for secondary weapons :
in
export_descr_unit.txt remove the secondary weapon, exemple :
Code:
type Igunisis Pike
dictionary Igunisis_Pike ; Igunisis Pike
category infantry
class spearmen
voice_type Heavy
banner faction main_spear
banner holy crusade
soldier igunisis_pike_1, 80, 0, 1
attributes sea_faring, hide_forest, hardy, can_withdraw, pike, frighten_mounted
move_speed_mod 0.85
formation 0.9, 0.3, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 11, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
stat_pri_attr spear, long_pike, spear_bonus_12
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
stat_sec_attr no
stat_pri_armour 6, 6, 0, metal
;stat_armour_ex 8, 9, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 12, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 515, 340, 105, 80, 810, 4, 140
armour_ug_levels 0, 1, 2, 3
armour_ug_models igunisis_pike_1, igunisis_pike_2, igunisis_pike_3, igunisis_pike_4
ownership venice
era 0 venice
era 1 venice
era 2 venice
;unit_info 11, 0, 12
recruit_priority_offset 15
The red lines means no secondary weapons.
For the fire_by_rank remove in the attributes line, if you have correct animations, you'll have deadly musketeers, for the exemple here, an army of 1K musket can beat a 5K army of imperial knight at foot :
Code:
type Igunisis Musketeers
dictionary Igunisis_Musketeers ; Igunisis Musketeers
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier igunisis_musketeers_1, 40, 0, 1
attributes sea_faring, very_hardy, can_withdraw, gunpowder_unit, fire_by_rank, stakes, command, cannot_skirmish
formation 0.1, 0.2, 1.2, 1.2, 2, square, shield_wall
stat_health 2, 0
stat_pri 21, 1, musket_bullet, 200, 60, missile, missile_gunpowder, piercing, none, musket_shot_set, 25, 1
;stat_pri_ex 0, 0, 20
stat_pri_attr ap
stat_sec 9, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 0.3
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 3, 7, 0, flesh
;stat_armour_ex 0, 2, 0, 0, 5, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, -2, 3, 4
stat_mental 17, disciplined, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 960, 120, 35, 40, 960, 4, 250
armour_ug_levels 0, 1, 2, 3
armour_ug_models igunisis_musketeers_1, igunisis_musketeers_2, igunisis_musketeers_3, igunisis_musketeers_4
ownership venice
era 0 venice
era 1 venice
era 2 venice
;unit_info 12, 17, 14
recruit_priority_offset 40