Also why are the Byzantine Unit Cards so nice, but the French/English one's look dreadful?
Also why are the Byzantine Unit Cards so nice, but the French/English one's look dreadful?
I didn't make them, so I have no idea.
Disable MH, it's broken and should be gone if one has installed 3.2
i have a CTD at turn 51 when the AI is moving to Khwarezmian faction just before the rebels. i get "Medieval 2: Total War encountered an unspecified error and will now exit."
i am playing SS6.3 and have fixes 3.1, and the sub mod complication 2.9(i think). I am playing early campaign with Savage AI, Live long and prosper, and Next heir crown submods. Therefore i am curious why i still encounter the turn 51 bug since its supposed to be included in the fixes?
i am using steam if it matters.
You are not meant to combine the fixes with the compilation, the compilation already has (the) fixes. Especially if you installed the fixes on top of comp. you will run into problems.
this is exactly my prob too. though i'm using early2tpy so the error occurs on turn 101.
so if i follow mr. Bane's instruction on fixes, will my game be saved from the turn 51 error from then on?
Shall I reinstall everything?
and will I still be able to recover my current campaign?
Link to the Chronicles of the Spanish Kings: Spain AAR:
http://www.twcenter.net/forums/showthread.php?t=330141
i think i installed the compliation over the fixes. So how do i remedy the problem? If i start a new campaign, i probably get the same problem at turn 51 again right?
Installing the Compilation on top of the Fixes works fine, it's just the other way around that causes problems.
Download the latest version of the Compilation, plus the patch, and install that. You should then not get the turn 51 CTD any more.
ok thanks. so i should install the "base install" and then the "3.2.X patch" in this order right?
Yes.
Can you load 3.2 over 3.1 without causing problems?
"Every man dies, not every man really lives."
Unless otherwise stated, yes.
Using the latest Fixes and latest MCompilation patch, there are still 2 BGRIV's (one is the late version, so you just need to change era=early to era=late), same with Istantinople. FFT and MMH text files left behind. IF possible, make it so if LLP is selected, then Permanent Watchtowers is disabled. That's it for nowz.
Deciphering The Zodiac - Check It Out!
Fixes and MCompliation should not be used together. MCompilation topic states that the fixes are included - in fact a slightly different version is, if you install the fixes additionally it will create errors. Also please report issues with the Compilation in this topic, not Bug Reports for 6.3.
Also, make sure you don't have UAC activated, as those files still being there is usually caused by UAC.
I've been getting a CTD pretty much every turn for about ten or so turns when I end my turn, usually crashing around Genoa's turn.
Usually after the CTD I'd just restart SS6.3 and it would go to the next turn just fine only to crash again when trying to go to the next turn after that, I've gone through about eight turns that way so far but now it won't let me pass turn 116 at all.
I'm playing as the Crusader States with Next Heir Ancillary, 2TPY, and LLP. I'm using the latest sub-mod compilation patch.
Last edited by TooMuchTemplar; November 02, 2010 at 09:20 PM.
I encountered an error in turn 104. I play ss6.3 with meneth compilation with the following configuration: early campaign, 2TPY, permanent arrows and Istanople. Could anyone solve this CTD? Thanks in advance.
Note:I searched the older topic which may relative with the topic.
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00:35:29.375 [game.script.trigger] [trace] Trigger <0085_Build_Fairground> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <AIScurvyUnHealthyLinger> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <AIPneumoniaUnhealthy> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <AIHealthofInvaders> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating25> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Alzheimer> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 39
00:35:29.375 [game.script.trigger] [trace] Trigger <Emperor_banner> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 16
00:35:29.375 [game.script.trigger] [trace] Trigger <armour_custom_city> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <armour_custom> not added - chance 15, random 87
00:35:29.375 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Loyalty_Check_Buildings3> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle1_cuman> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle_secondary1> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle_secondary2> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle_secondary3> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <ai_bad_traits_supersti> fired
00:35:29.375 [game.script.trigger] [trace] Trigger <magician_pagan2_vnv_trigger> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <magician_pagan2> not added - chance 2, random 48
00:35:29.375 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 18
00:35:29.375 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 49
00:35:29.375 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
00:35:29.375 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 84
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating25> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating66> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
00:35:29.390 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 72
00:35:29.390 [game.script.trigger] [trace] Trigger <priest_vnv_trigger> fired
00:35:29.390 [game.script.anc] [trace] Ancillary <priest> not added - chance 3, random 88
00:35:29.390 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:35:29.390 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 66
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Trading2> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Trading4> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Old_Age> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Far_Loyalty_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating26> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating41a> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating66> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:35:29.390 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 33
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <MerchantTradingBadMerchantIdleLong> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Trading6> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Old_Age> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInTown> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
00:35:29.390 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 46
00:35:29.390 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
00:35:29.390 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 66
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 196 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 197 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 214 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 215 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 216 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_counter> at line 217 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.counter] [trace] counter <bishop_count> = 0
00:35:29.390 [game.script.exec] [trace] exec <set_counter> at line 218 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.counter] [trace] counter <patriarch_count> = 0
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 329 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 330 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 331 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.390 [game.script.trigger] [trace] Trigger <Heir_Become_Emperor_Remove_Rank> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.390 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.exec] [trace] exec <set_event_counter> at line 241 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <agents39> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AIBloodGreek> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.exec] [trace] exec <inc_counter> at line 286 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.406 [game.script.counter] [trace] counter <bishop_count> = 1
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <authority_addup_9> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.453 [game.script.exec] [trace] exec <inc_counter> at line 286 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
00:35:29.453 [game.script.counter] [trace] counter <bishop_count> = 2
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
00:35:29.453 [game.script.trigger] [trace] Trigger <agents39> fired
00:35:29.468 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
00:35:29.468 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
00:35:29.984 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.