Results 1 to 5 of 5

Thread: Completely removing a unit

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    kaiser1993's Avatar Senator
    Join Date
    Jul 2009
    Location
    West Yorkshire
    Posts
    1,191

    Default Completely removing a unit

    Just a quick question, is there anywhere else where I need to remove the entry of a unit other than:
    .EDU
    .EDB
    I want to remove a unit completely without errors.

  2. #2

    Default Re: Completely removing a unit

    There is a tutorial for adding a unit then you know what to do it will tell you all the files involved.

    And other than that there is descr_strat.txt and CS where that unit entry can be used i'm sure u get what i'm saying.

    And lastly there is descr_mercenaries.txt in case if your unit is a merc than kill it from there too otherwise get a CTD if the entry is not removed.

  3. #3
    kaiser1993's Avatar Senator
    Join Date
    Jul 2009
    Location
    West Yorkshire
    Posts
    1,191

    Default Re: Completely removing a unit

    thanks I'll experiment a bit, try to get it right

  4. #4

    Default Re: Completely removing a unit

    Lol there is no need for an experiment it's simple:-

    EDU, EDB, ModelDB, export_units.txt and it's UI cards and BAM gone.

  5. #5
    Squid's Avatar Opifex
    Patrician Artifex Technical Staff

    Join Date
    Feb 2007
    Location
    Frozen waste lands of the north
    Posts
    17,751
    Blog Entries
    3

    Default Re: Completely removing a unit

    Don't forget descr_rebel_factions.txt, export_descr_advice.txt, EDCT, EDA, etc.
    Under the patronage of Roman_Man#3, Patron of Ishan
    Click for my tools and tutorials
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." -----Albert Einstein

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •