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Thread: A strange phenomenon about culture type and battle building models

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  1. #1

    Default A strange phenomenon about culture type and battle building models

    OK , I add a new culture in SS and test it to try finding the principle about culture type and battle building models ......

    and I changed the ireland belong to the new culture , I alway think the new culture will use the north european battle building models automaticly by use the hardcode .


    and I change texts files like this: (notice the red line)

    Dublin_Province (a large_town in ireland island)
    Dublin
    ireland
    Irish_Rebels
    10 232 10
    timber, atlantic, explorers_guild, no_pirates
    5
    5

    settlement
    {
    level large_town
    region Dublin_Province
    year_founded 0
    population 4000
    plan_set default_set
    faction_creator ireland
    building
    {
    type core_building wooden_wall
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type port port
    }
    building
    {
    type barracks town_guard
    }
    building
    {
    type temple_catholic small_church
    }
    building
    {
    type market corn_exchange
    }
    building
    {
    type taverns brothel
    }
    building
    {
    type hinterland_farms farms
    }
    building
    {
    type siege catapult_range
    }
    }



    Sharjah_Province (a city in middle eastern)
    Sharjah
    ireland
    Fatimid_Rebels
    16 96 31
    yulinjun, jinjun, fish
    5
    6

    settlement
    {
    level large_city
    region Sharjah_Province
    year_founded 0
    population 16000
    plan_set default_set
    faction_creator ireland
    building
    {
    type core_building large_stone_wall
    }
    building
    {
    type barracks militia_drill_square
    }
    building
    {
    type temple_muslim minareted_masjid
    }
    building
    {
    type hinterland_roads roads
    }
    building
    {
    type market market
    }
    building
    {
    type port port
    }
    building
    {
    type smith blacksmith
    }
    building
    {
    type taverns tavern
    }
    building
    {
    type education_university school
    }
    building
    {
    type city_hall council_chambers
    }
    building
    {
    type tower ballista_towers
    }
    building
    {
    type hinterland_farms farms+2
    }
    building
    {
    type siege siege_works
    }
    }


    but what confuse me is that the Dublin_Province is use the north european battle building models but the Sharjah_Province is use the middle eastern battle building models when i go into battle although the lines in descr_regions.txt are same like this:

    Sharjah_Province (a city in middle eastern)
    Sharjah
    ireland
    .........

    Dublin_Province (a castle in ireland island)
    Dublin
    ireland

    .........

    faction_creator ireland
    Last edited by v1499; October 27, 2010 at 04:18 AM.

  2. #2
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A strange phenomenon about culture type and battle building models

    The faction name in the descr_regions file has nothing to do with the building style in that region - it is known as the 'loyalty' entry: a rebellion in a non slave faction settlement has a high chance to revert to the faction entered here. Example: if Sharja was held by Egypt and a rebellion would occur, then there would be a high chance that this region would revert to Ireland.
    The entry in the descr_strat (faction_creator) determines the INITIAL use of cultural variations of buildings. Once a faction with a different culture holds the settlement the new buildings will have the culture variant of that faction.










  3. #3

    Default Re: A strange phenomenon about culture type and battle building models

    The faction name in the descr_regions file has nothing to do with the building style in that region

    The entry in the descr_strat (faction_creator) determines the INITIAL use of cultural variations of buildings

    as you see , in descr_strat there is faction_creator ireland already like:

    settlement
    {
    level large_city
    region Sharjah_Province
    year_founded 0
    population 16000
    plan_set default_set
    faction_creator ireland
    building
    {
    type core_building large_stone_wall

    the Sharjah_Province and Dublin_Province are hold by ireland in the start of the campaign.



    and the I use Egypt to beat Sharjah and use england to beat Dublin and what happen like what I said .

    ANY ideas? thanks
    Last edited by v1499; October 26, 2010 at 11:33 PM.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A strange phenomenon about culture type and battle building models

    Initial = only at the beginning of the game. That's why I mentioned the change when a faction with another culture has control over it.

