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Thread: Bug reports for Meneth's Sub-mod Compilation (MSC)

  1. #41

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Also why are the Byzantine Unit Cards so nice, but the French/English one's look dreadful?

  2. #42

  3. #43

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Quote Originally Posted by The Turk View Post
    Also why are the Byzantine Unit Cards so nice, but the French/English one's look dreadful?
    The byz unit cards are most likely out of CBUR and simply created by different modders and/or not vanilla.

  4. #44
    nlovertoom's Avatar Tiro
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    Default Re: CTD Submod Compilation Turn 5

    Quote Originally Posted by student23 View Post
    Got a CTD in turn 5

    Late Era 2TPY, Savage AI, MH+LLP, Next Heir Crown.

    Tried with Early Campaign and with BGR.

    Installed 6.3 over a Clean install. Then installed Submod Compendium and after that the Fixes pack and the spare Mongolian Unit card fix.

    Log file excerpt below below.
    Spoiler Alert, click show to read: 

    03:59:46.676 [system.io] [info] exists: missing mods/SS6.3/data/ui/unit_info/papal_states/Papal_Guard_info.tga
    03:59:46.677 [system.io] [trace] exists: 1268: caching directory: data/ui/unit_info/papal_states
    03:59:46.677 [system.io] [info] exists: directory non-existant: data/ui/unit_info/papal_states
    03:59:46.677 [system.io] [info] exists: found data/ui/unit_info/papal_states/Papal_Guard_info.tga (from: packs/data_3.pack)
    03:59:46.677 [system.io] [info] exists: found mods/SS6.3/data/ui/units/papal_states/#Pavise_Spear_Militia.tga (from: E:\Total War Install Files)
    03:59:46.678 [system.io] [info] exists: found mods/SS6.3/data/ui/units/papal_states/#Pavise_Spear_Militia.tga (from: E:\Total War Install Files)
    03:59:46.678 [system.io] [info] exists: found mods/SS6.3/data/ui/unit_info/papal_states/Pavise_Spear_Militia_info.tga (from: E:\Total War Install Files)
    03:59:46.678 [system.io] [info] exists: found mods/SS6.3/data/ui/unit_info/papal_states/Pavise_Spear_Militia_info.tga (from: E:\Total War Install Files)
    03:59:46.678 [system.io] [info] exists: found mods/SS6.3/data/ui/units/papal_states/#Urban_Crossbow_Militia.tga (from: E:\Total War Install Files)
    03:59:46.678 [system.io] [info] exists: found mods/SS6.3/data/ui/units/papal_states/#Urban_Crossbow_Militia.tga (from: E:\Total War Install Files)
    03:59:46.679 [system.io] [info] exists: found mods/SS6.3/data/ui/unit_info/papal_states/Urban_Crossbow_Militia_info.tga (from: E:\Total War Install Files)
    03:59:46.679 [system.io] [info] exists: found mods/SS6.3/data/ui/unit_info/papal_states/Urban_Crossbow_Militia_info.tga (from: E:\Total War Install Files)
    03:59:46.680 [game.script.trigger] [trace] Trigger <AINaturalHealthImprove> fired
    03:59:46.680 [game.script.trigger] [trace] Trigger <King_OnTheThrone> fired
    03:59:46.680 [game.script.trigger] [trace] Trigger <selfperpetuating5> fired
    03:59:46.681 [game.script.trigger] [trace] Trigger <Emperor_banner> fired
    03:59:46.681 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    03:59:46.681 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    03:59:46.681 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    03:59:46.681 [game.script.trigger] [trace] Trigger <governing6> fired
    03:59:46.681 [game.script.trigger] [trace] Trigger <overseer_vnv_trigger> fired
    03:59:46.682 [game.script.anc] [trace] Ancillary <overseer> not added - chance 10, random 45
    03:59:46.682 [game.script.exec] [trace] exec <if> at line 311 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.682 [game.script.exec] [trace] exec <if> at line 315 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.682 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    03:59:46.682 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <AINaturalHealthImprove> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Remove_Homeland> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <0090_Exploring_Fleet> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <AIScurvyAtSeaTest> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    03:59:46.683 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <StrictlyReligiousGeneral_add> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    03:59:46.684 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    03:59:46.685 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    03:59:46.685 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    03:59:46.685 [game.script.trigger] [trace] Trigger <ai_bad_traits_relmerch> fired
    03:59:46.685 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    03:59:46.685 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    03:59:46.687 [game.script.exec] [trace] exec <set_event_counter> at line 196 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.687 [game.script.exec] [trace] exec <set_event_counter> at line 197 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.687 [game.script.exec] [trace] exec <set_event_counter> at line 214 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.687 [game.script.exec] [trace] exec <set_event_counter> at line 215 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.687 [game.script.exec] [trace] exec <set_event_counter> at line 216 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.687 [game.script.exec] [trace] exec <set_counter> at line 217 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.counter] [trace] counter <bishop_count> = 0
