Hey,guys im gonna start trying to editing the descr_strat.Can i get some advice and guides/thread's![]()
Hey,guys im gonna start trying to editing the descr_strat.Can i get some advice and guides/thread's![]()
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Descr_strat.txt basics.![]()
A lot of stuff in Descr_strat.txt are easy to understand, for example the Y and X are the cords of the map where your character is. When I was playing Rome Total War I use Descr_strat.txt a lot to mod. In my option I think Descr_strat is the best place for anyone who are new to mod.
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Is it possible to make all of your children (2nd generations) to married the other faction's princess in Descr_Strat. If so, how would I do it?
That's all for now.
Also would this work? I am making Jerusalem into a castle
faction jerusalem, fortified caesar
ai_label catholic
denari 15000
denari_kings_purse 2100
settlement castle
{
level city
region Jerusalem_Province
year_founded 0
population 16000
plan_set default_set
faction_creator moors
building
{
type core_castle_building fortress
}
building
{
type equestrian stables
}
building
{
type castle_barracks drill_square
}
building
{
type hinterland_castle_roads c_roads
}
building
{
type castle_port c_port
}
building
{
type missiles practice_range
}
building
{
type castle_smith c_blacksmith
}
building
{
type castle_siege c_catapult_range
}
}
Last edited by Kesl; October 26, 2010 at 09:16 AM.
For The Empire - English
For King & Country - Crown of English Monarch
Command Your Army - English Knights
Leave Nothing Behind - Our foes Are All Dead
Your equestrian building also needs to be changed to the castle equivalent.
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For The Empire - English
For King & Country - Crown of English Monarch
Command Your Army - English Knights
Leave Nothing Behind - Our foes Are All Dead
^This is a setting of a castle and now just add in the extra buildings etc for it that you want from start in jerusalem.Code:settlement castle { level large_town region Jerusalem_Province year_founded 0 population 1500 plan_set default_set faction_creator moors building { type core_castle_building castle } building { type castle_port c_port } }![]()
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