    Could you test this matter by giving control of Sharja to a northern european culture faction before attacking? (This might automatically destroy the masjid). Maybe it is enough that a different 'cultured' faction occupies the settlement for the battle buildings to change.

    Never mind, you did that.


    Edit: you have got a pure middle_eastern religious building at the top of the building list (masjid). Maybe removing it or replacing it with the correct religious building might change the rest.
    Last edited by Gigantus; October 26, 2010 at 11:44 PM.










  5. #5

    Default Re: A strange phenomenon about culture type and battle building models

    in fact , Sharjah Initial hold by ireland which belong to the new culture i added and until 4th turn when i beat it .

    OK , however i will thank for your answer .

    I eventually find the ture is the new culture will use the middle_eastern battle building models like these picture show:

    Sharjah:





    Dublin:










    VERY interesting, in MTW2 the greek culture use southern_european battle building models , the eastern_european use the northern_european battle building models

    and the new culture will use the middle_eastern battle building models (the limits of cultures is 7)

    Last edited by v1499; October 27, 2010 at 04:26 AM.

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A strange phenomenon about culture type and battle building models

    One is glad to be of service










  7. #7

    Default Re: A strange phenomenon about culture type and battle building models

    OK , THE late edit is in 5 .

  8. #8
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A strange phenomenon about culture type and battle building models

    Guess I did my spiel too early.

    This might be connected with the descr_ui_buildings file (I am only copying the first few lines), but the ui in the name also suggests that this might be only applicable for the user interface stuff like pictures for buildings:

    Code:
    lookup_variants
    {
        mesoamerican middle_eastern
        mesoamerican eastern_european
        middle_eastern eastern_european
        greek southern_european
        temple_of_battle_shrine    shrine
        temple_of_battle_temple temple










  9. #9
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    Default Re: A strange phenomenon about culture type and battle building models

    Aztec battlemaps for the most part use Middle Eastern. If you want specific buildings on the map, find the threadwhere Ishan made brick castles and fortresses available for Eastern European culture and adapt.

  10. #10
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    Default Re: A strange phenomenon about culture type and battle building models

    Quote Originally Posted by irishron View Post
    Aztec battlemaps for the most part use Middle Eastern.
    That seems to confirm my theory about the descr_ui_buildings file:


    lookup_variants
    {
    mesoamerican middle_eastern
    mesoamerican eastern_european










  11. #11
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    Default Re: A strange phenomenon about culture type and battle building models

    Quote Originally Posted by Gigantus View Post
    That seems to confirm my theory about the descr_ui_buildings file:


    lookup_variants
    {
    mesoamerican middle_eastern
    mesoamerican eastern_european
    Never looked that close at the file but you may well be right.

  12. #12

    Default Re: A strange phenomenon about culture type and battle building models

    Quote Originally Posted by irishron View Post
    Aztec battlemaps for the most part use Middle Eastern. If you want specific buildings on the map, find the threadwhere Ishan made brick castles and fortresses available for Eastern European culture and adapt.


    YES , I ever try it but CTD and i don't think the thing is so easy as you say because there is a new culture not eastern_european !

  13. #13
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: A strange phenomenon about culture type and battle building models

    Quote Originally Posted by v1499 View Post
    YES , I ever try it but CTD and i don't think the thing is so easy as you say because there is a new culture not eastern_european !
    Try entering your culture in the descr_ui_building file (replace name_of_new_culture with the your new culture):


    lookup_variants
    {
    mesoamerican middle_eastern
    mesoamerican eastern_european
    name_of_new_culture middle_eastern
    .....
    .......
    ......
    }

    This might then make your new culture use the middle_eastern battle buildings (experiment with using other cultures if you like)










  14. #14
    irishron's Avatar Cura Palatii
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    Default Re: A strange phenomenon about culture type and battle building models

    I have not tried it after adding Asian culture but odds are it uses Middle Eastern.

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