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  1. #1

    Default Undiscovered faction, not added to diplomacy

    As the title suggests, I've used the undiscovered tag in desct_strat and freeze_ai in the cs, (because adding a faction mid-game through hording is a little unpredictable).
    Everything seems to be working fine, except when the 'undiscovered' faction is triggered back into action, they are not added into the diplomacy panel, or any of the lists. I checked back to the vanilla game, and used the same line,
    historic_event aztecs_contacted event/aztecs_contacted.bik

    console commanding them to ally with a faction, puts their shield on the other factions diplomacy section, but they don't get a section of their own.
    Any ideas?

  2. #2

    Default Re: Undiscovered faction, not added to diplomacy

    Eothese you always come up with a Brain teaser.
    But anyways thats a shocker to me too as we already expect the game to do it auto but it we are missing something here.

    Are u sure u unfreezed it?
    Spoiler for CS entry
    freeze_faction_ai aztecs
    monitor_event ObjSeen TargetFactionType aztecs
    and not FactionType slave
    unfreeze_faction_ai aztecs
    add_events
    event counter disable_no_brigands
    date 0
    event counter disable_no_pirates
    date 0
    end_add_events
    historic_event aztecs_contacted event/aztecs_contacted.bik
    terminate_monitor
    end_monitor

  3. #3

    Default Re: Undiscovered faction, not added to diplomacy

    Lol, yes I put the unfreeze_faction_ai line in and the log confirms its been executed. I've also noticed that their faction symbol doesn't show when the game runs through the ai factions on the end turn. Even with factions that have had diplomatic dealings, and actually 'discovered' them.
    It was fine when I introduced them as a spawning faction. Their army's do move about though, so I'm not sure what's actually happining. I've let the game run on for several turns and the situation remains the same.

    #Edit,
    Just had a look at the vanilla game, made Tenochtitlan_Province a victory condition for venice, to trigger the new world inhabited event and it seems like the aztecs diplomacy section isn't added here as well.
    Last edited by Eothese; October 21, 2010 at 04:20 PM.

  4. #4
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Undiscovered faction, not added to diplomacy

    I would say the 'undiscovered' is the trigger for the removal of the faction from the diplomacy screen (makes sense).
    Looks like CA forgot to put a counter in. I think in this case it might be advisable to simply leave that line out. They will still stay frozen and you can unfreeze them the usual way. Not ideal, but if you want to have diplomatic info, but then you don't have much of a choice.










  5. #5

    Default Re: Undiscovered faction, not added to diplomacy

    Gigantus i don't remember but after discovering Aztecs do they appear in diplomacy window or scroll whatever it is?

  6. #6
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Undiscovered faction, not added to diplomacy

    Quote Originally Posted by Ishan View Post
    Gigantus i don't remember but after discovering Aztecs do they appear in diplomacy window or scroll whatever it is?
    Never bothered to check, sorry. Easy to test: start a game with one of your guys close to shore. Land and say hello to the friendly Aztecs.










  7. #7

    Default Re: Undiscovered faction, not added to diplomacy

    Yep i'll confirm it.

    Edit 1
    Just checked they don't show up either neither in the diplomacy scroll nor in the end turn factions icons rolling or whatever that is lol.

    Guess Eothese needs to remove it like you suggested above gigantus.
    Last edited by Ishan; October 22, 2010 at 11:47 AM.

  8. #8

    Default Re: Undiscovered faction, not added to diplomacy

    Thanks for the confirm, it all figures. So it comes down to a choice between having the info there the whole time, even before they appear, or not at all. And I thought I'd come up with a way of adding a faction mid game without the annoying and uncontrollable nature of a 'hording' faction. rep's up.

  9. #9
    irishron's Avatar Cura Palatii
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    Default Re: Undiscovered faction, not added to diplomacy

    I commentd out the until until_discovered line in the descr_strat, gave the Aztecs some money, and the icon does show up end of turn scroll across the top. I have not checked the diplomacy past that.

  10. #10

    Default Re: Undiscovered faction, not added to diplomacy

    You mean the undiscoverd line? And did you start as the aztecs, or as a different faction? I can confirm that if I switch control to them after they have been un-frozen, the diplomacy and list info is there. But on switching back it's gone again.