    03:59:46.688 [game.script.exec] [trace] exec <set_counter> at line 218 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.counter] [trace] counter <patriarch_count> = 0
    03:59:46.688 [game.script.exec] [trace] exec <set_event_counter> at line 323 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <set_event_counter> at line 324 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <set_event_counter> at line 325 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <if> at line 6641 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <terminate_monitor> at line 6641 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <increment_kings_purse> at line 19090 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <if> at line 19093 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.688 [game.script.exec] [trace] exec <send_character_off_map> at line 19417 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.690 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/pagan_generals/129.tga
    03:59:46.690 [system.io] [info] exists: missing data/ui/middle_eastern/portraits/portraits/young/pagan_generals/129.tga
    03:59:46.690 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/129.tga
    03:59:46.690 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/129.tga (from: packs/data_2.pack)
    03:59:46.690 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/129.tga
    03:59:46.690 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/129.tga (from: packs/data_2.pack)
    03:59:46.690 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/pagan_generals/129.tga
    03:59:46.690 [system.io] [info] exists: missing data/ui/middle_eastern/portraits/portraits/young/pagan_generals/129.tga
    03:59:46.690 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/129.tga
    03:59:46.691 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/129.tga (from: packs/data_2.pack)
    03:59:46.691 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/129.tga
    03:59:46.691 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/129.tga (from: packs/data_2.pack)
    03:59:46.691 [game.script.exec] [trace] exec <if> at line 19420 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.691 [game.script.exec] [trace] exec <spawn_army> at line 19439 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.707 [game.script.exec] [trace] exec <if> at line 19443 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.707 [game.script.exec] [trace] exec <spawn_army> at line 19459 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.707 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/pagan_generals/042.tga
    03:59:46.707 [system.io] [info] exists: missing data/ui/middle_eastern/portraits/portraits/young/pagan_generals/042.tga
    03:59:46.707 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/042.tga
    03:59:46.707 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/042.tga (from: packs/data_2.pack)
    03:59:46.707 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/042.tga
    03:59:46.707 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/042.tga (from: packs/data_2.pack)
    03:59:46.708 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/pagan_generals/042.tga
    03:59:46.708 [system.io] [info] exists: missing data/ui/middle_eastern/portraits/portraits/young/pagan_generals/042.tga
    03:59:46.708 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/042.tga
    03:59:46.708 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/042.tga (from: packs/data_2.pack)
    03:59:46.708 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/042.tga
    03:59:46.708 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/042.tga (from: packs/data_2.pack)
    03:59:46.747 [game.script.exec] [trace] exec <if> at line 19463 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.747 [game.script.exec] [trace] exec <spawn_army> at line 19479 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    03:59:46.747 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/pagan_generals/188.tga
    03:59:46.747 [system.io] [info] exists: missing data/ui/middle_eastern/portraits/portraits/young/pagan_generals/188.tga
    03:59:46.747 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/188.tga
    03:59:46.747 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/188.tga (from: packs/data_2.pack)
    03:59:46.747 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/188.tga
    03:59:46.747 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/188.tga (from: packs/data_2.pack)
    03:59:46.747 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/pagan_generals/188.tga
    03:59:46.748 [system.io] [info] exists: missing data/ui/middle_eastern/portraits/portraits/young/pagan_generals/188.tga
    03:59:46.748 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/188.tga
    03:59:46.748 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/188.tga (from: packs/data_2.pack)
    03:59:46.748 [system.io] [info] exists: missing mods/SS6.3/data/ui/middle_eastern/portraits/portraits/young/generals/188.tga
    03:59:46.748 [system.io] [info] exists: found data/ui/middle_eastern/portraits/portraits/young/generals/188.tga (from: packs/data_2.pack)
    03:59:46.812 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    03:59:46.813 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    03:59:47.493 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.



    Please help, I hunger for this mod =(

    I have the EXACT same problem...

    Did you ever figure this out???
    "Every man dies, not every man really lives."

