silly ive seen british light dragoons beat french lancers if given the right circumstances. Sure their melee might beat the old guard in a 2v1 with a meatshield but then i could say oh i have a lancer unit and that beats your meatshield and melee and then you say i have a rock that beats scissors and then i say......
    Last edited by DunkFunk; October 29, 2010 at 05:16 PM. Reason: sshpelling
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    He'll drag you down to his level and beat you by experience.


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  15. bushranger's Avatar

    bushranger said:

    Default Re: Ottoman setup.

    Quote Originally Posted by DunkFunk View Post
    the french camp then pull the plug when outflanked....

    but on a serious more on topic note, battles arent a series of 1v1's between units, saying a unit beats another is silly ive seen british light dragoons beat french lancers if given the right circumstances. Sure their melee might beat the old guard in a 2v1 with a meatshield but then i could say oh i have a lancer unit and that beats your meatshield and melee and then you say i have a rock that beats scissors and then i say......
    I would agree with what you say but i also think what makes a powerful unit is not just stats but how easy it is to use and what other units the x unit has to complement it,and as for the otto's melee unit (i cant remember its name)its dead sh!t easy to use and with otto's good selection of militia and heavy lancers i would put it as the most powerful weapon in the game just ahead of prussian light inf.

    You might ask why i would prussian light inf second when there stats are not as good as ports,it's because the rest of prussia's unit choice just complements them so well.
    just wondering what you guys would say is the most powerful units and why?
     
  16. Y@$!N's Avatar

    Y@$!N said:

    Default Re: Ottoman setup.

    Quote Originally Posted by DunkFunk View Post
    but on a serious more on topic note, battles arent a series of 1v1's between units, saying a unit beats another is silly ive seen british light dragoons beat french lancers if given the right circumstances. Sure their melee might beat the old guard in a 2v1 with a meatshield but then i could say oh i have a lancer unit and that beats your meatshield and melee and then you say i have a rock that beats scissors and then i say......
    if i had some lancers charging a light dragoon unit, then for sure i still go right in, then withdraw.but some units are good enough that you just 1vs1 em with another unit you know they will pwn.like old guard vs. fencibles.with other units then of course you are gonna want some backup or another unit.so say militia+dragoons vs old guard.melee the old guard and charge your cav in.so i guess as you say it depends on the circumstance.

    Quote Originally Posted by bushranger View Post
    I would agree with what you say but i also think what makes a powerful unit is not just stats but how easy it is to use and what other units the x unit has to complement it,and as for the otto's melee unit (i cant remember its name)its dead sh!t easy to use and with otto's good selection of militia and heavy lancers i would put it as the most powerful weapon in the game just ahead of prussian light inf.
    You might ask why i would prussian light inf second when there stats are not as good as ports,it's because the rest of prussia's unit choice just complements them so well.
    just wondering what you guys would say is the most powerful units and why?
    again it depends on how you use them, but i would put the old guard as the most powerful in game (especially if you gave em nine chevrons). then again, the best value for money would probably be cemaat janissaries...
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  17. JuLiA GiLLaRD's Avatar

    JuLiA GiLLaRD said:

    Default Re: Ottoman setup.

    Quote Originally Posted by TheFuzzy View Post
    3 marmalukes
    Are they made of marmalade

    God I'm funny