  11. #11
    irishron's Avatar Cura Palatii
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    Default Re: Undiscovered faction, not added to diplomacy

    I gave you what maybe some bad info. I edited it once but since then the mod has been updated and that part did not make so it's pure memory at this point. I am not going to say anymore until I can replicate it. Sorry.

  12. #12

    Default Re: Undiscovered faction, not added to diplomacy

    Np, I think mine had been modded as well...

  13. #13
    irishron's Avatar Cura Palatii
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    Default Re: Undiscovered faction, not added to diplomacy

    I just commented out the undiscovered line and gave 1500 denarii to the Aztecs, started a new campaign as another faction, and lo and behold, Aztec icon shows up end of turn and the Aztecs show up on the Diplomacy screen so that much works.

  14. #14

    Default Re: Undiscovered faction, not added to diplomacy

    Quote Originally Posted by irishron View Post
    I just commented out the undiscovered line and gave 1500 denarii to the Aztecs, started a new campaign as another faction, and lo and behold, Aztec icon shows up end of turn and the Aztecs show up on the Diplomacy screen so that much works.

    That's good and gig suggested that so this undiscovered tag is pretty mush useless so Eothese why use in it?
    I mean freeze and unfreeze is all we need right?

  15. #15

    Default Re: Undiscovered faction, not added to diplomacy

    Quote Originally Posted by Ishan View Post

    That's good and gig suggested that so this undiscovered tag is pretty mush useless so Eothese why use in it?
    I mean freeze and unfreeze is all we need right?
    Not useless, it hides the faction completely until the appropriate trigger, then you get the, 'Whoa! Where did these guys come from?' effect.

    Simply removing the undiscovered tag means that they are just the same as the other regular factions, but inactive whilst frozen. The point of me opening the thread was to see if anyone else had used this tag and successfully add their faction to the diplomacy panel...

  16. #16

    Default Re: Undiscovered faction, not added to diplomacy

    Quote Originally Posted by Eothese View Post
    Not useless, it hides the faction completely until the appropriate trigger, then you get the, 'Whoa! Where did these guys come from?' effect.

    Simply removing the undiscovered tag means that they are just the same as the other regular factions, but inactive whilst frozen
    Oh yeah i totally overlooked it and you are right it does sound cool the Whoa effect.
    And the downside is that this whoa doesn't appears in the diplomacy scroll lol.
    But it's a major bummer though.


    Quote Originally Posted by Eothese View Post
    The point of me opening the thread was to see if anyone else had used this tag and successfully add their faction to the diplomacy panel...
    The point of this thread was another brain teaser for you suckers.

    And these are the available options now:-
    • undiscovered
    • re_emergent
    • dead_until_emerged
    • dead_until_resurrected

  17. #17

    Default Re: Undiscovered faction, not added to diplomacy

    Quote Originally Posted by Ishan View Post

    And these are the available options now:-
    • undiscovered
    • re_emergent
    • dead_until_emerged
    • dead_until_resurrected
    Any idea what these 'tags' are known by, by the engine? You can switch ai labels in the cs, so maybe you can switch these labels through the cs...

  18. #18
    irishron's Avatar Cura Palatii
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    Default Re: Undiscovered faction, not added to diplomacy

    I have not tried to freeze and/or unfreeze.

  19. #19
    irishron's Avatar Cura Palatii
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    Default Re: Undiscovered faction, not added to diplomacy

    Glad to help. I did it to give the Aztecs a chance to develope before we the players get there.

  20. #20
    Gigantus's Avatar I am not special - I am a limited edition.
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    Default Re: Undiscovered faction, not added to diplomacy

    I don't what they are known by by the engine, but they are known to me like this:

    re-emergent = you have to REALLY kill the buggers (to the last named character)
    dead_until_emerged = you have to REALLY kill the buggers (to the last named character) once they have spawned
    dead_until_resurrected = you have to REALLY kill the buggers (to the last named character) and I haven't noticed a start different from d_u_emerged










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