  5. #45
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Disable MH, it's broken and should be gone if one has installed 3.2

  6. #46

    Default Have fixes but still encounter turn 51 bug

    i have a CTD at turn 51 when the AI is moving to Khwarezmian faction just before the rebels. i get "Medieval 2: Total War encountered an unspecified error and will now exit."

    i am playing SS6.3 and have fixes 3.1, and the sub mod complication 2.9(i think). I am playing early campaign with Savage AI, Live long and prosper, and Next heir crown submods. Therefore i am curious why i still encounter the turn 51 bug since its supposed to be included in the fixes?

    i am using steam if it matters.

  7. #47

    Default Re: Have fixes but still encounter turn 51 bug

    You are not meant to combine the fixes with the compilation, the compilation already has (the) fixes. Especially if you installed the fixes on top of comp. you will run into problems.

  8. #48
    IvanIV's Avatar Ducenarius
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    Default Re: Have fixes but still encounter turn 51 bug

    Quote Originally Posted by sapiens86 View Post
    i have a CTD at turn 51 when the AI is moving to Khwarezmian faction just before the rebels. i get "Medieval 2: Total War encountered an unspecified error and will now exit."

    i am playing SS6.3 and have fixes 3.1, and the sub mod complication 2.9(i think). I am playing early campaign with Savage AI, Live long and prosper, and Next heir crown submods. Therefore i am curious why i still encounter the turn 51 bug since its supposed to be included in the fixes?

    i am using steam if it matters.
    this is exactly my prob too. though i'm using early2tpy so the error occurs on turn 101.

    so if i follow mr. Bane's instruction on fixes, will my game be saved from the turn 51 error from then on?
    Shall I reinstall everything?

    and will I still be able to recover my current campaign?


    Link to the Chronicles of the Spanish Kings: Spain AAR:
    http://www.twcenter.net/forums/showthread.php?t=330141

  9. #49
    Meneth's Avatar I mod, therefore I am
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    Default Re: Have fixes but still encounter turn 51 bug

    Quote Originally Posted by IvanIV View Post
    this is exactly my prob too. though i'm using early2tpy so the error occurs on turn 101.

    so if i follow mr. Bane's instruction on fixes, will my game be saved from the turn 51 error from then on? Yes
    Shall I reinstall everything? No

    and will I still be able to recover my current campaign? No
    Answers in bold above.

  10. #50

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    i think i installed the compliation over the fixes. So how do i remedy the problem? If i start a new campaign, i probably get the same problem at turn 51 again right?

  11. #51
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Installing the Compilation on top of the Fixes works fine, it's just the other way around that causes problems.
    Download the latest version of the Compilation, plus the patch, and install that. You should then not get the turn 51 CTD any more.

  12. #52

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    ok thanks. so i should install the "base install" and then the "3.2.X patch" in this order right?

  13. #53

  14. #54
    nlovertoom's Avatar Tiro
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Can you load 3.2 over 3.1 without causing problems?
    "Every man dies, not every man really lives."

  15. #55

  16. #56

    Default Re: Bug Reports for 6.3!

    Using the latest Fixes and latest MCompilation patch, there are still 2 BGRIV's (one is the late version, so you just need to change era=early to era=late), same with Istantinople. FFT and MMH text files left behind. IF possible, make it so if LLP is selected, then Permanent Watchtowers is disabled. That's it for nowz.

    Deciphering The Zodiac - Check It Out!

  17. #57

    Default Re: Bug Reports for 6.3!

    Quote Originally Posted by Tan Zhi Han View Post
    Using the latest Fixes and latest MCompilation patch, there are still 2 BGRIV's (one is the late version, so you just need to change era=early to era=late), same with Istantinople. FFT and MMH text files left behind. IF possible, make it so if LLP is selected, then Permanent Watchtowers is disabled. That's it for nowz.
    Fixes and MCompliation should not be used together. MCompilation topic states that the fixes are included - in fact a slightly different version is, if you install the fixes additionally it will create errors. Also please report issues with the Compilation in this topic, not Bug Reports for 6.3.

  18. #58
    Meneth's Avatar I mod, therefore I am
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    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    Also, make sure you don't have UAC activated, as those files still being there is usually caused by UAC.

  19. #59

    Default Re: Bug reports for Meneth's Sub-mod Compilation (MSC)

    I've been getting a CTD pretty much every turn for about ten or so turns when I end my turn, usually crashing around Genoa's turn.

    Usually after the CTD I'd just restart SS6.3 and it would go to the next turn just fine only to crash again when trying to go to the next turn after that, I've gone through about eight turns that way so far but now it won't let me pass turn 116 at all.

