Results 1 to 8 of 8

Thread: On projectile accuracy

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default On projectile accuracy

    I don't know if this has been posted elsewhere or before but here is what i know about projectile accuracy:
    Code:
    projectile trebuchet
    
    effect             boulder_medium_set
    end_effect                ground_impact_treb_set
    end_man_effect            man_impact_catapult_set
    end_package_effect        wall_impact_medium_set
    end_shatter_effect        ground_impact_treb_set
    end_shatter_man_effect        man_impact_catapult_set
    end_shatter_package_effect    wall_impact_medium_set
    
    
    damage            90
    damage_to_troops 10
    radius            0.3
    mass            2.4        ;appears to be units of 100kg (given a man is 0.8)
    area            2.0
    accuracy_vs_units        0.00
    accuracy_vs_buildings    0.05} These three have been changed  to increase projectile accuracy. 
    accuracy_vs_towers      0.00 
    min_angle        -15
    max_angle        70
    velocity        75 ;61
    Now from what I have noticed the closer the number for accuracy to 0 the more accurate it is so turning the accuracy to 0 will make the projectile effectively 100% accurate, (also changing the number for example to 2 or 4 will make the projectile incredibly inaccurate with often ridiculous results) ,hope this helps.
    Et Tu Brute?

  2. #2
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
    12,453

    Default Re: On projectile accuracy

    that isnt really new.
    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  3. #3

    Default Re: On projectile accuracy

    Quote Originally Posted by Swagger View Post
    that isnt really new.
    Sorry if it isn't
    Et Tu Brute?

  4. #4
    Swagger's Avatar Imperial Coffee-Runner
    Join Date
    Apr 2007
    Location
    Portugal
    Posts
    12,453

    Default Re: On projectile accuracy

    Under the Patronage of the Dreadful cedric37!
    Ancs Guide, Emergent Factions , Yes/No Events |L'Outremer for Modders| Swagger's Skymod


  5. #5

    Default Re: On projectile accuracy

    Actually i know about the file but never looked in it in modding sense so yeah it's new for me and i appreciate that you shared your experience with us.

    Thanks and +rep to bro.

  6. #6

    Default Re: On projectile accuracy

    Quote Originally Posted by Ishan View Post
    Actually i know about the file but never looked in it in modding sense so yeah it's new for me and i appreciate that you shared your experience with us.

    Thanks and +rep to bro.
    Cheers
    Et Tu Brute?

  7. #7
    Kuroi's Avatar Civis
    Join Date
    May 2009
    Location
    Poland
    Posts
    183

    Default Re: On projectile accuracy

    When I tried to add accuracy_vs_units to a projectile (arrows) then I had a CTD because a next like was on wrong place

  8. #8

    Default Re: On projectile accuracy

    And i have one question connected to this thing.
    I've made new projectiles for 3 group:
    rooke, half professional soldiers and professional soldiers (the difference is only accuracy against soldiers)
    Unfortunately i don't know how to make fire versions of this entries. I-ve made it simulary to normal versions, but the game crashes.
    How to make it?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •