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Thread: Adding ancillaries savegame compatible?

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  1. #1

    Icon5 Adding ancillaries savegame compatible?

    I've added a Templar Grandmaster ancillary to Stainless Steel 6.3(which was curiously absent from export_descr_ancillaries despite there being entries for it left in the export_ancillaries.txt), and it works fine and everything(which isn't surprising seeing as how it's basically a copy-paste-rename of the Hospitaller Grandmaster ancillary and its corresponding trigger).

    BUT, it seems to screw up all the regional title ancillaries.
    Upon loading up my Crusader States campaign(I'm at turn 81 in case that's relevant) my King in Jerusalem now holds the "Duke of Iraklion" ancillary, whereas loading it with an unmodified export_descr_ancillaries he has the "King of Jerusalem" ancillary like he should. The same thing has happened to all my generals with regional ancillaries(Damietta's governor now has Cairo's trait, Alexandria's now has Tripoli's ect.).

    However moving these ancillaries to another general allows them to regain the proper one through normal game means(i.e. I gave the "DoI" to another general and the next turn my King was rewarded the "KoJ" one he should have had), but I'm worried that this means that every general in the game is going to have messed up regional title ancillaries until the current generation is dead. It'd be nice to not have to worry about the immersion breaking experiance of running into a Scottish general who's the "Emperor of Constantinople".

    Now when I start a new game everything works fine(probably because nobody starts with any ancillaries) but I'm wondering if there is something I can do to make it compatible with my saved game without add_ancillary-ing everything in the world?

  2. #2
    Squid's Avatar Opifex
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    Default Re: Adding ancillaries savegame compatible?

    I've mentioned this in RTW forums, changes to traits and ancillaries are save game compatible provided you don't change the order of existing traits/ancillaries. My guess is you added the ancillary part way through the list of ancillaries, so every ancillary that is located past that point in the file will be off by one in which one is displayed.
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  3. #3

    Default Re: Adding ancillaries savegame compatible?

    Doh, I thought I had done that! Sure enough I had placed it just before the entries for the regional titles!

    You have my humble thanks!

  4. #4
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Adding ancillaries savegame compatible?

    I have a similar problem. After adding 4 missing titles, they all gain the "Count of Portus Calve" title. Had two of them at same time in England. Any suggestions?

  5. #5
    Squid's Avatar Opifex
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    Default Re: Adding ancillaries savegame compatible?

    Sounds more like a trigger error, where you used same/similar triggers but didn't update the ancillary being given. Post the ancillaries, the triggers used to give them, and the entries in export_ancillaries.txt.
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  6. #6
    Henry of Grosmont's Avatar Clockwork Angel
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    Default Re: Adding ancillaries savegame compatible?

    I'm such an idiot. Just forgot to change the "oporto" in the last line for the needed name. Thanks a lot.

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