    I'm playing as the Crusader States with Next Heir Ancillary, 2TPY, and LLP. I'm using the latest sub-mod compilation patch.
    Last edited by TooMuchTemplar; November 02, 2010 at 09:20 PM.

  20. #60
    omen1710's Avatar Libertus
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    Default CTD at turn 104

    I encountered an error in turn 104. I play ss6.3 with meneth compilation with the following configuration: early campaign, 2TPY, permanent arrows and Istanople. Could anyone solve this CTD? Thanks in advance.

    Note:I searched the older topic which may relative with the topic.


    ---------------------------------------------------------------------------------------------------
    00:35:29.375 [game.script.trigger] [trace] Trigger <0085_Build_Fairground> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <AIScurvyUnHealthyLinger> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <AIPneumoniaUnhealthy> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <AIHealthofInvaders> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating25> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Alzheimer> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 39
    00:35:29.375 [game.script.trigger] [trace] Trigger <Emperor_banner> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <master_smith_vnv_trigger2> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <master_smith> not added - chance 2, random 16
    00:35:29.375 [game.script.trigger] [trace] Trigger <armour_custom_city> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <armour_custom> not added - chance 15, random 87
    00:35:29.375 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Loyalty_Check_Buildings3> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle1_cuman> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle_secondary1> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle_secondary2> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <Pagan_Edu_castle_secondary3> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating14> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <selfperpetuating35> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <ai_bad_traits_supersti> fired
    00:35:29.375 [game.script.trigger] [trace] Trigger <magician_pagan2_vnv_trigger> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <magician_pagan2> not added - chance 2, random 48
    00:35:29.375 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger2> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 8, random 18
    00:35:29.375 [game.script.trigger] [trace] Trigger <pet_guard_dog_vnv_trigger> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <pet_guarddog> not added - chance 8, random 49
    00:35:29.375 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger2> fired
    00:35:29.375 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 84
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating13> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating25> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating66> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <biographer_vnv_trigger> fired
    00:35:29.390 [game.script.anc] [trace] Ancillary <biographer> not added - chance 5, random 72
    00:35:29.390 [game.script.trigger] [trace] Trigger <priest_vnv_trigger> fired
    00:35:29.390 [game.script.anc] [trace] Ancillary <priest> not added - chance 3, random 88
    00:35:29.390 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:35:29.390 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 66
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle2> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Trading2> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Trading4> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Old_Age> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Far_Loyalty_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating26> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating41a> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating66> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:35:29.390 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 33
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_Outside_NotMoved> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <sitting_around_camp_vnv_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <MerchantTradingBadMerchantIdleLong> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Trading6> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Merchant_Old_Age> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInTown> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_MoveFix1_Add_TimeinRegion3EnemyLands> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <AINaturalHealthDecline> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <selfperpetuating41> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <military_engineer_vnv_trigger> fired
    00:35:29.390 [game.script.anc] [trace] Ancillary <military_engineer> not added - chance 5, random 46
    00:35:29.390 [game.script.trigger] [trace] Trigger <siege_engineer_vnv_trigger> fired
    00:35:29.390 [game.script.anc] [trace] Ancillary <siege_engineer> not added - chance 3, random 66
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <DiseasedRecoveryInWild> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Near_Loyalty_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Untitled_trigger> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <Ai_Boost_Add> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <harsh_lifestyle3> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <seeress_trigger> fired
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 196 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 197 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 214 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 215 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 216 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_counter> at line 217 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.counter] [trace] counter <bishop_count> = 0
    00:35:29.390 [game.script.exec] [trace] exec <set_counter> at line 218 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.counter] [trace] counter <patriarch_count> = 0
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 329 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 330 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.exec] [trace] exec <set_event_counter> at line 331 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.390 [game.script.trigger] [trace] Trigger <Heir_Become_Emperor_Remove_Rank> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.390 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.exec] [trace] exec <set_event_counter> at line 241 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <agents39> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AIBloodGreek> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.exec] [trace] exec <inc_counter> at line 286 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.406 [game.script.counter] [trace] counter <bishop_count> = 1
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.406 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.421 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <authority_addup_9> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.437 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_general_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.453 [game.script.exec] [trace] exec <inc_counter> at line 286 in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    00:35:29.453 [game.script.counter] [trace] counter <bishop_count> = 2
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_heir_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <AI_leader_boost> fired
    00:35:29.453 [game.script.trigger] [trace] Trigger <agents39> fired
    00:35:29.468 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    00:35:29.468 [bink] [debug] [data/fmv/faction/minor_lose.bik]Pause on
    00:35:29.984 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

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