Culled these straight from kingdoms.exe. This is all that file has for descr_campaign_db.xml keywords, and some of these are quite interesting, such as shadow_authority_modifier for <rebellion>, and neighbour_normalise_weight for <religion>.
allow_enemy_forts in <misc> is interesting; maybe it allows or disallows the building of new forts in enemy lands.
<religion>
founding_conversion_default_rate
owner_conversion_default_rate
neighbour_normalise_weight
governor_conversion_rate_offset
governor_conversion_rate_modifier
spy_conversion_rate_offset
spy_conversion_rate_modifier
spy_conversion_rate_foreign_modifier
</religion>
<display>
enable_radar_zoom
show_slave_religion
</display>
<revolt>
shadow_authority_modifier
shadow_authority_modifier_sett
</revolt>
<ai>
merchant_min_survival_acquire
att_str_modifier
siege_att_str_modifier
crusade_att_str_modifier
sally_att_str_modifier
ambush_att_str_modifier
str_limit_weak
str_limit_strong
</ai>
<misc>
allow_enemy_forts
siege_movement_points_modifier
cavalry_movement_points_modifier
enable_banana_republic_cheat
</misc>






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