I don't know if this has been posted elsewhere or before but here is what i know about projectile accuracy:Now from what I have noticed the closer the number for accuracy to 0 the more accurate it is so turning the accuracy to 0 will make the projectile effectively 100% accurate, (also changing the number for example to 2 or 4 will make the projectile incredibly inaccurate with often ridiculous results) ,hope this helps.Code:projectile trebuchet effect boulder_medium_set end_effect ground_impact_treb_set end_man_effect man_impact_catapult_set end_package_effect wall_impact_medium_set end_shatter_effect ground_impact_treb_set end_shatter_man_effect man_impact_catapult_set end_shatter_package_effect wall_impact_medium_set damage 90 damage_to_troops 10 radius 0.3 mass 2.4 ;appears to be units of 100kg (given a man is 0.8) area 2.0 accuracy_vs_units 0.00 accuracy_vs_buildings 0.05} These three have been changed to increase projectile accuracy. accuracy_vs_towers 0.00 min_angle -15 max_angle 70 velocity 75 ;61





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