recruit_pool "NE Bombard" 1 0.4 3 0 requires factions { england, scotland, france, hre, denmark, spain, portugal, milan, venice, papal_states, sicily, }
The first part, recruit_pool, defines the type of capability. Then comes a unit’s type name (the name in the “type” line of the export_descr_unit.txt”) in quotes. Next comes the four numbers that define the recruit pool. The way that a recruit pool works is that there are points. The building starts with a certain amount of points, and gains more every turn. You spend one point every time that you want to recruit a unit. There is a limit to how many points that the building can have. The first number is the starting number of points. The second number is the number of points that the building gains each turn. The third number is the maximum number of points. The last number, which must be between 0 and 9, is the starting experience of the units trained there. In addition, you can tie the capability (and this goes for all capabilities) to a requirement, using any combination of the four defined earlier. In this example, the Gunsmith has a recruit pool for Bombards when you are playing as England, Scotland, France, The Holy Roman Empire, Denmark, Spain, Portugal, Milan, Venice, The Papal States, and Sicily. It starts with 1 point, and gains 0.4 points per turn. There are a maximum of three points in the pool. The Bombards will start with 0 experience.